private IEncounterData GetEncounterData(Agent mainTarget, LogProcessorState state) { return(EncounterIdentifier.GetEncounterData(mainTarget, state.Events, state.Agents, state.Skills, state.GameBuild, state.LogType)); }
private IEncounterData GetEncounterData(Agent mainTarget, LogProcessorContext context) { return(EncounterIdentifier.GetEncounterData(mainTarget, context.Events, context.Agents, context.GameBuild, context.LogType)); }