private void Awake() { controller = GetComponentInParent <BattleController>(); unitListUI = GetComponentInChildren <UnitListUI>(); unitPortraitUI = GetComponentInChildren <UnitPortraitPanel>(); turnCounterUI = GetComponentInChildren <TurnCounter>(); endBattleUI = GetComponentInChildren <EndBattleUI>(); endTurnButton = GetComponentInChildren <EndTurnButton>(); endBattleUI.Hide(); }
void Start() { instance = this; }