private void Awake() { hint = GameObject.Find("HintButton").GetComponent<Button>(); canvas = GameObject.Find("Canvas"); detector = FindObjectOfType<Detector>(); solutionDetector = FindObjectOfType<SolutionDetector>(); emitterCone = FindObjectOfType<EmitterCone>(); emitterConeSol = FindObjectOfType<EmitterConeSol>(); atomsManager = FindObjectOfType<AtomsManager>(); solutionManager = FindObjectOfType<SolutionManager>(); moleculeManager = FindObjectOfType<MoleculeManager>(); wave = FindObjectOfType<Wave>(); hintArrow = FindObjectOfType<HintArrow>(); }
// Start is called before the first frame update void Awake() { emitter = FindObjectOfType <EmitterConeSol>(); }
void Start() { emitter = FindObjectOfType <EmitterCone>(); emitterSol = FindObjectOfType <EmitterConeSol>(); mat.mainTexture.wrapModeV = TextureWrapMode.Clamp; }