public static void SerializeLowData() { charLowData.SerializeData(); itemLowData.SerializeData(); stringLowData.SerializeData(); resourceLowData.SerializeData(); partnerLowData.SerializeData(); monsterLowData.SerializeData(); npcLowData.SerializeData(); nonInteractiveNpcLowData.SerializeData(); NewbieData.SerializeData(); skillLowData.SerializeData(); dungeonData.SerializeData(); etcData.SerializeData(); levelLowData.SerializeData(); mailLowData.SerializeData(); questLowData.SerializeData(); enchantLowData.SerializeData(); missionLowData.SerializeData(); mapLowData.SerializeData(); partnerLvLowData.SerializeData(); shopLowData.SerializeData(); priceLowData.SerializeData(); vipLowData.SerializeData(); iconLowData.SerializeData(); FormulaLowData.SerializeData(); guildLowData.SerializeData(); gatchaRewardLowData.SerializeData(); loadingLowData.SerializeData(); titleLowData.SerializeData(); welfareLowData.SerializeData(); achievementLowData.SerializeData(); activeLowData.SerializeData(); pvpAutoRewardLowData.SerializeData(); }