/// <summary> /// Update the Screenshots Header data /// </summary> public void UpdateHeader() { _shotStream.SeekTo(0x48); _shotStream.WriteUTF16(_shotHeader.ScreenshotName); _shotStream.SeekTo(0x67); _shotStream.WriteUTF16(_shotHeader.ScreenshotDescription); _shotStream.SeekTo(0xE8); _shotStream.WriteAscii(_shotHeader.ScreenshotAuthor); }
/// <summary> /// Update the usermap's Header /// </summary> public void UpdateHeader() { _forgeStream.SeekTo(0x42); _forgeStream.WriteInt32(_forgeHeader.CreationDate); _forgeStream.SeekTo(0x48); _forgeStream.WriteUTF16(_forgeHeader.CreationVarientName); _forgeStream.SeekTo(0x68); _forgeStream.WriteAscii(_forgeHeader.CreationVarientDescription); _forgeStream.SeekTo(0xE8); _forgeStream.WriteAscii(_forgeHeader.CreationVarientAuthor); _forgeStream.SeekTo(0x114); _forgeStream.WriteInt32(_forgeHeader.ModificationDate); _forgeStream.SeekTo(0x150); _forgeStream.WriteUTF16(_forgeHeader.VarientName); _forgeStream.SeekTo(0x170); _forgeStream.WriteAscii(_forgeHeader.VarientDescription); _forgeStream.SeekTo(0x1F0); _forgeStream.WriteAscii(_forgeHeader.VarientAuthor); _forgeStream.SeekTo(0x228); _forgeStream.WriteInt32(_forgeHeader.MapID); _forgeStream.SeekTo(0x246); _forgeStream.WriteInt16(_forgeHeader.SpawnedObjectCount); _forgeStream.SeekTo(0x24C); _forgeStream.WriteFloat(_forgeHeader.WorldBoundsXMin); _forgeStream.WriteFloat(_forgeHeader.WorldBoundsXMax); _forgeStream.WriteFloat(_forgeHeader.WorldBoundsYMin); _forgeStream.WriteFloat(_forgeHeader.WorldBoundsYMax); _forgeStream.WriteFloat(_forgeHeader.WorldBoundsZMin); _forgeStream.WriteFloat(_forgeHeader.WorldBoundsZMax); _forgeStream.SeekTo(0x268); _forgeStream.WriteFloat(_forgeHeader.MaximiumBudget); _forgeStream.WriteFloat(_forgeHeader.CurrentBudget); }
/// <summary> /// Update the chunks in the BLF Table /// </summary> public void UpdateChunkTable() { RefreshRelativeChunkData(); int totalLength = 0; foreach (BLFChunk chunk in _blfChunks) { totalLength += chunk.ChunkLength; } _blfStream.BaseStream.SetLength(totalLength); _blfStream.SeekTo(0x00); foreach (BLFChunk chunk in _blfChunks) { _blfStream.WriteAscii(chunk.ChunkMagic); _blfStream.WriteInt32(chunk.ChunkLength); _blfStream.WriteBlock(chunk.ChunkData); } }
/// <summary> /// Update the film's Header /// </summary> public void UpdateHeader() { _filmStream.SeekTo(0x48); _filmStream.WriteUTF16(_filmHeader.FilmName); _filmStream.SeekTo(0x67); _filmStream.WriteAscii(_filmHeader.FilmDescription); _filmStream.SeekTo(0xE7); _filmStream.WriteAscii(_filmHeader.FilmAuthor); _filmStream.SeekTo(0x15); _filmStream.WriteAscii(_filmHeader.FilmAuthor); _filmStream.SeekTo(0x198); _filmStream.WriteAscii(_filmHeader.FilmAuthor); _filmStream.SeekTo(0x220); _filmStream.WriteAscii(_filmHeader.FilmAuthor); _filmStream.SeekTo(0x2C4); _filmStream.WriteAscii(_filmHeader.FilmAuthor); }
