public void Handle(EnableUIEvent eventToHandle) { _enabled = true; enableDefaultItems(); updateProjectItems(isEnabled: eventToHandle.ProjectLoaded, observedDataEnabled: compoundsAvailableIn(eventToHandle.Project)); updateSimulationItemsAccordingToSimulationState(); }
public void Handle(EnableUIEvent eventToHandle) { _enabled = true; enableDefaultItems(); updateProjectItems(isEnabled: eventToHandle.ProjectLoaded); updateSimulationItemsAccordingToSimulationState(); }