예제 #1
0
        public void AddOrUpdateUser_UserWithSameValuesButDifferentDiscordId_ShouldKeepBoth()
        {
            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            string       accessToken           = "access-token";
            EmissaryUser user  = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);
            EmissaryUser user2 = new EmissaryUser(69, destinyProfileId, destinyMembershipType);

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    dbContext.Database.EnsureCreated();
                    dbContext.Users.Add(user);
                    dbContext.SaveChanges();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(1, dbContext.Users.Count());
                    UserDao userDao = new UserDao(dbContext);
                    userDao.AddOrUpdateUser(user2);
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(2, dbContext.Users.Count());
                    EmissaryUser foundUser = dbContext.Users.Find(user.DiscordId);
                    Assert.IsNotNull(foundUser);
                    EmissaryUser foundUser2 = dbContext.Users.Find(user2.DiscordId);
                    Assert.IsNotNull(foundUser2);
                }
            }
        }
예제 #2
0
        public void AddOrUpdateUser_ExampleUser_ShouldWriteToDatabase()
        {
            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            string       accessToken           = "access-token";
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    // create the schema in the database
                    // dbContext.Database.OpenConnection();
                    dbContext.Database.EnsureCreated();
                    // dbContext.Database.CloseConnection();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    UserDao userDao = new UserDao(dbContext);
                    userDao.AddOrUpdateUser(user);
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(1, dbContext.Users.Count());
                    EmissaryUser foundUser = dbContext.Users.Find(discordId);
                    Assert.AreEqual(discordId, foundUser.DiscordId);
                    Assert.AreEqual(destinyProfileId, foundUser.DestinyProfileId);
                    Assert.AreEqual(destinyMembershipType, foundUser.DestinyMembershipType);
                }
            }
        }
예제 #3
0
        public void GetUserByDiscordId_UserExistsButThenIsRemoved_ShouldReturnUserThenReturnNull()
        {
            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            string       accessToken           = "access-token";
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    dbContext.Database.EnsureCreated();
                    dbContext.Users.Add(user);
                    dbContext.SaveChanges();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    UserDao      userDao   = new UserDao(dbContext);
                    EmissaryUser foundUser = userDao.GetUserByDiscordId(discordId);
                    Assert.AreEqual(discordId, foundUser.DiscordId);
                    Assert.AreEqual(destinyProfileId, foundUser.DestinyProfileId);
                    dbContext.Users.Remove(foundUser);
                    dbContext.SaveChanges();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    UserDao      userDao   = new UserDao(dbContext);
                    EmissaryUser foundUser = userDao.GetUserByDiscordId(discordId);
                    Assert.IsNull(foundUser);
                }
            }
        }
예제 #4
0
        public void DeleteLoadout_LoadoutDoesNotExist_ShouldReturnErrorResult()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong  discordId   = 69;
            string loadoutName = "last wish raid";
            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(new EmissaryUser());
            Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(value: null);
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.DeleteLoadout(discordId, loadoutName);

            Assert.IsFalse(result.Success);
            Assert.IsTrue(result.ErrorMessage.Contains("not found"));
            Mock.Get(emissaryDao).Verify(m => m.RemoveLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>()), Times.Never());
        }
        public void EquipLoadout_LoadoutNameHasExtraWhitespace_ShouldTrimNameAndThenEquipLoadout()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            long        destinyCharacterId = 2305843009504575107;
            uint        izanagiHash        = 3211806999;
            long        izanagiInstanceId  = 6917529135183883487;
            DestinyItem izanagiItem        = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout loadout = new Loadout(discordId, destinyCharacterId, "last wish raid", new List <DestinyItem>()
            {
                izanagiItem
            });

            EquipItemsResponse response = new EquipItemsResponse(new List <EquipItemResult>()
            {
                new EquipItemResult(izanagiHash, BungiePlatformErrorCodes.Success)
            });

            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Returns(response);
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);
            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(user);
            Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(loadout);
            Mock.Get(authorizationService).Setup(m => m.GetAccessToken(discordId)).Returns("access-token");

            IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);

            EmissaryResult result = emissary.EquipLoadout(discordId, "    \t  last wish raid  \t \n  ");

