public EmitterBase(EmitterActionType emitterType, Vector2 position, Parameters parameters) { IsActive = true; EmitterType = emitterType; Position = position; Parameters = parameters; }
public Color getDisplayColor(EmitterActionType type) { if (type == EmitterActionType.Brush) { return(new Color((float)((c1 / StaticWorldParameters.CohesiveForceMax)), (float)((c2 / StaticWorldParameters.AligningForceMax)), (float)((c3 / StaticWorldParameters.SeperatingForceMax)))); } else { return(new Color((float)((c1 / 1)), (float)((c2 / 1)), (float)((c3 / 100)))); } //if (type == EmitterType.Brush) //{ // return new Color((float)((StaticBrushParameters.CohesiveForceMax / StaticWorldParameters.CohesiveForceMax)), // (float)((StaticBrushParameters.AligningForceMax / StaticWorldParameters.AligningForceMax)), // (float)((StaticBrushParameters.SeperatingForceMax / StaticWorldParameters.SeperatingForceMax))); //} //else //{ // return new Color((float)((c1 / StaticWorldParameters.CohesiveForceMax)), // (float)((c2 / StaticWorldParameters.AligningForceMax)), // (float)((c3 / StaticWorldParameters.SeperatingForceMax))); //} }
public Individual(int id, double x, double y, double dx, double dy, double dx2, double dy2, Parameters g, EmitterActionType emitterType, bool isMobile) { ID = id; X = x; Y = y; Dx = Dx2 = dx; Dy = Dy2 = dy; Genome = g; EmitterType = emitterType; IsMobile = isMobile; color = Genome.getDisplayColor(emitterType); rankInXOrder = 0; rankInYOrder = 0; }
public Individual(int id, double x, double y, double dx, double dy, Parameters g, EmitterActionType emitterType, bool isMobile) : this(id, x, y, dx, dy, dx, dy, g, emitterType, isMobile) { }
private void DrawIndividual(Individual indvd, Color color, Texture2D texture, EmitterActionType type) { if (!indvd.IsMobile) { ScreenManager.SpriteBatch.Draw(bigIndividualTexture, new Rectangle( (int)indvd.X, (int)indvd.Y, bigIndividualTexture.Width, bigIndividualTexture.Height), null, color, (float)Math.Atan2(indvd.Dy, indvd.Dx), new Vector2(bigIndividualTexture.Width / 2, bigIndividualTexture.Height / 2), SpriteEffects.None, 0); } else { ScreenManager.SpriteBatch.Draw(texture, new Rectangle( (int)indvd.X, (int)indvd.Y, texture.Width, texture.Height), null, color, (float)Math.Atan2(indvd.Dy, indvd.Dx), new Vector2(texture.Width / 2, texture.Height / 2), SpriteEffects.None, 0); } }
public Color getDisplayColor(EmitterActionType type) { if (type == EmitterActionType.Brush) { return new Color((float)((c1 / StaticWorldParameters.CohesiveForceMax)), (float)((c2 / StaticWorldParameters.AligningForceMax)), (float)((c3 / StaticWorldParameters.SeperatingForceMax))); } else { return new Color((float)((c1 / 1)), (float)((c2 / 1)), (float)((c3 / 100))); } //if (type == EmitterType.Brush) //{ // return new Color((float)((StaticBrushParameters.CohesiveForceMax / StaticWorldParameters.CohesiveForceMax)), // (float)((StaticBrushParameters.AligningForceMax / StaticWorldParameters.AligningForceMax)), // (float)((StaticBrushParameters.SeperatingForceMax / StaticWorldParameters.SeperatingForceMax))); //} //else //{ // return new Color((float)((c1 / StaticWorldParameters.CohesiveForceMax)), // (float)((c2 / StaticWorldParameters.AligningForceMax)), // (float)((c3 / StaticWorldParameters.SeperatingForceMax))); //} }
public EmitterBase(EmitterActionType emitterType, Vector2 position) : this(emitterType, position, new SuperParameters()) { }