void OnCollisionEnter(Collision col) { EnemeyTesting enemy = col.collider.GetComponent <EnemeyTesting>(); if (enemy != null) { if (player.fireballActive == true) { enemy.hp = enemy.hp - player.FireBallDam; } if (player.IceBallActive == true) { enemy.hp = enemy.hp - player.IceBallDam; //enemy. } Destroy(gameObject); } // if(map != null) //{ Destroy(gameObject); } Barrels barrel = col.collider.GetComponent <Barrels>(); if (barrel != null) { Destroy(gameObject); } Chest chest = col.collider.GetComponent <Chest>(); if (chest != null) { Destroy(gameObject); } }
// Use this for initialization void Start() { enemyT = GameObject.FindGameObjectWithTag("enemy").transform; playerT = GameObject.FindGameObjectWithTag("Player").transform; map = GameObject.FindGameObjectWithTag("GAMEMAP").transform; player = playerT.GetComponent <PlayerClass>(); enemy = enemyT.GetComponent <EnemeyTesting>(); lifetime = 2.0f; }