public static EndeavourFactory constructDefault(Label parent) { EndeavourFactory factory = (EndeavourFactory)types[0].GetConstructor(new System.Type[0]).Invoke(new object[0]); factory.goals = new List <Goal> (); return(factory); }
public RechargeAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap, Battery battery) : base(factory, controller, goals, tagMap) { powerStation = getTagOfType<Tag>(TagEnum.PowerStation); this.name = "recharge"; this.battery = battery; }
public InvestigateAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tags) : base(factory, controller, goals, tags) { //creationTime = System.DateTime.Now; creationTime = Time.time; this.name = "investigate"; sound = getTagOfType<Tag>(TagEnum.Sound); }
public PatrolAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap) : base(factory, controller, goals, tagMap) { this.name = "patrol"; PatrolTag patrolTag = getTagOfType<PatrolTag>(TagEnum.PatrolRoute); if (patrolTag.getPoints() == null || patrolTag.getPoints().Count == 0) { Debug.LogWarning("Patrol route '" + patrolTag.getLabelHandle().label.name + "' has no route points"); } routePoints = patrolTag.getPointHandles(); }
public void doEndeavourList(Label label) { listFoldout(ref endeavoursExpanded, ref label.endeavours, "Endeavours"); if (!endeavoursExpanded) { return; } for (int i = 0; i < label.endeavours.Length; ++i) { if (label.endeavours [i] == null) { label.endeavours [i] = EndeavourFactory.constructDefault(label); } } doArrayGUI(ref label.endeavours); }
public SearchAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tags) : base(factory, controller, goals, tags) { this.name = "search"; searchPoint = getTagOfType<Tag>(TagEnum.Searchable); }
public HuntAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tags) : base(factory, controller, goals, tags) { target = getTagOfType<Tag>(TagEnum.Player); this.name = "hunt"; }
public ElectrocuteAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap) : base(factory, controller, goals, tagMap) { this.name = "electrocute"; }
public DropSentryAction(EndeavourFactory parentFactory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tags) : base(parentFactory, controller, goals, tags) { name = "dropSentry"; sentryPoint = getTagOfType<Tag>(TagEnum.SentryPoint); }
public GuardAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap) : base(factory, controller, goals, tagMap) { this.guardLocation = getTagOfType<Tag>(TagEnum.GuardPoint); this.name = "guard"; }
public IdleAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tags) : base(factory, controller, goals, tags) { }
public ActivateSpawnerAction(EndeavourFactory factory, RobotController controller, List<Goal> goals, Dictionary<TagEnum, Tag> tagMap) : base(factory, controller, goals, tagMap) { name = "ActivateSpawner"; spawner = getTagOfType<Tag>(TagEnum.Spawner).getLabelHandle().label.GetComponentInChildren<RobotSpawner>(); }