            Assert.IsTrue(result.Success);
            Mock.Get(emissaryDao).Verify(m => m.GetLoadout(discordId, destinyCharacterId, "last wish raid"));
            // Mock.Get(bungieApiService).Verify(m =>
            //     m.EquipItems(It.Is<EquipItemsRequest>(r =>
            //         r.DestinyCharacterId == destinyCharacterId &&
            //         r.MembershipType == destinyMembershipType &&
            //         r.AccessToken == accessToken &&
            //         r.ItemInstanceIds.Count == loadout.Items.Count &&
            //         r.ItemInstanceIds[0] == izanagiInstanceId)), Times.Once());
        }
        public void SaveLoadout_AlreadyReachedMaxLoadoutLimit_ShouldReturnError()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();
            int maxLoadoutsLimit = 25;



            ulong   discordId     = 69;
            long    characterId   = 420;
            Loadout loadoutToSave = new Loadout(discordId, characterId, "loadout 26", new List <DestinyItem>());

            IList <Loadout> savedLoadouts = new List <Loadout>(new Loadout[maxLoadoutsLimit]);

            for (int i = 0; i < maxLoadoutsLimit; i++)
            {
                savedLoadouts[i] = new Loadout(discordId, characterId, $"loadout {i + 1}", new List <DestinyItem>());
            }
            Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(savedLoadouts);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.SaveLoadout(discordId, loadoutToSave, "loadout 26");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(result.ErrorMessage.Contains("limit"));
        }
예제 #7
0
        public void GetUserByDiscordId_UserDoesExistAndThereAreLotsOfOtherUsersToo_ShouldReturnUser()
        {
            EmissaryUser user1 = new EmissaryUser(69, 69, 3);
            EmissaryUser user2 = new EmissaryUser(420, 69, 3);
            EmissaryUser user3 = new EmissaryUser(42069, 69, 3);

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    dbContext.Database.EnsureCreated();
                    dbContext.Users.Add(user1);
                    dbContext.Users.Add(user2);
                    dbContext.Users.Add(user3);
                    dbContext.SaveChanges();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    UserDao      userDao   = new UserDao(dbContext);
                    EmissaryUser foundUser = userDao.GetUserByDiscordId(69);
                    Assert.AreEqual((ulong)69, foundUser.DiscordId);
                    Assert.AreEqual((long)69, foundUser.DestinyProfileId);
                }
            }
        }
        public void SaveLoadout_CantAccessDatabase_ShouldReturnError()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IAccessTokenDao       accessTokenDao       = Mock.Of <IAccessTokenDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();
            Loadout loadoutToSave = new Loadout(69, 420, "crucible", new List <DestinyItem>()
            {
            });

            // using Mode=ReadWrite will fail because it can't create the database.
            // the default is Mode=ReadWriteCreate which creates the database if it doesn't exist.
            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    IBungieApiService bungieApiService = Mock.Of <IBungieApiService>();
                    IManifestDao      manifestDao      = Mock.Of <IManifestDao>();
                    // IEmissaryDao emissaryDao = Mock.Of<IEmissaryDao>();
                    IEmissaryDao emissaryDao = new EmissaryDao(dbContext);
                    // EmissaryDbContext dbContext = Mock.Of<EmissaryDbContext>();
                    // Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(69)).Returns(new List<Loadout>());
                    IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
                    // connection.Close();
                    // dbContext.Database.CloseConnection();
                    EmissaryResult result = emissary.SaveLoadout(69, loadoutToSave, "crucible");
                    Assert.IsFalse(result.Success);
                    Assert.IsTrue(result.ErrorMessage.Contains("no such table: Loadouts"));
                }
            }
        }
        public void RegisterOrReauthorize_NewUser_ShouldRequestNewAccessTokenAndWriteToDatabase()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            EmissaryUser expectedUser          = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            string authCode = "auth-code";

            OAuthResponse authResponse = new OAuthResponse();

            authResponse.AccessToken = "access-token";

            // Mock.Get(bungieApiService)
            //     .Setup(m =>
            //         m.GetOAuthAccessToken(It.Is<OAuthRequest>(r =>
            //             r.AuthCode == authCode)))
            //     .Returns(authResponse);

            Mock.Get(authorizationService).Setup(m => m.AuthorizeUser(discordId, authCode)).Returns(authResponse);

            UserMembershipsResponse membershipsResponse = new UserMembershipsResponse();

            membershipsResponse.DestinyMemberships = new List <DestinyMembership>();
            membershipsResponse.DestinyMemberships.Add(new DestinyMembership("pimpdaddy", destinyProfileId, destinyMembershipType, BungieMembershipType.Steam));

