public void ImplicitTo()
        {
            SyncVarNetworkBehaviour <EmptyBehaviour> field = new SyncVarNetworkBehaviour <EmptyBehaviour>(serverComponent);
            // T = field implicit conversion should get .Value
            EmptyBehaviour value = field;

            Assert.That(value, Is.EqualTo(serverComponent));
        }
예제 #2
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 public void Register(EmptyBehaviour behaviour)
 {
     if (objects is null)
     {
         objects = new List <EmptyBehaviour>();
     }
     objects.Add(behaviour);
 }
예제 #3
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 public void Unregister(EmptyBehaviour behaviour)
 {
     objects.Remove(behaviour);
 }
예제 #4
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 public void Setup()
 {
     benchmarkManager = Resources.Load <BenchmarkSettings>("BenchmarkSettings");
     behaviour        = new GameObject("Coroutine Runner").AddComponent <EmptyBehaviour>();
 }