public void OnClickButton() { if (selectItem.canSelect) { SoundController.Instance.PlaySe(SoundController.Instance.buttonSe); EncryptedPlayerPrefs.SaveInt(Const.KEY_CHARA, int.Parse(selectItem.num)); Retry(); return; } if (selectItem.canBuy) { SoundController.Instance.PlaySe(SoundController.Instance.casher); int point = EncryptedPlayerPrefs.LoadInt(Const.KEY_POINT, 0); int diff = point - selectItem.price; EncryptedPlayerPrefs.SaveInt(Const.KEY_POINT, diff); pointText.text = diff + "P"; string enabledCharas = EncryptedPlayerPrefs.LoadString(Const.KEY_ENABLE_CHARAS, "0"); enabledCharas = enabledCharas + "," + selectItem.num; EncryptedPlayerPrefs.SaveString(Const.KEY_ENABLE_CHARAS, enabledCharas); selectItem.canSelect = true; priceText.text = ("PLAY"); } }
// Use this for initialization void Start() { actionRate = ACTIONRATE_NOMAL; level = Const.GAME_LEVEL_NOMAL; if (GameMaster.Instance.mode == GameMaster.GameMode.EndlessMode) { level = Const.GAME_LEVEL_NOMAL; } if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode) { level = EncryptedPlayerPrefs.LoadInt(Const.KEY_LEVEL, Const.GAME_LEVEL_NOMAL); } prevAction = PlayerInfo.Action.None; if (level == Const.GAME_LEVEL_EASY) { actionRate = ACTIONRATE_EASY; } else if (level == Const.GAME_LEVEL_NOMAL) { actionRate = ACTIONRATE_NOMAL; } else if (level == Const.GAME_LEVEL_HEARD) { actionRate = ACTIONRATE_HEARD; } }
private void OnCoinRewrd(bool isReward) { if (isReward) { Sound.Instans.PlaySe(Sound.Instans.fixSound); int currentCoin = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); RewardCountUpCoin(currentCoin, gotCoins); } }
public void OnEnding() { int level = EncryptedPlayerPrefs.LoadInt(Const.KEY_LEVEL, 2); assigned.assignedDialogue = "Ending" + level; textArea.SetActive(true); DOVirtual.DelayedCall(1f, () => { diagUI.Begin(assigned, textArea, true); }); }
// Use this for initialization void Start() { int playerPos = EncryptedPlayerPrefs.LoadInt(Const.KEY_PLAYERPOS, GameMaster.CtrRight); SetPlayerPosImage(playerPos); int gameLevel = EncryptedPlayerPrefs.LoadInt(Const.KEY_LEVEL, Const.GAME_LEVEL_NOMAL); SetLevelImage(gameLevel); bool bgm = EncryptedPlayerPrefs.LoadBool(Const.KEY_BGM_ON, true); SetBgmImage(bgm); bool se = EncryptedPlayerPrefs.LoadBool(Const.KEY_SE_ON, true); SetSeImage(se); }
private void SetCanvasText() { int totalPoint = EncryptedPlayerPrefs.LoadInt(Const.KEY_POINT, 0); pointText.text = totalPoint + "P"; string num = selectItem.num; int price = selectItem.price; selectItem.canSelect = false; selectItem.canBuy = false; string enabeledCharas = EncryptedPlayerPrefs.LoadString(Const.KEY_ENABLE_CHARAS, "0"); string[] enables = enabeledCharas.Split(','); for (int i = 0; i < enables.Length; i++) { if (num == enables [i]) { selectItem.canSelect = true; } } if (totalPoint >= price) { selectItem.canBuy = true; } nameText.text = selectItem.charaName; if (selectItem.canSelect) { priceText.text = ("PLAY"); button.interactable = true; } else { priceText.text = (price + "P"); if (selectItem.canBuy) { button.interactable = true; } else { button.interactable = false; } } }
