public void SwitchUI(UIState state) { switch (state) { case UIState.MainMenu: _mainMenu.Show(); _inGameUI.Hide(); _pauseMenu.Hide(); _endGameMenu.Hide(); break; case UIState.InGame: _mainMenu.Hide(); _inGameUI.Show(); _pauseMenu.Hide(); _endGameMenu.Hide(); break; case UIState.Pause: _mainMenu.Hide(); _inGameUI.Hide(); _pauseMenu.Show(); _endGameMenu.Hide(); break; case UIState.EndGame: _mainMenu.Hide(); _inGameUI.Hide(); _pauseMenu.Hide(); _endGameMenu.Show(); break; } }
public void FinishGame() { _endGameMenu.Show(); }