예제 #1
0
    private void InsertNewPointAt(int index)
    {
        Undo.IncrementCurrentGroup();
        Undo.RecordObject(spline, "Insert Point");
        spline.InsertNewPointAt(index);

        selectedEndPointIndex = index;

        SceneView.RepaintAll();
    }
예제 #2
0
    private void DuplicatePointAt(int index)
    {
        BezierPoint duplicatePoint = new BezierPoint(spline, spline[selectedEndPointIndex]);

        Undo.IncrementCurrentGroup();
        Undo.RecordObject(spline, "Duplicate Point");
        spline.InsertNewPointAt(index + 1, duplicatePoint);

        selectedEndPointIndex = index + 1;

        SceneView.RepaintAll();
    }
예제 #3
0
    private void RemovePointAt(int index)
    {
        Undo.IncrementCurrentGroup();
        Undo.RecordObject(spline, "Remove Point");
        spline.RemovePointAt(index);

        if (selectedEndPointIndex >= spline.Count)
        {
            selectedEndPointIndex = spline.Count - 1;
        }

        SceneView.RepaintAll();
    }
예제 #4
0
    void OnSceneGUI()
    {
        BezierPoint endPoint0 = null, endPoint1 = null;

        for (int i = 0; i < spline.Count - 1; i++)
        {
            endPoint0 = spline[i];
            endPoint1 = spline[i + 1];

            DrawBezier(endPoint0, endPoint1);
        }

        /*
         * // Draw tangent lines on scene view
         * Color _tmp = Handles.color;
         * Handles.color = Color.cyan;
         * for( float i = 0f; i < 1f; i += 0.05f )
         * {
         *      Handles.DrawLine( spline.GetPoint( i ), spline.GetPoint( i ) + spline.GetTangent( i ) );
         * }
         * Handles.color = _tmp;
         */

        if (endPoint1 != null)
        {
            if (spline.loop)
            {
                DrawBezier(endPoint1, spline[0]);
            }
        }

        for (int i = 0; i < spline.Count; i++)
        {
            DrawBezierPointAt(i);
        }

        if (selectedEndPointIndex >= spline.Count)
        {
            selectedEndPointIndex = spline.Count - 1;
        }

        if (selectedEndPointIndex == -1)
        {
            Tools.hidden = false;
        }
        else
        {
            Tools.hidden = true;
            DrawHandlesForSelectedEndPoint();

            Event e = Event.current;
            if (e.type == EventType.ValidateCommand)
            {
                if (e.commandName == "Copy" || e.commandName == "Cut" || e.commandName == "Paste")
                {
                    e.type = EventType.Ignore;
                }
                else if (e.commandName == "Delete")
                {
                    RemovePointAt(selectedEndPointIndex);
                    e.type = EventType.Ignore;
                }
                else if (e.commandName == "Duplicate")
                {
                    DuplicatePointAt(selectedEndPointIndex);
                    e.type = EventType.Ignore;
                }
            }

            if (e.isKey && e.type == EventType.KeyDown && e.keyCode == KeyCode.Delete)
            {
                RemovePointAt(selectedEndPointIndex);
                e.Use();
            }
        }
    }
예제 #5
0
    private void DrawBezierPointAt(int index, int controlPointIndex, Handles.CapFunction capFunc)
    {
        Vector3    worldPos;
        Quaternion rotation;
        float      sizeModifier;

        if (controlPointIndex == EndPointIndex.CONTROL_POINT_NONE)
        {
            worldPos     = spline[index].position;
            rotation     = Quaternion.identity;
            sizeModifier = END_POINT_SIZE;
        }
        else if (controlPointIndex == EndPointIndex.CONTROL_POINT_PRECEDING)
        {
            worldPos     = spline[index].precedingControlPointPosition;
            rotation     = SceneView.lastActiveSceneView.rotation;
            sizeModifier = END_POINT_CONTROL_POINTS_SIZE;
        }
        else
        {
            worldPos     = spline[index].followingControlPointPosition;
            rotation     = SceneView.lastActiveSceneView.rotation;
            sizeModifier = END_POINT_CONTROL_POINTS_SIZE;
        }