void Awake() { if (!_instance) { _instance = this; } button = buttonObj.GetComponent <Button> (); pointText = pointTextObj.GetComponent <TextMeshProUGUI> (); nameText = nameTextObj.GetComponent <TextMeshProUGUI> (); priceText = priceTextObj.GetComponent <TextMeshProUGUI> (); distanceBetweenMenus -= IsDivisble(distanceBetweenMenus, 0.5f); _maxMenuPosition = (menuItems.Length + 1) * distanceBetweenMenus; startingMenuItem = EncryptedPlayerPrefs.LoadInt(Const.KEY_CHARA, 0); selectItem = menuItems [startingMenuItem]; SetCanvasText(); startingMenuItem = Mathf.Clamp((startingMenuItem + 1), 1, menuItems.Length); _currentMenuPosition = ((1) * distanceBetweenMenus) * startingMenuItem; ParentMenuItems(); UpdateMenuItemsPositionInWorldSpace(); if (GetComponent <TouchHandler> () == null) { gameObject.AddComponent <TouchHandler> (); } _swipeHandler = GetComponent <SwipeHandler> (); if (_swipeHandler == null) { _swipeHandler = gameObject.AddComponent <SwipeHandler> (); } }
public void OnClickBuyFixButton() { Sound.Instans.PlaySe(Sound.Instans.fixSound); buyPanel.SetActive(false); //コイン減らす playerPrefsに追加 SelectPlayer sp = buyChara.GetComponent <SelectPlayer> (); int currentCoin = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); int afterCoin = currentCoin - sp.price; EncryptedPlayerPrefs.SaveInt(Const.KEY_COIN, afterCoin); int charaNo = sp.charaType + sp.charaSeq; AddEnableCharas(charaNo); coinText.GetComponent <TextMeshProUGUI>().text = afterCoin.ToString(); Animator animator = buySelectChara.GetComponent <Animator> (); animator.enabled = true; if (sp.charaType == PlayerInfo.KOHAKU) { animator.SetBool("Win1", true); } else if (sp.charaType == PlayerInfo.YUKO) { animator.SetBool("Win2", true); } else if (sp.charaType == PlayerInfo.MISAKI) { animator.SetBool("Win3", true); } DOVirtual.DelayedCall(4f, () => { //UIを再構築 EnableChara(ref kohaku1Array); EnableChara(ref yuko1Array); EnableChara(ref misaki1Array); EnableChara(ref kohaku2Array); EnableChara(ref yuko2Array); EnableChara(ref misaki2Array); CloseBuyPanel(); }); }
void Init() { dead = false; soundButtonImage = soundButtonObj.GetComponent <Image> (); bool isSound = EncryptedPlayerPrefs.LoadBool(Const.KEY_SOUND, true); if (isSound) { soundButtonImage.sprite = soundOnImage; SoundController.Instance.SetSound(true); } else { soundButtonImage.sprite = soundOffImage; SoundController.Instance.SetSound(false); } int charaNo = EncryptedPlayerPrefs.LoadInt(Const.KEY_CHARA, 0); GameObject chara = charactors [charaNo]; Instantiate(chara, chara.transform.position, chara.transform.rotation); score = 0; scoreText = ScoreObj.GetComponent <TextMeshProUGUI> (); maxScoreText = MaxScoreObj.GetComponent <TextMeshProUGUI> (); pointText = PointObj.GetComponent <TextMeshProUGUI> (); maxScore = EncryptedPlayerPrefs.LoadInt(Const.KEY_MAX_SCORE, 0); point = EncryptedPlayerPrefs.LoadInt(Const.KEY_POINT, 0); uploadScore = EncryptedPlayerPrefs.LoadInt(Const.KEY_UPD_SCORE, 0); maxScoreText.text = maxScore.ToString(); pointText.text = point.ToString(); rewardButton.SetActive(false); reawrdedTextObj.SetActive(false); Admanager.bannerView.Hide(); isNetConnect = (Application.internetReachability != NetworkReachability.NotReachable); }
