예제 #1
0
    //copy ctor
    public UB_EncounterData(UB_EncounterData prius)
    {
        if (prius == null)
        {
            return;
        }

        SpawnWeight   = prius.SpawnWeight;
        EncounterType = prius.EncounterType;
        Description   = prius.Description;
        Icon          = prius.Icon;

        Vitals  = new EnemyVitals(prius.Vitals);
        Rewards = new EncounterRewards(prius.Rewards);

        EncounterActions = new Dictionary <string, string>();
        foreach (var kvp in prius.EncounterActions)
        {
            EncounterActions.Add(kvp.Key, kvp.Value);
        }

        Spells = new Dictionary <string, EnemySpellDetail>();
        foreach (var spell in prius.Spells)
        {
            Spells.Add(spell.Key, new EnemySpellDetail(spell.Value));
        }

        Vitals.ActiveStati = new List <UB_SpellStatus>();
        foreach (var status in prius.Vitals.ActiveStati)
        {
            Vitals.ActiveStati.Add(new UB_SpellStatus(status));
        }
    }
예제 #2
0
    //copy ctor
    public EncounterRewards(EncounterRewards prius)
    {
        if (prius == null)
        {
            return;
        }

        XpMin        = prius.XpMin;
        XpMax        = prius.XpMax;
        GoldMin      = prius.GoldMin;
        GoldMax      = prius.GoldMax;
        ItemsDropped = prius.ItemsDropped.ToList();
    }