void CheckAll() { foreach (GameObject Slot in EmptySlots) { EmptyTileSlot Temp = Slot.GetComponent <EmptyTileSlot>(); Debug.Log(Temp.MatrixMark[0]); } }
void CreateSlotsAfterSettingTile(int x, int y) //Принимает матричные координаты { bool Left = true; bool Right = true; bool Up = true; bool Down = true; foreach (GameObject Slot in EmptySlots) { EmptyTileSlot Temp = Slot.GetComponent <EmptyTileSlot>(); if ((Temp.MatrixMark[0] == x) && (Temp.MatrixMark[1] == y - 1) || (GamingBoard.GamingBoard[(x * 5 + 2), (y * 5 + 2) - 5] != 0)) { Left = false; } if ((Temp.MatrixMark[0] == x) && (Temp.MatrixMark[1] == y + 1) || (GamingBoard.GamingBoard[(x * 5 + 2), (y * 5 + 2) + 5] != 0)) { Right = false; } if ((Temp.MatrixMark[0] == x - 1) && (Temp.MatrixMark[1] == y) || (GamingBoard.GamingBoard[(x * 5 + 2) - 5, (y * 5 + 2)] != 0)) { Up = false; } if ((Temp.MatrixMark[0] == x + 1) && (Temp.MatrixMark[1] == y) || (GamingBoard.GamingBoard[(x * 5 + 2) + 5, (y * 5 + 2)] != 0)) { Down = false; } } if (Left == true) { EmptyTileSlot Temp = EmptySlot.GetComponent <EmptyTileSlot>(); Temp.SetMark(x, y - 1); EmptySlot.transform.position = new Vector3((y - 1 - Center) * SizeOfTile, -(x - Center) * SizeOfTile, 0.0f); EmptySlots.Add(Instantiate(EmptySlot)); } if (Right == true) { EmptyTileSlot Temp = EmptySlot.GetComponent <EmptyTileSlot>(); Temp.SetMark(x, y + 1); EmptySlot.transform.position = new Vector3((y + 1 - Center) * SizeOfTile, -(x - Center) * SizeOfTile, 0.0f); EmptySlots.Add(Instantiate(EmptySlot)); } if (Up == true) { EmptyTileSlot Temp = EmptySlot.GetComponent <EmptyTileSlot>(); Temp.SetMark(x - 1, y); EmptySlot.transform.position = new Vector3((y - Center) * SizeOfTile, -(x - 1 - Center) * SizeOfTile, 0.0f); EmptySlots.Add(Instantiate(EmptySlot)); } if (Down == true) { EmptyTileSlot Temp = EmptySlot.GetComponent <EmptyTileSlot>(); Temp.SetMark(x + 1, y); EmptySlot.transform.position = new Vector3((y - Center) * SizeOfTile, -(x + 1 - Center) * SizeOfTile, 0.0f); EmptySlots.Add(Instantiate(EmptySlot)); } }
void TileAlwaysFallowToActiveSlot() { foreach (GameObject Slot in EmptySlots) { EmptyTileSlot Temp = Slot.GetComponent <EmptyTileSlot>(); if (Temp.MouseOnMe == true) { //Debug.Log("I want to be here"); ActiveTile.transform.position = Slot.transform.position; ActiveTile.transform.Translate(0, 0, 1); } } }
void SetTileOnActiveSlot() { for (int i = 0; i < EmptySlots.Count; i++) { EmptyTileSlot Temp = EmptySlots[i].GetComponent <EmptyTileSlot>(); if (Temp.MouseOnMe == true) { if (GamingBoard.MatchingCheck(ActiveTile, Temp.MatrixMark[0], Temp.MatrixMark[1]) == true) { GamingBoard.SetTileOnBoard(ActiveTile, Temp.MatrixMark[0], Temp.MatrixMark[1]); LastSloteMarks[0] = Temp.MatrixMark[0]; LastSloteMarks[1] = Temp.MatrixMark[1]; Destroy(EmptySlots[i]); EmptySlots.RemoveAt(i); CreateSlotsAfterSettingTile(Temp.MatrixMark[0], Temp.MatrixMark[1]); MakeMeepSlots(); GameWaitingForMeep = true; //TakeTileFromBox(); } } } }