public void launchEndGameMenu(EndGameMenu.StateEndGame sg, int idPlayer) { ResetAllMenu(); gameController.SetActive(false); EndGameMenu.SetActive(true); EndGameMenu egm = EndGameMenu.GetComponent <EndGameMenu>(); egm.SetEndMessage(sg, idPlayer); }
private void EndGameRPC(EndGameMenu.StateEndGame sg, int idPlayer) { if (idPlayer != -1) { photonView.RPC("UpdateScoreRPC", RpcTarget.All, idPlayer, 6); } if (idPlayer == System.Array.IndexOf(gc.AvatarToUserId, PhotonNetwork.AuthValues.UserId)) { sg = EndGameMenu.StateEndGame.Won; } IsGameEnd = true; gc.menuController.launchEndGameMenu(sg, idPlayer); }