            Mock.Get(bungieApiService)
            .Setup(m =>
                   m.GetMembershipsForUser(It.Is <UserMembershipsRequest>(r =>
                                                                          r.AccessToken == "access-token")))
            .Returns(membershipsResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.RegisterOrReauthorize(discordId, authCode);

            Assert.IsTrue(result.Success);

            // Mock.Get(bungieApiService).Verify(m => m.GetOAuthAccessToken(It.IsAny<OAuthRequest>()), Times.Once());
            Mock.Get(authorizationService).Verify(m => m.AuthorizeUser(discordId, authCode), Times.Once());
            Mock.Get(authorizationService).VerifyNoOtherCalls();
            Mock.Get(bungieApiService).Verify(m => m.GetMembershipsForUser(It.IsAny <UserMembershipsRequest>()), Times.Once());

            Mock.Get(emissaryDao)
            .Verify(m =>
                    m.AddOrUpdateUser(It.Is <EmissaryUser>(u =>
                                                           u.DiscordId == discordId &&
                                                           u.DestinyProfileId == destinyProfileId &&
                                                           u.DestinyMembershipType == destinyMembershipType)), Times.Once());
        }
        public void ListLoadouts_UserHasOneLoadout_ShouldReturnSuccessWithLoadoutMessageString()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            long        titanCharacterId  = 2305843009504575107;
            uint        izanagiHash       = 3211806999;
            long        izanagiInstanceId = 6917529135183883487;
            DestinyItem izanagiItem       = new DestinyItem(izanagiInstanceId, "Izanagi's Burden",
                                                            new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash,
                                                            new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout titanLoadout = new Loadout(discordId, titanCharacterId, "raid",
                                               new List <DestinyItem>()
            {
                izanagiItem
            });

            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(titanCharacterId, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            IList <Loadout> allLoadoutsForUser = new List <Loadout>()
            {
                titanLoadout
            };

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user);
            Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(allLoadoutsForUser);
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.ListLoadouts(discordId);

            Assert.IsTrue(result.Success);
            Assert.AreEqual(JsonConvert.SerializeObject(allLoadoutsForUser), result.Message);
        }
        public void EquipLoadout_UnknownErrorCode_ShouldReturnErrorResultWithMessage()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            // ulong discordId = 69;

            // long destinyCharacterId = 2305843009504575107;
            uint        izanagiHash       = 3211806999;
            long        izanagiInstanceId = 6917529135183883487;
            DestinyItem izanagiItem       = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            // Loadout loadoutToEquip = new Loadout(discordId, destinyCharacterId, "raid", new List<DestinyItem>() { izanagiItem });

            EquipItemResult izanagiEquipResult = new EquipItemResult(izanagiInstanceId, 155);

            EquipItemsResponse equipResponse = new EquipItemsResponse(new List <EquipItemResult>()
            {
                izanagiEquipResult
            });

            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Returns(equipResponse);
            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(new EmissaryUser());
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);
            Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(new Loadout(69, 420, "raid", new List <DestinyItem>()
            {
                izanagiItem
            }));
            Mock.Get(authorizationService).Setup(m => m.GetAccessToken(69)).Returns("access-token");

            IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);

            EmissaryResult result = emissary.EquipLoadout(69, "raid");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(result.ErrorMessage.Contains("155"));
        }
예제 #12
0
        public void AddOrUpdateLoadout_SameDiscordIdAndSameNameButDifferentDestinyCharacter_ShouldWriteBothToDatabase()
        {
            ulong       discordId          = 221313820847636491;
            long        destinyCharacterId = 2305843009504575107;
            uint        izanagiHash        = 3211806999;
            long        izanagiInstanceId  = 6917529135183883487;
            string      loadoutName        = "crucible";
            DestinyItem izanagiItem        = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout loadout = new Loadout(discordId, destinyCharacterId, loadoutName, new List <DestinyItem>()
            {
                izanagiItem
            });
            Loadout loadout2 = new Loadout(discordId, 69, loadoutName, new List <DestinyItem>()
            {
            });

