public void EngineShouldSplit(string input, params string[] expectedSplit) { var result = EmotesEngine.Split(input); Assert.Equal(expectedSplit.Length, result.Count); for (var i = 0; i < expectedSplit.Length; i++) { Assert.Equal(expectedSplit[i], result[i]); } }
public async Task <SetSignupEmotesResult> SetSignupEmotes(SetSignupEmotesCriteria criteria) { _setSignupEmotesValidator.ValidateAndThrow(criteria); _logger.LogDebug("Setting sign-up emotes options for guild '{GuildId}' with emotes '{Emotes}'.", criteria.GuildId, criteria.Emotes); var emotes = EmotesEngine.Split(criteria.Emotes); if (emotes.Count == 0) { _logger.LogDebug("Valid emotes were not found."); return(new SetSignupEmotesResult() { Status = SetSignupEmotesStatus.EmotesNotFound }); } var getOptionsQuery = new GetOptionsQuery() { GuildId = criteria.GuildId }; var options = await _guildAccessor.GetOptions(getOptionsQuery) ?? new GuildOptions(); options.Id = criteria.GuildId; options.SignupEmotes = emotes; var saveOptionsQuery = new SaveOptionsQuery() { Options = options }; await _guildAccessor.SaveOptions(saveOptionsQuery); return(new SetSignupEmotesResult() { Status = SetSignupEmotesStatus.Success }); }