public void AddOrUpdateUser_UserWithSameValuesButDifferentDiscordId_ShouldKeepBoth() { ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; string accessToken = "access-token"; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); EmissaryUser user2 = new EmissaryUser(69, destinyProfileId, destinyMembershipType); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); dbContext.Users.Add(user); dbContext.SaveChanges(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(1, dbContext.Users.Count()); UserDao userDao = new UserDao(dbContext); userDao.AddOrUpdateUser(user2); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(2, dbContext.Users.Count()); EmissaryUser foundUser = dbContext.Users.Find(user.DiscordId); Assert.IsNotNull(foundUser); EmissaryUser foundUser2 = dbContext.Users.Find(user2.DiscordId); Assert.IsNotNull(foundUser2); } } }
public void AddOrUpdateUser_ExampleUser_ShouldWriteToDatabase() { ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; string accessToken = "access-token"; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { // create the schema in the database // dbContext.Database.OpenConnection(); dbContext.Database.EnsureCreated(); // dbContext.Database.CloseConnection(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { UserDao userDao = new UserDao(dbContext); userDao.AddOrUpdateUser(user); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(1, dbContext.Users.Count()); EmissaryUser foundUser = dbContext.Users.Find(discordId); Assert.AreEqual(discordId, foundUser.DiscordId); Assert.AreEqual(destinyProfileId, foundUser.DestinyProfileId); Assert.AreEqual(destinyMembershipType, foundUser.DestinyMembershipType); } } }
public void GetUserByDiscordId_UserExistsButThenIsRemoved_ShouldReturnUserThenReturnNull() { ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; string accessToken = "access-token"; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); dbContext.Users.Add(user); dbContext.SaveChanges(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { UserDao userDao = new UserDao(dbContext); EmissaryUser foundUser = userDao.GetUserByDiscordId(discordId); Assert.AreEqual(discordId, foundUser.DiscordId); Assert.AreEqual(destinyProfileId, foundUser.DestinyProfileId); dbContext.Users.Remove(foundUser); dbContext.SaveChanges(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { UserDao userDao = new UserDao(dbContext); EmissaryUser foundUser = userDao.GetUserByDiscordId(discordId); Assert.IsNull(foundUser); } } }
public void DeleteLoadout_LoadoutDoesNotExist_ShouldReturnErrorResult() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 69; string loadoutName = "last wish raid"; ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(new EmissaryUser()); Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(value: null); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.DeleteLoadout(discordId, loadoutName); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("not found")); Mock.Get(emissaryDao).Verify(m => m.RemoveLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>()), Times.Never()); }
public void EquipLoadout_LoadoutNameHasExtraWhitespace_ShouldTrimNameAndThenEquipLoadout() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); long destinyCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout loadout = new Loadout(discordId, destinyCharacterId, "last wish raid", new List <DestinyItem>() { izanagiItem }); EquipItemsResponse response = new EquipItemsResponse(new List <EquipItemResult>() { new EquipItemResult(izanagiHash, BungiePlatformErrorCodes.Success) }); ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Returns(response); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(user); Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(loadout); Mock.Get(authorizationService).Setup(m => m.GetAccessToken(discordId)).Returns("access-token"); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.EquipLoadout(discordId, " \t last wish raid \t \n "); Assert.IsTrue(result.Success); Mock.Get(emissaryDao).Verify(m => m.GetLoadout(discordId, destinyCharacterId, "last wish raid")); // Mock.Get(bungieApiService).Verify(m => // m.EquipItems(It.Is<EquipItemsRequest>(r => // r.DestinyCharacterId == destinyCharacterId && // r.MembershipType == destinyMembershipType && // r.AccessToken == accessToken && // r.ItemInstanceIds.Count == loadout.Items.Count && // r.ItemInstanceIds[0] == izanagiInstanceId)), Times.Once()); }
