public static void AssimpToEm3(string[] args, string filePath) { var animations = new List <string>(); var offset = 0; while (CommandLineParser.FindArgument(args, "AddAnim=", out string animPath, offset)) { animations.Add(animPath); offset++; } var loadedEntity = Engine.AssetLoader.Get <AssimpAsset>(filePath); if (loadedEntity == null) { return; } for (var i = 0; i < animations.Count; i++) { var animation = Engine.AssetLoader.Get <AssimpAsset>(animations[i]); loadedEntity.Entity.Animations = Extensions.JoinArrays(loadedEntity.Entity.Animations, animation.Entity.Animations); } Engine.Log.Info($"Saving entity {loadedEntity.Entity.Name} with {loadedEntity.Entity.Animations.Length} animations.", ToolLogger.Tool); string nameWithoutExtension = AssetLoader.GetFilePathNoExtension(loadedEntity.Name); Engine.AssetLoader.Save(EmotionMeshAsset.EntityToByteArray(loadedEntity.Entity), $"AssetsOutput/{nameWithoutExtension}.em3", false); }
public static void ObjToEm3(string objPath) { var loadedEntity = Engine.AssetLoader.Get <ObjMeshAsset>(objPath); Engine.Log.Info($"Saving entity {loadedEntity.Entity.Name}.", ToolLogger.Tool); string nameWithoutExtension = AssetLoader.GetFilePathNoExtension(loadedEntity.Name); Engine.AssetLoader.Save(EmotionMeshAsset.EntityToByteArray(loadedEntity.Entity), $"AssetsOutput/{nameWithoutExtension}.em3", false); }