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    dbContext.Database.EnsureCreated();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    LoadoutDao loadoutDao = new LoadoutDao(dbContext);
                    loadoutDao.AddOrUpdateLoadout(loadout);
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(1, dbContext.Loadouts.Count());
                    Loadout foundLoadout = dbContext.Loadouts.Where(l => l.LoadoutName == loadoutName && l.DiscordId == discordId && l.DestinyCharacterId == destinyCharacterId).AsQueryable().FirstOrDefault();
                    Assert.AreEqual(loadout.DestinyCharacterId, foundLoadout.DestinyCharacterId);
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    LoadoutDao loadoutDao = new LoadoutDao(dbContext);
                    loadoutDao.AddOrUpdateLoadout(loadout2);
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(2, dbContext.Loadouts.Count());
                    Loadout foundLoadout = dbContext.Loadouts.Where(l => l.LoadoutName == loadoutName && l.DiscordId == discordId && l.DestinyCharacterId == 69).AsQueryable().FirstOrDefault();
                    Assert.AreEqual(69, foundLoadout.DestinyCharacterId);
                }
            }
        }
        public void EquipLoadout_AccessTokenExpired_ShouldEmitRequestAuthorizationEvent()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            string       accessToken           = "expired-access-token";
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            long        destinyCharacterId = 2305843009504575107;
            uint        izanagiHash        = 3211806999;
            long        izanagiInstanceId  = 6917529135183883487;
            DestinyItem izanagiItem        = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout loadout = new Loadout(discordId, destinyCharacterId, "raid", new List <DestinyItem>()
            {
                izanagiItem
            });

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.Is <ulong>(u => u == discordId))).Returns(user);
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);
            Mock.Get(emissaryDao).Setup(m => m.GetLoadout(discordId, destinyCharacterId, "last wish raid")).Returns(loadout);
            Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Throws(new BungieApiException("Unauthorized: Access is denied due to invalid credentials."));

            IEmissary emissary     = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            bool      eventEmitted = false;

            emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true;
            EmissaryResult result = emissary.EquipLoadout(discordId, "last wish raid");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(eventEmitted);
        }
        public void RegisterOrReauthorize_UserAlreadyExists_ShouldRefreshAccessTokenAndWriteToDatabase()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            string       expiredAccessToken    = "expired-access-token";
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user);

            string authCode = "auth-code";

            OAuthResponse oauthResponse  = new OAuthResponse();
            string        newAccessToken = "new-access-token";

            oauthResponse.AccessToken = newAccessToken;

            Mock.Get(bungieApiService)
            .Setup(m =>
                   m.GetOAuthAccessToken(It.Is <OAuthRequest>(r =>
                                                              r.AuthCode == authCode)))
            .Returns(oauthResponse);

            Mock.Get(authorizationService).Setup(m => m.AuthorizeUser(discordId, authCode)).Returns(oauthResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.RegisterOrReauthorize(discordId, authCode);

            Assert.IsTrue(result.Success);
            Assert.IsTrue(result.Message.ToLower().Contains("authorized"));

            Mock.Get(authorizationService).Verify(m => m.AuthorizeUser(discordId, authCode), Times.Once());

            Mock.Get(emissaryDao).Verify(m => m.GetUserByDiscordId(discordId), Times.Once());

            Mock.Get(emissaryDao).Verify(m =>
                                         m.AddOrUpdateUser(It.Is <EmissaryUser>(r =>
                                                                                r.DiscordId == discordId)), Times.Never());

            // Mock.Get(emissaryDao).Verify(m => m.AddOrUpdateAccessToken(It.Is<BungieAccessToken>(r => r.AccessToken == "new-access-token")), Times.Once());
        }
        public void RegisterOrReauthorize_ExistingUserButInvalidAuthCode_ShouldReturnErrorResultAndNotChangeDatabase()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();

            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user);

            string authCode = "auth-code";

            OAuthResponse authResponse = new OAuthResponse();

            authResponse.AccessToken = null;
            authResponse.ErrorType   = "AuthorizationCodeInvalid";

            // Mock.Get(bungieApiService)
            //     .Setup(m =>
            //         m.GetOAuthAccessToken(It.Is<OAuthRequest>(r =>
            //             r.AuthCode == authCode)))
            //     .Returns(authResponse);

            Mock.Get(authorizationService).Setup(m => m.AuthorizeUser(discordId, authCode)).Returns(authResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.RegisterOrReauthorize(discordId, authCode);