public void SaveLoadout_AlreadyReachedMaxLoadoutLimit_ShouldReturnError() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); int maxLoadoutsLimit = 25; ulong discordId = 69; long characterId = 420; Loadout loadoutToSave = new Loadout(discordId, characterId, "loadout 26", new List <DestinyItem>()); IList <Loadout> savedLoadouts = new List <Loadout>(new Loadout[maxLoadoutsLimit]); for (int i = 0; i < maxLoadoutsLimit; i++) { savedLoadouts[i] = new Loadout(discordId, characterId, $"loadout {i + 1}", new List <DestinyItem>()); } Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(savedLoadouts); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.SaveLoadout(discordId, loadoutToSave, "loadout 26"); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("limit")); }
public void GetUserByDiscordId_UserDoesExistAndThereAreLotsOfOtherUsersToo_ShouldReturnUser() { EmissaryUser user1 = new EmissaryUser(69, 69, 3); EmissaryUser user2 = new EmissaryUser(420, 69, 3); EmissaryUser user3 = new EmissaryUser(42069, 69, 3); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); dbContext.Users.Add(user1); dbContext.Users.Add(user2); dbContext.Users.Add(user3); dbContext.SaveChanges(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { UserDao userDao = new UserDao(dbContext); EmissaryUser foundUser = userDao.GetUserByDiscordId(69); Assert.AreEqual((ulong)69, foundUser.DiscordId); Assert.AreEqual((long)69, foundUser.DestinyProfileId); } } }
public void SaveLoadout_CantAccessDatabase_ShouldReturnError() { IConfiguration config = Mock.Of <IConfiguration>(); IAccessTokenDao accessTokenDao = Mock.Of <IAccessTokenDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); Loadout loadoutToSave = new Loadout(69, 420, "crucible", new List <DestinyItem>() { }); // using Mode=ReadWrite will fail because it can't create the database. // the default is Mode=ReadWriteCreate which creates the database if it doesn't exist. using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); // IEmissaryDao emissaryDao = Mock.Of<IEmissaryDao>(); IEmissaryDao emissaryDao = new EmissaryDao(dbContext); // EmissaryDbContext dbContext = Mock.Of<EmissaryDbContext>(); // Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(69)).Returns(new List<Loadout>()); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); // connection.Close(); // dbContext.Database.CloseConnection(); EmissaryResult result = emissary.SaveLoadout(69, loadoutToSave, "crucible"); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("no such table: Loadouts")); } } }
public void RegisterOrReauthorize_NewUser_ShouldRequestNewAccessTokenAndWriteToDatabase() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; EmissaryUser expectedUser = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); string authCode = "auth-code"; OAuthResponse authResponse = new OAuthResponse(); authResponse.AccessToken = "access-token"; // Mock.Get(bungieApiService) // .Setup(m => // m.GetOAuthAccessToken(It.Is<OAuthRequest>(r => // r.AuthCode == authCode))) // .Returns(authResponse); Mock.Get(authorizationService).Setup(m => m.AuthorizeUser(discordId, authCode)).Returns(authResponse); UserMembershipsResponse membershipsResponse = new UserMembershipsResponse(); membershipsResponse.DestinyMemberships = new List <DestinyMembership>(); membershipsResponse.DestinyMemberships.Add(new DestinyMembership("pimpdaddy", destinyProfileId, destinyMembershipType, BungieMembershipType.Steam)); Mock.Get(bungieApiService) .Setup(m => m.GetMembershipsForUser(It.Is <UserMembershipsRequest>(r => r.AccessToken == "access-token"))) .Returns(membershipsResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.RegisterOrReauthorize(discordId, authCode); Assert.IsTrue(result.Success); // Mock.Get(bungieApiService).Verify(m => m.GetOAuthAccessToken(It.IsAny<OAuthRequest>()), Times.Once()); Mock.Get(authorizationService).Verify(m => m.AuthorizeUser(discordId, authCode), Times.Once()); Mock.Get(authorizationService).VerifyNoOtherCalls(); Mock.Get(bungieApiService).Verify(m => m.GetMembershipsForUser(It.IsAny <UserMembershipsRequest>()), Times.Once()); Mock.Get(emissaryDao) .Verify(m => m.AddOrUpdateUser(It.Is <EmissaryUser>(u => u.DiscordId == discordId && u.DestinyProfileId == destinyProfileId && u.DestinyMembershipType == destinyMembershipType)), Times.Once()); }