        if (index != selectedEndPointIndex || selectedEndPointIndex.controlPointIndex != controlPointIndex)
        {
            if (index != selectedEndPointIndex)
            {
                Handles.color = Color.white;
            }
            else
            {
                Handles.color = SELECTED_END_POINT_CONNECTED_POINTS_COLOR;
            }

            if (Event.current.alt || Event.current.button > 0)
            {
                //capFunc( 0, worldPos, rotation, HandleUtility.GetHandleSize( worldPos ) * sizeModifier );
                capFunc(0, worldPos, rotation, HandleUtility.GetHandleSize(worldPos) * sizeModifier, EventType.Repaint);
            }
            else
            {
                if (Handles.Button(worldPos, rotation, HandleUtility.GetHandleSize(worldPos) * sizeModifier, sizeModifier, capFunc))
                {
                    Undo.RecordObject(spline, "Change Selected Point");
                    selectedEndPointIndex = new EndPointIndex(index, controlPointIndex);

                    worldSpaceRotationInitialized           = false;
                    endPointControlPointRotationInitialized = false;

                    Repaint();
                }
            }
        }
        else
        {
            Handles.color = SELECTED_END_POINT_COLOR;
            capFunc(0, worldPos, rotation, HandleUtility.GetHandleSize(worldPos) * sizeModifier * 1.5f, EventType.Repaint);
        }
    }
예제 #6
0
    public override void OnInspectorGUI()
    {
        Color c = GUI.color;

        EditorGUI.BeginChangeCheck();
        bool loop = EditorGUILayout.Toggle("Loop", spline.loop);

        if (EditorGUI.EndChangeCheck())
        {
            Undo.RecordObject(spline, "Toggle Loop");
            spline.loop = loop;

            SceneView.RepaintAll();
        }

        EditorGUILayout.Space();

        GUI.color = AUTO_CONSTRUCT_SPLINE_BUTTON_COLOR;

        if (GUILayout.Button("Auto Construct Spline"))
        {
            Undo.RecordObject(spline, "Auto Construct Spline");
            spline.AutoConstructSpline();

            SceneView.RepaintAll();
        }

        if (GUILayout.Button("Auto Construct Spline (method #2)"))
        {
            Undo.RecordObject(spline, "Auto Construct Spline");
            spline.AutoConstructSpline2();

            SceneView.RepaintAll();
        }

        GUI.color = c;

        if (selectedEndPointIndex >= spline.Count)
        {
            selectedEndPointIndex = spline.Count - 1;
        }

        if (selectedEndPointIndex != -1)
        {
            EditorGUILayout.Space();

            DrawHorizontalSeparator();

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("<-", GUILayout.Width(45)))
            {
                int newIndex = selectedEndPointIndex - 1;
                if (newIndex < 0)
                {
                    if (loop)
                    {
                        newIndex = spline.Count - 1;
                    }
                    else
                    {
                        newIndex = 0;
                    }
                }

                if (newIndex != selectedEndPointIndex)
                {
                    Undo.IncrementCurrentGroup();
                    Undo.RecordObject(spline, "Change Selected Point");
                    selectedEndPointIndex = newIndex;

                    SceneView.RepaintAll();
                }
            }
            GUILayout.Box("Selected Point: " + selectedEndPointIndex.index + " / " + (spline.Count - 1), GUILayout.ExpandWidth(true));
            if (GUILayout.Button("->", GUILayout.Width(45)))
            {
                int newIndex = selectedEndPointIndex + 1;
                if (newIndex >= spline.Count)
                {
                    if (loop)
                    {
                        newIndex = 0;
                    }
                    else
                    {
                        newIndex = spline.Count - 1;
                    }
                }

                if (newIndex != selectedEndPointIndex)
                {
                    Undo.IncrementCurrentGroup();
                    Undo.RecordObject(spline, "Change Selected Point");
                    selectedEndPointIndex = newIndex;

                    SceneView.RepaintAll();
                }
            }
            GUILayout.EndHorizontal();

            if (GUILayout.Button("Deselect"))
            {
                Undo.RecordObject(spline, "Deselect Selected Point");
                selectedEndPointIndex = -1;