IEnumerator ShowEndCanvas(PlayerInfo.PlayerType winPlayerType) { //そこまで! r3.SetActive(true); SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.sokomade); Sound.Instans.Stop(); yield return(new WaitForSeconds(2)); mainCanvas.SetActive(false); endCanvas.SetActive(true); GameMaster.Instance.p1Win = 0; GameMaster.Instance.p2Win = 0; if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode || GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { GameMaster.Instance.round = 0; if (IsPlayer(winPlayerType) || GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { if (winPlayerType == PlayerInfo.PlayerType.Player1) { OnVictory(GameMaster.Instance.charaType1, player1); } else { OnVictory(GameMaster.Instance.charaType2, player2); } // 勝ちキャラアップ Camera.main.gameObject.SendMessage("Win", winPlayerType); yield return(new WaitForSeconds(3)); // キャラのセリフ if (winPlayerType == PlayerInfo.PlayerType.Player1) { talkEvent.SendMessage("OnSerihu", GameMaster.Instance.charaType1); } else { talkEvent.SendMessage("OnSerihu", GameMaster.Instance.charaType2); } yield return(new WaitForSeconds(0.5f)); } } if (GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { //対戦モード yield return(new WaitForSeconds(1.5f)); Application.CaptureScreenshot("screenShot.png"); yield return(new WaitForSeconds(1.5f)); SetShareImage(); //二人プレイ endPanel.SetActive(true); retryButton.SetActive(true); nextButtonText.GetComponent <TextMeshProUGUI>().text = "きゃらせんたく"; } else if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode) { //ストーリーモード ゲームオーバー判定 if (IsPlayer(winPlayerType)) { yield return(new WaitForSeconds(1.5f)); Application.CaptureScreenshot("screenShot.png"); yield return(new WaitForSeconds(1.5f)); //シェア画像生成 SetShareImage(); int currentCoin = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); currentCoinText.GetComponent <TextMeshProUGUI> ().text = currentCoin.ToString(); coinPanel.SetActive(true); //コイン計算 gotCoins = level * (GameMaster.Instance.stage + 1) * 10; SetCoinText(gotCoins); CountUpCoin(currentCoin, gotCoins); endPanel.SetActive(true); //ステージ繰り上げ GameMaster.Instance.stage += 1; } else { // ゲームオーバーの場合 levelTextPanel.SetActive(false); // カメラ移動 if (GameMaster.Instance.ctrPos == GameMaster.CtrLeft) { Destroy(player2); // カメラ移動 Camera.main.gameObject.SendMessage("Lose", PlayerInfo.PlayerType.Player1); } if (GameMaster.Instance.ctrPos == GameMaster.CtrRight) { Destroy(player1); Camera.main.gameObject.SendMessage("Lose", PlayerInfo.PlayerType.Player2); } yield return(new WaitForSeconds(1.5f)); SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.zannen); gameOverPanel.SetActive(true); gameOverText.SetActive(true); } } else { //勝ち抜きモード if (winPlayerType == PlayerInfo.PlayerType.Player1) { Destroy(player2); transform.position = player1LPos; OnVictoryNonVoice(GameMaster.Instance.charaType1, player1); // 負けキャラアップ Camera.main.gameObject.SendMessage("Win", PlayerInfo.PlayerType.Player1); } else { Destroy(player1); OnVictoryNonVoice(GameMaster.Instance.charaType2, player2); // 負けキャラアップ Camera.main.gameObject.SendMessage("Win", PlayerInfo.PlayerType.Player2); } SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.kekka); // 結果発表 yield return(new WaitForSeconds(3f)); katinukiKekkaPanel.SetActive(true); yield return(new WaitForSeconds(1.5f)); katinukiText.GetComponent <TextMeshProUGUI>().text = GameMaster.Instance.round + "にんぬき!"; katinukiText.SetActive(true); yield return(new