public void ListLoadouts_UserHasOneLoadout_ShouldReturnSuccessWithLoadoutMessageString() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); long titanCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout titanLoadout = new Loadout(discordId, titanCharacterId, "raid", new List <DestinyItem>() { izanagiItem }); ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(titanCharacterId, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); IList <Loadout> allLoadoutsForUser = new List <Loadout>() { titanLoadout }; Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user); Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(allLoadoutsForUser); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.ListLoadouts(discordId); Assert.IsTrue(result.Success); Assert.AreEqual(JsonConvert.SerializeObject(allLoadoutsForUser), result.Message); }
public void EquipLoadout_UnknownErrorCode_ShouldReturnErrorResultWithMessage() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); // ulong discordId = 69; // long destinyCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); // Loadout loadoutToEquip = new Loadout(discordId, destinyCharacterId, "raid", new List<DestinyItem>() { izanagiItem }); EquipItemResult izanagiEquipResult = new EquipItemResult(izanagiInstanceId, 155); EquipItemsResponse equipResponse = new EquipItemsResponse(new List <EquipItemResult>() { izanagiEquipResult }); ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Returns(equipResponse); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(new EmissaryUser()); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(new Loadout(69, 420, "raid", new List <DestinyItem>() { izanagiItem })); Mock.Get(authorizationService).Setup(m => m.GetAccessToken(69)).Returns("access-token"); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.EquipLoadout(69, "raid"); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("155")); }
public void AddOrUpdateLoadout_SameDiscordIdAndSameNameButDifferentDestinyCharacter_ShouldWriteBothToDatabase() { ulong discordId = 221313820847636491; long destinyCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; string loadoutName = "crucible"; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout loadout = new Loadout(discordId, destinyCharacterId, loadoutName, new List <DestinyItem>() { izanagiItem }); Loadout loadout2 = new Loadout(discordId, 69, loadoutName, new List <DestinyItem>() { }); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); loadoutDao.AddOrUpdateLoadout(loadout); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(1, dbContext.Loadouts.Count()); Loadout foundLoadout = dbContext.Loadouts.Where(l => l.LoadoutName == loadoutName && l.DiscordId == discordId && l.DestinyCharacterId == destinyCharacterId).AsQueryable().FirstOrDefault(); Assert.AreEqual(loadout.DestinyCharacterId, foundLoadout.DestinyCharacterId); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); loadoutDao.AddOrUpdateLoadout(loadout2); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(2, dbContext.Loadouts.Count()); Loadout foundLoadout = dbContext.Loadouts.Where(l => l.LoadoutName == loadoutName && l.DiscordId == discordId && l.DestinyCharacterId == 69).AsQueryable().FirstOrDefault(); Assert.AreEqual(69, foundLoadout.DestinyCharacterId); } } }
public void EquipLoadout_AccessTokenExpired_ShouldEmitRequestAuthorizationEvent() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; string accessToken = "expired-access-token"; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); long destinyCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout loadout = new Loadout(discordId, destinyCharacterId, "raid", new List <DestinyItem>() { izanagiItem }); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.Is <ulong>(u => u == discordId))).Returns(user); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); Mock.Get(emissaryDao).Setup(m => m.GetLoadout(discordId, destinyCharacterId, "last wish raid")).Returns(loadout); Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Throws(new BungieApiException("Unauthorized: Access is denied due to invalid credentials.")); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); bool eventEmitted = false; emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true; EmissaryResult result = emissary.EquipLoadout(discordId, "last wish raid"); Assert.IsFalse(result.Success); Assert.IsTrue(eventEmitted); }