/// <summary> /// Update the film's Header /// </summary> public void UpdateHeader() { #region Creation and Modification // Write Creation Date _filmStream.SeekTo(0x114); _filmStream.WriteInt32(_filmHeader.CreationDate); // Write Creation Author _filmStream.SeekTo(0xE8); _filmStream.WriteAscii(_filmHeader.CreationAuthor); #endregion #region Film Info // Write Film Name _filmStream.SeekTo(0x48); _filmStream.WriteUTF16(_filmHeader.FilmName); // Write Film Description _filmStream.SeekTo(0x67); _filmStream.WriteUTF16(_filmHeader.FilmDescription); // Write Film Engine Build String 1 _filmStream.SeekTo(0x15C); _filmStream.WriteAscii(_filmHeader.EngineBuildString1); // Write Film Engine Build String 2 _filmStream.SeekTo(0x198); _filmStream.WriteAscii(_filmHeader.EngineBuildString2); // Write Film InfoString _filmStream.SeekTo(0x220); _filmStream.WriteAscii(_filmHeader.InfoString); #endregion #region GametypeUsermapInfo // Write Gametype Name _filmStream.SeekTo(0x4DC); _filmStream.WriteUTF16(_filmHeader.GametypeName); // Write Gametype Description _filmStream.SeekTo(0x4FB); _filmStream.WriteUTF16(_filmHeader.GametypeDescription); // Write Gametype Author _filmStream.SeekTo(0x57B); _filmStream.WriteUTF16(_filmHeader.GametypeAuthor); // Write Usermap Name _filmStream.SeekTo(0x738); _filmStream.WriteUTF16(_filmHeader.GametypeAuthor); // Write Usermap Description _filmStream.SeekTo(0x757); _filmStream.WriteUTF16(_filmHeader.GametypeAuthor); // Write Usermap Author _filmStream.SeekTo(0x7D7); _filmStream.WriteUTF16(_filmHeader.GametypeAuthor); #endregion #region RawMapData // Write Map Name _filmStream.SeekTo(0x24C); _filmStream.WriteAscii(_filmHeader.MapName); #endregion #region Mathcmaking Playlist Info // Write Matchmaking Playlist Name _filmStream.SeekTo(0x472); _filmStream.WriteUTF16(_filmHeader.MatchmakingPlaylistName); #endregion }
/// <summary> /// Update the film's Header /// </summary> public void UpdateHeader() { #region Creation and Modification // Write Creation Date _filmStream.SeekTo(0x7C); _filmStream.WriteInt32(_filmHeader.CreationDate); // Write Creation Author _filmStream.SeekTo(0x88); _filmStream.WriteAscii(_filmHeader.CreationAuthor); // Write Modification Date _filmStream.SeekTo(0xA0); _filmStream.WriteInt32(_filmHeader.ModifiedDate); // Write Modification Author _filmStream.SeekTo(0xAC); _filmStream.WriteAscii(_filmHeader.ModifiedAuthor); #endregion #region Film Info // Write Film Name _filmStream.SeekTo(0xC0); _filmStream.WriteUTF16(_filmHeader.FilmName); // Write Film Description _filmStream.SeekTo(0x1C0); _filmStream.WriteUTF16(_filmHeader.FilmDescription); // Write Info String _filmStream.SeekTo(0x3D8); _filmStream.WriteAscii(_filmHeader.InfoString); #endregion #region Gametype Info // Write Gametype Name _filmStream.SeekTo(0x998); _filmStream.WriteUTF16(_filmHeader.GametypeName); // Write Gametype Description _filmStream.SeekTo(0xA98); _filmStream.WriteUTF16(_filmHeader.GametypeDescription); #endregion #region RawMapData // Write Map Name _filmStream.SeekTo(0x1011C); _filmStream.WriteAscii(_filmHeader.MapName); // Write Map Rally Point _filmStream.SeekTo(0x10220); _filmStream.WriteAscii(_filmHeader.RallyPoint); #endregion #region MatchmakingPlaylistInfo // Write Playlist Name _filmStream.SeekTo(0x10342); _filmStream.WriteUTF16(_filmHeader.MatchmakingPlaylistName); // Write Usermap Name _filmStream.SeekTo(0x10460); _filmStream.WriteUTF16(_filmHeader.UsermapName); // Write Usermap Description _filmStream.SeekTo(0x10560); _filmStream.WriteUTF16(_filmHeader.UsermapDescription); #endregion }