WaitForSeconds(0.5f)); Application.CaptureScreenshot("screenShot.png"); yield return(new WaitForSeconds(1.5f)); SetShareImage(); int currentCoin = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); currentCoinText.GetComponent <TextMeshProUGUI> ().text = currentCoin.ToString(); yield return(new WaitForSeconds(0.5f)); //勝ち抜き数で評価ボイス if (0 <= GameMaster.Instance.round && GameMaster.Instance.round <= 4) { SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.end04); } else if (5 <= GameMaster.Instance.round && GameMaster.Instance.round <= 9) { SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.end59); } else if (10 <= GameMaster.Instance.round && GameMaster.Instance.round <= 19) { SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.end1019); } else if (20 <= GameMaster.Instance.round) { SoundMainScene.Instans.PlaySe(SoundMainScene.Instans.end20); } yield return(new WaitForSeconds(0.5f)); if (GameMaster.Instance.round > 0) { gotCoins = GameMaster.Instance.round * 10; SetCoinText(gotCoins); coinPanel.SetActive(true); CountUpCoin(currentCoin, gotCoins); } endPanel.SetActive(true); retryButton.SetActive(true); nextButtonText.GetComponent <TextMeshProUGUI>().text = "きゃらせんたく"; //シェアするための勝ち抜き数を保持 chareKatinukiCount = GameMaster.Instance.round; GameMaster.Instance.round = 0; } }
IEnumerator Restart() { yield return(new WaitForSeconds(1f)); //結果判定 PlayerInfo p1Info = player1.GetComponent <PlayerController>().playerInfo; PlayerInfo p2Info = player2.GetComponent <PlayerController>().playerInfo; if (p1Info.life <= 0 && p2Info.life <= 0) { //DROW 勝ち抜きモードの場合は負け } else if (p1Info.life <= 0) { //2pWIN GameMaster.Instance.p2Win += 1; } else if (p2Info.life <= 0) { //1pWIN GameMaster.Instance.p1Win += 1; } yield return(new WaitForSeconds(2f)); if (GameMaster.Instance.mode != GameMaster.GameMode.EndlessMode) { if (GameMaster.Instance.p1Win == 1) { p1Win1.enabled = true; } if (GameMaster.Instance.p1Win == 2) { p1Win1.enabled = true; p1Win2.enabled = true; } if (GameMaster.Instance.p2Win == 1) { p2Win1.enabled = true; } if (GameMaster.Instance.p2Win == 2) { p2Win1.enabled = true; p2Win2.enabled = true; } } if (GameMaster.Instance.mode != GameMaster.GameMode.EndlessMode) { GameMaster.Instance.round += 1; if (GameMaster.Instance.p1Win == 2) { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player1); } else if (GameMaster.Instance.p2Win == 2) { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player2); } else { SceneManager.LoadScene("Main"); } } else { //勝ち抜きモード if (IsPlayer(PlayerInfo.PlayerType.Player1) && p1Info.life <= 0) { //自分が1pかつ自分のライフが0 if (!isContinue) { //勝ち抜きモードの場合動画広告を見ると1度だけ回復できる DOVirtual.DelayedCall(1.5f, () => { katinukiContinuePanel.SetActive(true); }); } else { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player1); } } else if (IsPlayer(PlayerInfo.PlayerType.Player2) && p2Info.life <= 0) { //自分が2pかつ自分のライフが0 if (!isContinue) { //勝ち抜きモードの場合動画広告を見ると1度だけ回復できる DOVirtual.DelayedCall(1.5f, () => { katinukiContinuePanel.SetActive(true); }); } else { StartCoroutine("ShowEndCanvas", PlayerInfo.PlayerType.Player2); } } else { GameMaster.Instance.state = GameMaster.GameState.Start; GameMaster.Instance.round += 1; //スコア更新 katinukiScore.GetComponent <TextMeshProUGUI> ().text = string.Format("{0:D}にんぬき", GameMaster.Instance.round); int maxScore = EncryptedPlayerPrefs.LoadInt(Const.KEY_KATINUKI_MAX_SCORE, 0); if (maxScore < GameMaster.Instance.round) { EncryptedPlayerPrefs.SaveInt(Const.KEY_KATINUKI_MAX_SCORE, GameMaster.Instance.round); katinukiMaxScore.GetComponent <TextMeshProUGUI> ().text = string.Format("(さいこう{0:D})", EncryptedPlayerPrefs.LoadInt(Const.KEY_KATINUKI_MAX_SCORE, 0)); } // 次の相手を投入 if (p1Info.life <= 0) { player1.GetComponent <InitPosition> ().enabled = false; player1.transform.DOMoveX(-4.5f, 0.2f).OnComplete(() => { Destroy(player1); }); yield return(new WaitForSeconds(0.5f)); int random = Random.Range(0, playerList.Length); int p1 = random; GameMaster.Instance.player1Chara = p1; player1 = Instantiate(playerList [p1], new Vector3(-4.5f, 0f, 0f), player1RRotate) as GameObject; player1.SendMessage("Init", PlayerInfo.PlayerType.Player1); enagyBar1.SendMessage("SetBar", Const.MAX_LIFE); player1.transform.DOMove(player1RPos, 0.5f).OnComplete(() => { player1.transform.position = player1RPos; player1.transform.rotation = player1RRotate; player1.SendMessage("OnStart", player1.transform); player1.SendMessage("SetPlay"); player1.SendMessage("SetSgage", GameMaster.Instance.p1SGage); sBar1.SendMessage("SetSuperBar", GameMaster.Instance.p1SGage); name1.GetComponent <TextMeshProUGUI> ().text = GameMaster.GetCharaName(GameMaster.Instance.charaType1); }); } else if (p2Info.life <= 0) { player2.GetComponent <InitPosition> ().enabled = false; player2.transform.DOMoveX(4.5f, 0.2f).OnComplete(() => { Destroy(player2); }); yield return(new WaitForSeconds(0.5f)); int random = Random.Range(0, playerList.Length); int p2 = random; GameMaster.Instance.player2Chara = p2; player2 = Instantiate(playerList [p2], new Vector3(4.5f, 0f, 0f), player2LRotate) as GameObject; player2.SendMessage("Init", PlayerInfo.PlayerType.Player2); enagyBar2.SendMessage("SetBar", Const.MAX_LIFE); player2.transform.DOMove(player2LPos, 0.5f).OnComplete(() => { player2.transform.position = player2LPos; player2.transform.rotation = player2LRotate; player2.SendMessage("OnStart", player2.transform); player2.SendMessage("SetPlay"); player2.SendMessage("SetSgage", GameMaster.Instance.p2SGage); sBar2.SendMessage("SetSuperBar", GameMaster.Instance.p2SGage); name2.GetComponent <TextMeshProUGUI> ().text = GameMaster.GetCharaName(GameMaster.Instance.charaType2);; }); } } } }
private void InitCanvas() { mainCanvas.SetActive(true); name1.GetComponent <TextMeshProUGUI> ().text = player1Name; name2.GetComponent <TextMeshProUGUI> ().text = player2Name; if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode) { levelTextPanel.SetActive(true); levelText.GetComponent <TextMeshProUGUI> ().text = "つよさ " + GetLevelText(level); } //モードによってコントローラー出しわけ if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode || GameMaster.Instance.mode == GameMaster.GameMode.EndlessMode) { if (GameMaster.Instance.ctrPos == GameMaster.CtrLeft) { controllerLeft.SetActive(true); } if (GameMaster.Instance.ctrPos == GameMaster.CtrRight) { controllerRight.SetActive(true); } if (GameMaster.Instance.mode == GameMaster.GameMode.EndlessMode) { katinukiScore.GetComponent <TextMeshProUGUI> ().text = string.Format("{0:D}にんぬき", GameMaster.Instance.round); katinukiMaxScore.GetComponent <TextMeshProUGUI> ().text = string.Format("(さいこう{0:D})", EncryptedPlayerPrefs.LoadInt(Const.KEY_KATINUKI_MAX_SCORE, 0)); katinukiScore.SetActive(true); katinukiMaxScore.SetActive(true); } } if (GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { controller2.SetActive(true); } enagyBar1.SendMessage("SetBar", p1Life); enagyBar2.SendMessage("SetBar", p2Life); if (GameMaster.Instance.round == 0) { GameMaster.Instance.p1SGage = 0; GameMaster.Instance.p2SGage = 0; } player1.SendMessage("InitSSButton", GameMaster.Instance.p1SGage); player2.SendMessage("InitSSButton", GameMaster.Instance.p2SGage); player1.SendMessage("SetSgage", GameMaster.Instance.p1SGage); player2.SendMessage("SetSgage", GameMaster.Instance.p2SGage); sBar1.SendMessage("SetSuperBar", GameMaster.Instance.p1SGage); sBar2.SendMessage("SetSuperBar", GameMaster.Instance.p2SGage); }
// Use this for initialization void Start() { if (!Advertisement.IsReady("rewardedVideo")) { RequestReward(); } classRoom = classRoomArray [GameMaster.Instance.stage]; if (GameMaster.Instance.stage == 1) { Color color = new Color(); color.r = 240f / 255f; color.g = 231f / 255f; color.b = 206f / 255f; light.color = color; } if (GameMaster.Instance.stage == 2) { Color color = new Color(); color.r = 182f / 255f; color.g = 182f / 255f; color.b = 182f / 255f; light.color = color; } if (GameMaster.Instance.round == 0) { GameMaster.Instance.FadeIn(); } level = EncryptedPlayerPrefs.LoadInt(Const.KEY_LEVEL, Const.GAME_LEVEL_NOMAL); GameMaster.Instance.state = GameMaster.GameState.Ready; if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode || GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { if (GameMaster.Instance.round == 0) { Sound.Instans.audioSource.Stop(); } } if (GameMaster.Instance.mode != GameMaster.GameMode.EndlessMode) { if (GameMaster.Instance.p1Win == 1) { p1Win1.enabled = true; } if (GameMaster.Instance.p1Win == 2) { p1Win1.enabled = true; p1Win2.enabled = true; } if (GameMaster.Instance.p2Win == 1) { p2Win1.enabled = true; } if (GameMaster.Instance.p2Win == 2) { p2Win1.enabled = true; p2Win2.enabled = true; } } Init(); StartCoroutine(RoundStart()); }
// Use this for initialization void Start() { GameMaster.Instance.FadeIn(); GameMaster.Instance.ctrPos = EncryptedPlayerPrefs.LoadInt(Const.KEY_PLAYERPOS, GameMaster.CtrRight); int coins = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); coinText.GetComponent <TextMeshProUGUI>().text = coins.ToString(); kohaku1Array = GameObject.FindGameObjectsWithTag("Kohaku").OrderBy(x => x.name).ToArray(); yuko1Array = GameObject.FindGameObjectsWithTag("Yuko").OrderBy(x => x.name).ToArray(); misaki1Array = GameObject.FindGameObjectsWithTag("Misaki").OrderBy(x => x.name).ToArray(); kohaku2Array = GameObject.FindGameObjectsWithTag("Kohaku2").OrderBy(x => x.name).ToArray(); yuko2Array = GameObject.FindGameObjectsWithTag("Yuko2").OrderBy(x => x.name).ToArray(); misaki2Array = GameObject.FindGameObjectsWithTag("Misaki2").OrderBy(x => x.name).ToArray(); //使用可能キャラのみアニメーションさせる EnableChara(ref kohaku1Array); EnableChara(ref yuko1Array); EnableChara(ref misaki1Array); EnableChara(ref kohaku2Array); EnableChara(ref yuko2Array); EnableChara(ref misaki2Array); kohakuLen = kohaku1Array.Length; yukoLen = yuko1Array.Length; misakiLen = misaki1Array.Length; GameObject p1 = SwitchChara(kohaku1Array, p1Index); GameObject p2 = SwitchChara(kohaku2Array, p2Index); yuko.SetActive(false); misaki.SetActive(false); yuko2.SetActive(false); misaki2.SetActive(false); string p1Name = GameMaster.GetCharaName(p1Chara); string p2Name = GameMaster.GetCharaName(p2Chara); if (GameMaster.Instance.mode == GameMaster.GameMode.OnePlayerMode || GameMaster.Instance.mode == GameMaster.GameMode.EndlessMode) { if (GameMaster.Instance.ctrPos == GameMaster.CtrLeft) { kohaku2.SetActive(false); yuko2.SetActive(false); misaki2.SetActive(false); twoPlayerPanel.SetActive(false); twoPArrow.SetActive(false); onePText.GetComponent <TextMeshProUGUI>().text = p1Name; } else { kohaku.SetActive(false); yuko.SetActive(false); misaki.SetActive(false); onePlayerPanel.SetActive(false); onePArrow.SetActive(false); twoPText.GetComponent <TextMeshProUGUI>().text = p2Name; } } if (GameMaster.Instance.mode == GameMaster.GameMode.TwoPlayerMode) { twoPlayerPanel.SetActive(true); twoPArrow.SetActive(true); onePText.GetComponent <TextMeshProUGUI>().text = p1Name; twoPText.GetComponent <TextMeshProUGUI>().text = p2Name; } GameMaster.Instance.player1Chara = PlayerInfo.KOHAKU; //1プレイモードの時はステージごとに代わる(MainGameControllerで調整) GameMaster.Instance.player2Chara = PlayerInfo.KOHAKU; buyChara1 = p1; buyChara2 = p2; }
//決定ボタン制御 private void SetBuyButton(PlayerInfo.PlayerType player, GameObject charaObj) { if (PlayerInfo.PlayerType.Player1 == player) { buyChara1 = charaObj; } else { buyChara2 = charaObj; } SelectPlayer selectChara = charaObj.GetComponent <SelectPlayer> (); if (selectChara.enableFlg) { // 使える if (player == PlayerInfo.PlayerType.Player1) { p1Button.SetActive(true); p1BuyButton.SetActive(false); } else { p2Button.SetActive(true); p2BuyButton.SetActive(false); } } else { float alpha = 0.3f; //ボタンに値段をセット int price = selectChara.price; TextMeshProUGUI priceText; Image buttonImage; if (player == PlayerInfo.PlayerType.Player1) { p1Button.SetActive(false); p1BuyButton.SetActive(true); buttonImage = p1BuyButton.GetComponent <Image> (); priceText = p1PriceText.GetComponent <TextMeshProUGUI> (); priceText.text = price.ToString(); } else { p2Button.SetActive(false); p2BuyButton.SetActive(true); buttonImage = p2BuyButton.GetComponent <Image> (); priceText = p2PriceText.GetComponent <TextMeshProUGUI> (); priceText.text = price.ToString(); } int coin = EncryptedPlayerPrefs.LoadInt(Const.KEY_COIN, 0); if (coin >= price) { // 買える if (player == PlayerInfo.PlayerType.Player1) { p1BuyButton.GetComponent <Button> ().enabled = true; } else { p2BuyButton.GetComponent <Button> ().enabled = true; } DOTween.ToAlpha(() => buttonImage.color, color => buttonImage.color = color, 1f, 0f); DOTween.ToAlpha(() => priceText.color, color => priceText.color = color, 1f, 0f); } else { // 買えない if (player == PlayerInfo.PlayerType.Player1) { p1BuyButton.GetComponent <Button> ().enabled = false; } else { p2BuyButton.GetComponent <Button> ().enabled = false; } DOTween.ToAlpha(() => buttonImage.color, color => buttonImage.color = color, alpha, 0f); DOTween.ToAlpha(() => priceText.color, color => priceText.color = color, alpha, 0f); } } }