public void RegisterOrReauthorize_UserAlreadyExists_ShouldRefreshAccessTokenAndWriteToDatabase() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; string expiredAccessToken = "expired-access-token"; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user); string authCode = "auth-code"; OAuthResponse oauthResponse = new OAuthResponse(); string newAccessToken = "new-access-token"; oauthResponse.AccessToken = newAccessToken; Mock.Get(bungieApiService) .Setup(m => m.GetOAuthAccessToken(It.Is <OAuthRequest>(r => r.AuthCode == authCode))) .Returns(oauthResponse); Mock.Get(authorizationService).Setup(m => m.AuthorizeUser(discordId, authCode)).Returns(oauthResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.RegisterOrReauthorize(discordId, authCode); Assert.IsTrue(result.Success); Assert.IsTrue(result.Message.ToLower().Contains("authorized")); Mock.Get(authorizationService).Verify(m => m.AuthorizeUser(discordId, authCode), Times.Once()); Mock.Get(emissaryDao).Verify(m => m.GetUserByDiscordId(discordId), Times.Once()); Mock.Get(emissaryDao).Verify(m => m.AddOrUpdateUser(It.Is <EmissaryUser>(r => r.DiscordId == discordId)), Times.Never()); // Mock.Get(emissaryDao).Verify(m => m.AddOrUpdateAccessToken(It.Is<BungieAccessToken>(r => r.AccessToken == "new-access-token")), Times.Once()); }
public void RegisterOrReauthorize_ExistingUserButInvalidAuthCode_ShouldReturnErrorResultAndNotChangeDatabase() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user); string authCode = "auth-code"; OAuthResponse authResponse = new OAuthResponse(); authResponse.AccessToken = null; authResponse.ErrorType = "AuthorizationCodeInvalid"; // Mock.Get(bungieApiService) // .Setup(m => // m.GetOAuthAccessToken(It.Is<OAuthRequest>(r => // r.AuthCode == authCode))) // .Returns(authResponse); Mock.Get(authorizationService).Setup(m => m.AuthorizeUser(discordId, authCode)).Returns(authResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.RegisterOrReauthorize(discordId, authCode); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("AuthorizationCodeInvalid")); // Mock.Get(bungieApiService).Verify(m => m.GetOAuthAccessToken(It.IsAny<OAuthRequest>()), Times.Once()); Mock.Get(bungieApiService).VerifyNoOtherCalls(); Mock.Get(authorizationService).Verify(m => m.AuthorizeUser(discordId, authCode), Times.Once()); Mock.Get(authorizationService).VerifyNoOtherCalls(); Mock.Get(emissaryDao).Verify(m => m.GetUserByDiscordId(discordId), Times.Once()); // it should not try to update the user in the database Mock.Get(emissaryDao).VerifyNoOtherCalls(); }
public void GetAllLoadoutsForUser_NoLoadouts_ShouldReturnEmptyList() { using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); IList <Loadout> loadouts = loadoutDao.GetAllLoadoutsForUser(69); Assert.AreEqual(0, loadouts.Count); } } }
public void GetLoadout_UserHasNoLoadouts_ShouldReturnNull() { using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); Loadout foundLoadout = loadoutDao.GetLoadout(69, 420, "crucible"); Assert.IsNull(foundLoadout); } } }
public void AddOrUpdateLoadout_LoadoutAlreadyExistsUpdateItWithNewValue_ShouldWriteToDatabase() { ulong discordId = 221313820847636491; long destinyCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; string loadoutName = "crucible"; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout loadout = new Loadout(discordId, destinyCharacterId, loadoutName, new List <DestinyItem>() { izanagiItem }); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); loadoutDao.AddOrUpdateLoadout(loadout); Assert.AreEqual(1, dbContext.Loadouts.Count()); } // now let's update the loadout contents and assert again using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); loadout.Items.Remove(loadout.Items.Single(item => item.Name == "Izanagi's Burden")); loadoutDao.AddOrUpdateLoadout(loadout); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(1, dbContext.Loadouts.Count()); Loadout foundLoadout = dbContext.Loadouts.Where(l => l.LoadoutName == loadoutName && l.DiscordId == discordId).AsQueryable().FirstOrDefault(); Assert.AreEqual(0, foundLoadout.Items.Count); } } }
public void RemoveLoadout_LoadoutDoesNotExist_ShouldDoNothing() { using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); Assert.AreEqual(0, dbContext.Loadouts.Count()); loadoutDao.RemoveLoadout(69, 420, "crucible"); Assert.AreEqual(0, dbContext.Loadouts.Count()); } } }
