private void spawnPlatform(EndlessRunnerPlatform platform) { Vector3 pos = EndlessRunnerPlayer.Instance.transform.position; pos.y = 0; pos.z += this.DistanceAhead; GameObject instantiation = Instantiate(platform.gameObject, pos, Quaternion.identity); EndlessRunnerPlatform newPlatform = instantiation.GetComponent <EndlessRunnerPlatform>(); this._spawnedPlatforms.Add(newPlatform); }
private IEnumerator spawnPlatformCoroutine() { while (true) { EndlessRunnerPlatform selectedPlatform = this.randomPlatform(); yield return(new WaitForSeconds(this.NormalTimer + this.CurrentPlatformWidth / EndlessRunnerPlayer.Instance.ForwardSpeed)); this.CurrentPlatformWidth = selectedPlatform.RealWidth; this.spawnPlatform(selectedPlatform); } }
public void ExpirePlatform(EndlessRunnerPlatform platform) { this._spawnedPlatforms.Remove(platform); }