void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Reward") { EndGame final = new EndGame(); Debug.Log("Przeszkoda"); final.LoadFinalScene("Przegrana"); } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Reward") { EndGame final = new EndGame(); Debug.Log("Przeszkoda"); final.LoadFinalScene("Przegrana"); } }