public void SaveLoadout_NewLoadoutForRegisteredUser_ShouldSucceedAndWriteToDatabase() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyCharacterId = 2305843009504575107; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout loadoutToSave = new Loadout(discordId, destinyCharacterId, "crucible", new List <DestinyItem>() { izanagiItem }); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user); Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(new List <Loadout>()); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.SaveLoadout(discordId, loadoutToSave, "crucible"); Assert.IsTrue(result.Success); Mock.Get(emissaryDao) .Verify(m => m.AddOrUpdateLoadout(It.Is <Loadout>(l => l.DiscordId == loadoutToSave.DiscordId && l.DestinyCharacterId == loadoutToSave.DestinyCharacterId && l.LoadoutName == loadoutToSave.LoadoutName)), Times.Once()); }
public void EquipLoadout_ItemHasBeenDismantled_ShouldReturnErrorResult() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); long wendigoInstanceId = 6917529112673221040; DestinyItem wendigoItem = new DestinyItem(wendigoInstanceId, "Wendigo GL3", new List <string>() { }, 69, new List <uint>() { }, "Legendary"); EquipItemResult wendigoEquipResult = new EquipItemResult(wendigoInstanceId, BungiePlatformErrorCodes.DestinyItemNotFound); EquipItemsResponse equipResponse = new EquipItemsResponse(new List <EquipItemResult>() { wendigoEquipResult }); ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); Mock.Get(bungieApiService).Setup(m => m.EquipItems(It.IsAny <EquipItemsRequest>())).Returns(equipResponse); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.IsAny <ulong>())).Returns(new EmissaryUser()); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); Mock.Get(emissaryDao).Setup(m => m.GetLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>())).Returns(new Loadout(69, 420, "raid", new List <DestinyItem>() { wendigoItem })); Mock.Get(authorizationService).Setup(m => m.GetAccessToken(69)).Returns("access-token"); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.EquipLoadout(69, "raid"); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("dismantled")); }
public void RemoveLoadout_LoadoutDoesExist_ShouldRemoveAndUpdateDatabase() { ulong discordId = 221313820847636491; long titanCharacterId = 2305843009504575107; uint izanagiHash = 3211806999; long izanagiInstanceId = 6917529135183883487; DestinyItem izanagiItem = new DestinyItem(izanagiInstanceId, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, izanagiHash, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout titanLoadout = new Loadout(discordId, titanCharacterId, "raid", new List <DestinyItem>() { izanagiItem }); using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); dbContext.Loadouts.Add(titanLoadout); dbContext.SaveChanges(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { LoadoutDao loadoutDao = new LoadoutDao(dbContext); Assert.AreEqual(1, dbContext.Loadouts.Count()); loadoutDao.RemoveLoadout(discordId, titanCharacterId, "raid"); Assert.AreEqual(0, dbContext.Loadouts.Count()); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { Assert.AreEqual(0, dbContext.Loadouts.Count()); } } }
public void CurrentlyEquipped_UserNotRegisteredYet_ShouldEmitRequestAuthorizationEvent() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); bool eventEmitted = false; emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true; ulong discordId = 221313820847636491; Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(value: null); EmissaryResult result = emissary.CurrentlyEquipped(discordId); Assert.IsTrue(eventEmitted); }
public void ListLoadouts_UserIsNotRegistered_ShouldReturnError() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 69; Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(value: null); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.ListLoadouts(discordId); Assert.IsFalse(result.Success); // Assert.IsTrue(result.ErrorMessage.Contains("user not found")); }
public void Dispose_NormalUseCase_LoadoutDaoObjectShouldBeSuccessfullyDisposed() { using (SqliteConnection connection = new SqliteConnection("DataSource=:memory:")) { connection.Open(); DbContextOptions <EmissaryDbContext> options = new DbContextOptionsBuilder <EmissaryDbContext>() .UseSqlite(connection) .Options; using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { dbContext.Database.EnsureCreated(); } using (EmissaryDbContext dbContext = new EmissaryDbContext(options)) { using (LoadoutDao loadoutDao = new LoadoutDao(dbContext)) { loadoutDao.GetAllLoadoutsForUser(69); } using (LoadoutDao loadoutDao = new LoadoutDao(dbContext)) { IDisposable disposable = loadoutDao as IDisposable; disposable.Dispose(); } } } }
