public void NotifyEmotions(Emotions type, uint netId) { // convert type EmotionType targetType; switch (type) { case Emotions.DANCE: targetType = EmotionType.DANCE; break; case Emotions.TAUNT: targetType = EmotionType.TAUNT; break; case Emotions.LAUGH: targetType = EmotionType.LAUGH; break; case Emotions.JOKE: targetType = EmotionType.JOKE; break; case Emotions.UNK: targetType = (EmotionType)type; break; default: throw new ArgumentOutOfRangeException(nameof(type), type, null); } var packet = new EmotionPacketResponse((byte)targetType, netId); _packetHandlerManager.BroadcastPacket(packet, Channel.CHL_S2C); }
public override bool HandlePacket(Peer peer, byte[] data) { var emotion = new EmotionPacketRequest(data); //for later use -> tracking, etc. var playerName = _playerManager.GetPeerInfo(peer).Champion.Model; switch (emotion.id) { case (byte)Emotions.Dance: _logger.LogCoreInfo("Player " + playerName + " is dancing."); break; case (byte)Emotions.Taunt: _logger.LogCoreInfo("Player " + playerName + " is taunting."); break; case (byte)Emotions.Laugh: _logger.LogCoreInfo("Player " + playerName + " is laughing."); break; case (byte)Emotions.Joke: _logger.LogCoreInfo("Player " + playerName + " is joking."); break; } var response = new EmotionPacketResponse(emotion.id, emotion.netId); return(_game.PacketHandlerManager.broadcastPacket(response, Channel.CHL_S2C)); }