public void GetMappable_ReturnsNullWhenNoMappableAtPosition() { var pos = new Point(1, 1); var level = new EmptyLevel("level", pos.X + 10, pos.Y + 10); Assert.AreEqual(level.Tilemap.Creatures.GetMappable(pos), null); }
public void GetMappable_ReturnsMappableAtPosition() { var pos = new Point(1, 1); var level = new EmptyLevel("level", pos.X + 10, pos.Y + 10); var plant = new HealingPlant(level, pos); Assert.AreEqual(level.Tilemap.Creatures.GetMappable(pos), plant); }
public void RemoveMappable_RemovesMappableFromLayer() { var pos = new Point(1, 1); var level = new EmptyLevel("level", pos.X + 10, pos.Y + 10); var plant = new HealingPlant(level, pos); Assert.AreEqual(level.Tilemap.Creatures.GetMappable(pos), plant); level.Tilemap.Creatures.RemoveMappable(plant); Assert.AreEqual(level.Tilemap.Creatures.GetMappable(pos), null); }
public void EmptyLevel_Initializes() { try { var level = new EmptyLevel("test", 0, 0); } catch { Assert.Fail(); } }
public void SetMappable_SetsMappableAtPosition() { var pos = new Point(1, 1); var level = new EmptyLevel("level", pos.X + 10, pos.Y + 10); var item = new Weapon(null, null, new WeaponType("type", 'W', 1, 1, 1), null); Assert.AreEqual(level.Tilemap.Items.GetMappable(pos), null); level.Tilemap.Items.SetMappable(item, pos); Assert.AreEqual(level.Tilemap.Items.GetMappable(pos), item); }
public void RemoveDeatAtPosition_RemovesOnlyDeadMappables() { var pos = new Point(1, 1); var level = new EmptyLevel("level", pos.X + 10, pos.Y + 10); var plant = new HealingPlant(level, pos); level.Tilemap.Creatures.FilterDeatAtPosition(pos); Assert.AreEqual(level.Tilemap.Creatures.GetMappable(pos), plant); plant.IsDead = true; level.Tilemap.Creatures.FilterDeatAtPosition(pos); Assert.AreEqual(level.Tilemap.Creatures.GetMappable(pos), null); }
public void SetMappable_ThrowsNoExceptionWhenPositionOutOfBounds() { var level = new EmptyLevel("level", 10, 10); var pos = new Point(level.Bounds.Right + 1, level.Bounds.Bottom + 1); try { level.Tilemap.Creatures.SetMappable(null, pos); } catch { Assert.Fail(); } }