void EndRound(bool won) { StartCoroutine(ChangeText("Fin de la manche")); state = FightState.END; panelAnimator.SetBool("FightPanelActive", false); onFightEnd.Invoke(won); }
IEnumerator EndGame(bool won) { //button.SetActive(false) state = FightState.END; yield return(StartCoroutine(ChangeText(won ? "Vous avez gagné !" : " Vous avez perdu !"))); yield return(new WaitForSeconds(2.0f)); panelAnimator.SetBool("PanelActive", false); onFightEnd.Invoke(won); }