public EmotionTrack InstantiateEmotionTrack(string name = "Emotion Track") { EmotionTrack track = InstantiateTrack <EmotionTrack>(emotionTrackPrefab, name); track.Initialize(timeline, GetNextId()); return(track); }
// TODO: Clean everything before... no time for that! Just reset the app public void LoadFromTrackData(List <TrackData> data) { foreach (TrackData t in data) { if (t.trackType == TrackType.Emotion) { EmotionTrack track = InstantiateEmotionTrack(t.trackName); track.LoadFromData(t); } } }