            Assert.IsFalse(result.Success);
            Assert.IsTrue(result.ErrorMessage.Contains("AuthorizationCodeInvalid"));

            // Mock.Get(bungieApiService).Verify(m => m.GetOAuthAccessToken(It.IsAny<OAuthRequest>()), Times.Once());
            Mock.Get(bungieApiService).VerifyNoOtherCalls();

            Mock.Get(authorizationService).Verify(m => m.AuthorizeUser(discordId, authCode), Times.Once());
            Mock.Get(authorizationService).VerifyNoOtherCalls();

            Mock.Get(emissaryDao).Verify(m => m.GetUserByDiscordId(discordId), Times.Once());
            // it should not try to update the user in the database
            Mock.Get(emissaryDao).VerifyNoOtherCalls();
        }
예제 #16
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 public void GetAllLoadoutsForUser_NoLoadouts_ShouldReturnEmptyList()
 {
     using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
         connection.Open();
         DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                        .UseSqlite(connection)
                                                        .Options;
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             dbContext.Database.EnsureCreated();
         }
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             LoadoutDao      loadoutDao = new LoadoutDao(dbContext);
             IList <Loadout> loadouts   = loadoutDao.GetAllLoadoutsForUser(69);
             Assert.AreEqual(0, loadouts.Count);
         }
     }
 }
예제 #17
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 public void GetLoadout_UserHasNoLoadouts_ShouldReturnNull()
 {
     using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
         connection.Open();
         DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                        .UseSqlite(connection)
                                                        .Options;
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             dbContext.Database.EnsureCreated();
         }
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             LoadoutDao loadoutDao   = new LoadoutDao(dbContext);
             Loadout    foundLoadout = loadoutDao.GetLoadout(69, 420, "crucible");
             Assert.IsNull(foundLoadout);
         }
     }
 }
예제 #18
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        public void AddOrUpdateLoadout_LoadoutAlreadyExistsUpdateItWithNewValue_ShouldWriteToDatabase()
        {
            ulong       discordId          = 221313820847636491;
            long        destinyCharacterId = 2305843009504575107;
            uint        izanagiHash        = 3211806999;
            long        izanagiInstanceId  = 6917529135183883487;
            string      loadoutName        = "crucible";
            DestinyItem izanagiItem        = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout loadout = new Loadout(discordId, destinyCharacterId, loadoutName, new List <DestinyItem>()
            {
                izanagiItem
            });

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    dbContext.Database.EnsureCreated();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    LoadoutDao loadoutDao = new LoadoutDao(dbContext);
                    loadoutDao.AddOrUpdateLoadout(loadout);
                    Assert.AreEqual(1, dbContext.Loadouts.Count());
                }
                // now let's update the loadout contents and assert again
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    LoadoutDao loadoutDao = new LoadoutDao(dbContext);
                    loadout.Items.Remove(loadout.Items.Single(item => item.Name == "Izanagi's Burden"));
                    loadoutDao.AddOrUpdateLoadout(loadout);
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(1, dbContext.Loadouts.Count());
                    Loadout foundLoadout = dbContext.Loadouts.Where(l => l.LoadoutName == loadoutName && l.DiscordId == discordId).AsQueryable().FirstOrDefault();
                    Assert.AreEqual(0, foundLoadout.Items.Count);
                }
            }
        }
예제 #19
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 public void RemoveLoadout_LoadoutDoesNotExist_ShouldDoNothing()
 {
     using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
         connection.Open();
         DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                        .UseSqlite(connection)
                                                        .Options;
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             dbContext.Database.EnsureCreated();
         }
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             LoadoutDao loadoutDao = new LoadoutDao(dbContext);
             Assert.AreEqual(0, dbContext.Loadouts.Count());
             loadoutDao.RemoveLoadout(69, 420, "crucible");
             Assert.AreEqual(0, dbContext.Loadouts.Count());
         }
     }
 }
예제 #20
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        public void SaveLoadout_NewLoadoutForRegisteredUser_ShouldSucceedAndWriteToDatabase()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyCharacterId    = 2305843009504575107;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            uint        izanagiHash       = 3211806999;
            long        izanagiInstanceId = 6917529135183883487;
            DestinyItem izanagiItem       = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout loadoutToSave = new Loadout(discordId, destinyCharacterId, "crucible", new List <DestinyItem>()
            {
                izanagiItem
            });

