public void ImplicitTo() { SyncVarNetworkBehaviour <EmptyBehaviour> field = new SyncVarNetworkBehaviour <EmptyBehaviour>(serverComponent); // T = field implicit conversion should get .Value EmptyBehaviour value = field; Assert.That(value, Is.EqualTo(serverComponent)); }
public void Register(EmptyBehaviour behaviour) { if (objects is null) { objects = new List <EmptyBehaviour>(); } objects.Add(behaviour); }
public void Unregister(EmptyBehaviour behaviour) { objects.Remove(behaviour); }
public void Setup() { benchmarkManager = Resources.Load <BenchmarkSettings>("BenchmarkSettings"); behaviour = new GameObject("Coroutine Runner").AddComponent <EmptyBehaviour>(); }