                SceneView.RepaintAll();

                return;
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Decrement Point's Index"))
            {
                if (selectedEndPointIndex > 0)
                {
                    Undo.IncrementCurrentGroup();
                    Undo.RecordObject(spline, "Change point index");
                    spline.SwapPointsAt(selectedEndPointIndex, selectedEndPointIndex - 1);
                    selectedEndPointIndex = selectedEndPointIndex - 1;

                    SceneView.RepaintAll();
                }
            }

            if (GUILayout.Button("Increment Point's Index"))
            {
                if (selectedEndPointIndex < spline.Count - 1)
                {
                    Undo.IncrementCurrentGroup();
                    Undo.RecordObject(spline, "Change point index");
                    spline.SwapPointsAt(selectedEndPointIndex, selectedEndPointIndex + 1);
                    selectedEndPointIndex = selectedEndPointIndex + 1;

                    SceneView.RepaintAll();
                }
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Insert Point Before"))
            {
                InsertNewPointAt(selectedEndPointIndex);
            }

            if (GUILayout.Button("Insert Point After"))
            {
                InsertNewPointAt(selectedEndPointIndex + 1);
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Duplicate Point"))
            {
                DuplicatePointAt(selectedEndPointIndex);
            }

            EditorGUILayout.Space();

            BezierPoint selectedEndPoint = spline[selectedEndPointIndex];

            EditorGUI.BeginChangeCheck();
            BezierPoint.HandleMode handleMode = (BezierPoint.HandleMode)EditorGUILayout.EnumPopup("Handle Mode", selectedEndPoint.handleMode);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Change Point Handle Mode");
                selectedEndPoint.handleMode = handleMode;

                SceneView.RepaintAll();
            }

            EditorGUI.BeginChangeCheck();
            Vector3 position = EditorGUILayout.Vector3Field("Local Position", selectedEndPoint.localPosition);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Change Point Position");
                selectedEndPoint.localPosition = position;

                SceneView.RepaintAll();
            }

            EditorGUI.BeginChangeCheck();
            Vector3 eulerAngles = EditorGUILayout.Vector3Field("Local Euler Angles", selectedEndPoint.localEulerAngles);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Change Point Rotation");
                selectedEndPoint.localEulerAngles = eulerAngles;

                SceneView.RepaintAll();
            }

            EditorGUI.BeginChangeCheck();
            Vector3 scale = EditorGUILayout.Vector3Field("Local Scale", selectedEndPoint.localScale);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Change Point Scale");
                selectedEndPoint.localScale = scale;

                SceneView.RepaintAll();
            }

            EditorGUILayout.Space();

            EditorGUI.BeginChangeCheck();
            position = EditorGUILayout.Vector3Field("Preceding Control Point Local Position", selectedEndPoint.precedingControlPointLocalPosition);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Change Point Position");
                selectedEndPoint.precedingControlPointLocalPosition = position;

                SceneView.RepaintAll();
            }

            EditorGUI.BeginChangeCheck();
            position = EditorGUILayout.Vector3Field("Following Control Point Local Position", selectedEndPoint.followingControlPointLocalPosition);
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(spline, "Change Point Position");
                selectedEndPoint.followingControlPointLocalPosition = position;

                SceneView.RepaintAll();
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Swap Control Points"))
            {
                Undo.RecordObject(spline, "Swap Control Points");
                Vector3 precedingControlPointLocalPos = selectedEndPoint.precedingControlPointLocalPosition;
                selectedEndPoint.precedingControlPointLocalPosition = selectedEndPoint.followingControlPointLocalPosition;
                selectedEndPoint.followingControlPointLocalPosition = precedingControlPointLocalPos;

                SceneView.RepaintAll();
            }

            EditorGUILayout.Space();

            DrawHorizontalSeparator();

            GUI.color = RESET_POINT_BUTTON_COLOR;

            if (GUILayout.Button("Reset Point"))
            {
                ResetEndPointAt(selectedEndPointIndex);

                SceneView.RepaintAll();
            }

            EditorGUILayout.Space();

            GUI.color = REMOVE_POINT_BUTTON_COLOR;

            if (spline.Count <= 2)
            {
                GUI.enabled = false;
            }

            if (GUILayout.Button("Remove Point"))
            {
                RemovePointAt(selectedEndPointIndex);
            }

            GUI.enabled = true;
            GUI.color   = c;
        }
    }