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user);
            Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(new List <Loadout>());

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.SaveLoadout(discordId, loadoutToSave, "crucible");

            Assert.IsTrue(result.Success);
            Mock.Get(emissaryDao)
            .Verify(m =>
                    m.AddOrUpdateLoadout(It.Is <Loadout>(l =>
                                                         l.DiscordId == loadoutToSave.DiscordId &&
                                                         l.DestinyCharacterId == loadoutToSave.DestinyCharacterId &&
                                                         l.LoadoutName == loadoutToSave.LoadoutName)), Times.Once());
        }
        public void EquipLoadout_ItemHasBeenDismantled_ShouldReturnErrorResult()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();

            long        wendigoInstanceId = 6917529112673221040;
            DestinyItem wendigoItem       = new DestinyItem(wendigoInstanceId, "Wendigo GL3", new List <string>()
            {
            }, 69, new List <uint>()
            {
            }, "Legendary");
            EquipItemResult wendigoEquipResult = new EquipItemResult(wendigoInstanceId, BungiePlatformErrorCodes.DestinyItemNotFound);

            EquipItemsResponse equipResponse = new EquipItemsResponse(new List <EquipItemResult>()
            {
                wendigoEquipResult
            });

            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Returns(equipResponse);
            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(new EmissaryUser());
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);
            Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(new Loadout(69, 420, "raid", new List <DestinyItem>()
            {
                wendigoItem
            }));
            Mock.Get(authorizationService).Setup(m => m.GetAccessToken(69)).Returns("access-token");


            IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);

            EmissaryResult result = emissary.EquipLoadout(69, "raid");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(result.ErrorMessage.Contains("dismantled"));
        }
예제 #22
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        public void RemoveLoadout_LoadoutDoesExist_ShouldRemoveAndUpdateDatabase()
        {
            ulong discordId        = 221313820847636491;
            long  titanCharacterId = 2305843009504575107;

            uint        izanagiHash       = 3211806999;
            long        izanagiInstanceId = 6917529135183883487;
            DestinyItem izanagiItem       = new DestinyItem(izanagiInstanceId, "Izanagi's Burden",
                                                            new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, izanagiHash,
                                                            new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout titanLoadout = new Loadout(discordId, titanCharacterId, "raid",
                                               new List <DestinyItem>()
            {
                izanagiItem
            });

            using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
                connection.Open();
                DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                               .UseSqlite(connection)
                                                               .Options;
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    dbContext.Database.EnsureCreated();
                    dbContext.Loadouts.Add(titanLoadout);
                    dbContext.SaveChanges();
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    LoadoutDao loadoutDao = new LoadoutDao(dbContext);
                    Assert.AreEqual(1, dbContext.Loadouts.Count());
                    loadoutDao.RemoveLoadout(discordId, titanCharacterId, "raid");
                    Assert.AreEqual(0, dbContext.Loadouts.Count());
                }
                using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
                    Assert.AreEqual(0, dbContext.Loadouts.Count());
                }
            }
        }
예제 #23
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        public void CurrentlyEquipped_UserNotRegisteredYet_ShouldEmitRequestAuthorizationEvent()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();
            IEmissary             emissary             = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            bool eventEmitted = false;

            emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true;
            ulong discordId = 221313820847636491;

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(value: null);
            EmissaryResult result = emissary.CurrentlyEquipped(discordId);

            Assert.IsTrue(eventEmitted);
        }
        public void ListLoadouts_UserIsNotRegistered_ShouldReturnError()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong discordId = 69;

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(value: null);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.ListLoadouts(discordId);

            Assert.IsFalse(result.Success);
            // Assert.IsTrue(result.ErrorMessage.Contains("user not found"));
        }
예제 #25
0
 public void Dispose_NormalUseCase_LoadoutDaoObjectShouldBeSuccessfullyDisposed()
 {
     using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) {
         connection.Open();
         DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>()
                                                        .UseSqlite(connection)
                                                        .Options;
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             dbContext.Database.EnsureCreated();
         }
         using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) {
             using (LoadoutDao loadoutDao = new LoadoutDao(dbContext)) {
                 loadoutDao.GetAllLoadoutsForUser(69);
             }
             using (LoadoutDao loadoutDao = new LoadoutDao(dbContext)) {
                 IDisposable disposable = loadoutDao as IDisposable;
                 disposable.Dispose();
             }
         }
     }
 }
        public void EquipLoadout_UserIsNotRegistered_ShouldEmitRequestAuthorizationEvent()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();

            ulong discordId = 221313820847636491;

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.Is <ulong>(u => u == discordId))).Returns(value: null);
            IEmissary emissary     = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            bool      eventEmitted = false;

            emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true;
            EmissaryResult result = emissary.EquipLoadout(discordId, "raid");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(eventEmitted);
        }
예제 #27
0
        public void SaveCurrentlyEquippedAsLoadout_CurrentlyEquippedFailsBecauseUserIsNotRegistered_ShouldReturnSameErrorAsCurrentlyEquipped()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong discordId = 69;

            IEmissary emissary     = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            bool      eventEmitted = false;

            emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true;
            EmissaryResult result = emissary.SaveCurrentlyEquippedAsLoadout(discordId, "raid");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(eventEmitted);
            Assert.IsTrue(result.ErrorMessage.Contains("need access"));
        }
예제 #28
0
        public void DeleteLoadout_LoadoutNameDoesntMatchExactly_ShouldReturnErrorResultAndNotChangeDatabase()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong  discordId   = 69;
            string loadoutName = "last wish raid";
            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);
            DestinyItem izanagiItem = new DestinyItem(6917529135183883487, "Izanagi's Burden", new List <string>()
            {
                "Weapon", "Kinetic Weapon", "Sniper Rifle"
            }, 3211806999, new List <uint>()
            {
                2, 1, 10
            }, "Exotic");
            Loadout savedLoadout = new Loadout(discordId, titan.CharacterId, loadoutName, new List <DestinyItem>()
            {
                izanagiItem
            });

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(new EmissaryUser());
            Mock.Get(emissaryDao).Setup(m => m.GetLoadout(discordId, titan.CharacterId, loadoutName)).Returns(savedLoadout);
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.DeleteLoadout(discordId, "Last Wish Raid");

            Assert.IsFalse(result.Success);
            Assert.IsTrue(result.ErrorMessage.Contains("not found"));
            Mock.Get(emissaryDao).Verify(m => m.RemoveLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>()), Times.Never());
        }
        public void EquipLoadout_UserIsNotRegistered_ShouldReturnErrorResultAndNotCallBungieApi()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong discordId = 221313820847636491;

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.Is <ulong>(u => u == discordId))).Returns(value: null);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.EquipLoadout(discordId, "raid");

            Assert.IsFalse(result.Success);
            Mock.Get(bungieApiService).Verify(m => m.GetOAuthAccessToken(It.IsAny <OAuthRequest>()), Times.Never());
            Mock.Get(bungieApiService).Verify(m => m.EquipItems(It.IsAny <EquipItemsRequest>()), Times.Never());
            Mock.Get(bungieApiService).VerifyNoOtherCalls();
        }
        public void ListLoadouts_UserHasNoLoadouts_ShouldReturnSuccessButZeroLoadoutsEmptyList()
        {
            IConfiguration        config               = Mock.Of <IConfiguration>();
            IBungieApiService     bungieApiService     = Mock.Of <IBungieApiService>();
            IManifestDao          manifestDao          = Mock.Of <IManifestDao>();
            EmissaryDbContext     dbContext            = Mock.Of <EmissaryDbContext>();
            IEmissaryDao          emissaryDao          = Mock.Of <IEmissaryDao>();
            IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>();


            ulong        discordId             = 221313820847636491;
            long         destinyProfileId      = 4611686018467260757;
            int          destinyMembershipType = BungieMembershipType.Steam;
            EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType);

            IList <Loadout> allLoadoutsForUser = new List <Loadout>()
            {
            };

            // assemble so that titan is the most recently played character
            long titanCharacterId = 2305843009504575107;
            ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse();
            DestinyCharacter          titan = new DestinyCharacter(titanCharacterId, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam);

            charactersResponse.Characters.Add(titan.CharacterId, titan);

            Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user);
            Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(allLoadoutsForUser);
            Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse);

            IEmissary      emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService);
            EmissaryResult result   = emissary.ListLoadouts(discordId);

            Assert.IsTrue(result.Success);
            Assert.AreEqual(JsonConvert.SerializeObject(allLoadoutsForUser), result.Message);
        }