public void EquipLoadout_UserIsNotRegistered_ShouldEmitRequestAuthorizationEvent() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.Is <ulong>(u => u == discordId))).Returns(value: null); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); bool eventEmitted = false; emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true; EmissaryResult result = emissary.EquipLoadout(discordId, "raid"); Assert.IsFalse(result.Success); Assert.IsTrue(eventEmitted); }
public void SaveCurrentlyEquippedAsLoadout_CurrentlyEquippedFailsBecauseUserIsNotRegistered_ShouldReturnSameErrorAsCurrentlyEquipped() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 69; IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); bool eventEmitted = false; emissary.RequestAuthorizationEvent += (discordId) => eventEmitted = true; EmissaryResult result = emissary.SaveCurrentlyEquippedAsLoadout(discordId, "raid"); Assert.IsFalse(result.Success); Assert.IsTrue(eventEmitted); Assert.IsTrue(result.ErrorMessage.Contains("need access")); }
public void DeleteLoadout_LoadoutNameDoesntMatchExactly_ShouldReturnErrorResultAndNotChangeDatabase() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 69; string loadoutName = "last wish raid"; ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(2305843009504575107, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), 420, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); DestinyItem izanagiItem = new DestinyItem(6917529135183883487, "Izanagi's Burden", new List <string>() { "Weapon", "Kinetic Weapon", "Sniper Rifle" }, 3211806999, new List <uint>() { 2, 1, 10 }, "Exotic"); Loadout savedLoadout = new Loadout(discordId, titan.CharacterId, loadoutName, new List <DestinyItem>() { izanagiItem }); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(new EmissaryUser()); Mock.Get(emissaryDao).Setup(m => m.GetLoadout(discordId, titan.CharacterId, loadoutName)).Returns(savedLoadout); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.DeleteLoadout(discordId, "Last Wish Raid"); Assert.IsFalse(result.Success); Assert.IsTrue(result.ErrorMessage.Contains("not found")); Mock.Get(emissaryDao).Verify(m => m.RemoveLoadout(It.IsAny <ulong>(), It.IsAny <long>(), It.IsAny <string>()), Times.Never()); }
public void EquipLoadout_UserIsNotRegistered_ShouldReturnErrorResultAndNotCallBungieApi() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(It.Is <ulong>(u => u == discordId))).Returns(value: null); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.EquipLoadout(discordId, "raid"); Assert.IsFalse(result.Success); Mock.Get(bungieApiService).Verify(m => m.GetOAuthAccessToken(It.IsAny <OAuthRequest>()), Times.Never()); Mock.Get(bungieApiService).Verify(m => m.EquipItems(It.IsAny <EquipItemsRequest>()), Times.Never()); Mock.Get(bungieApiService).VerifyNoOtherCalls(); }
public void ListLoadouts_UserHasNoLoadouts_ShouldReturnSuccessButZeroLoadoutsEmptyList() { IConfiguration config = Mock.Of <IConfiguration>(); IBungieApiService bungieApiService = Mock.Of <IBungieApiService>(); IManifestDao manifestDao = Mock.Of <IManifestDao>(); EmissaryDbContext dbContext = Mock.Of <EmissaryDbContext>(); IEmissaryDao emissaryDao = Mock.Of <IEmissaryDao>(); IAuthorizationService authorizationService = Mock.Of <IAuthorizationService>(); ulong discordId = 221313820847636491; long destinyProfileId = 4611686018467260757; int destinyMembershipType = BungieMembershipType.Steam; EmissaryUser user = new EmissaryUser(discordId, destinyProfileId, destinyMembershipType); IList <Loadout> allLoadoutsForUser = new List <Loadout>() { }; // assemble so that titan is the most recently played character long titanCharacterId = 2305843009504575107; ProfileCharactersResponse charactersResponse = new ProfileCharactersResponse(); DestinyCharacter titan = new DestinyCharacter(titanCharacterId, DateTimeOffset.Parse("2019-12-24T22:40:31Z"), destinyProfileId, BungieMembershipType.Steam); charactersResponse.Characters.Add(titan.CharacterId, titan); Mock.Get(emissaryDao).Setup(m => m.GetUserByDiscordId(discordId)).Returns(user); Mock.Get(emissaryDao).Setup(m => m.GetAllLoadoutsForUser(discordId)).Returns(allLoadoutsForUser); Mock.Get(bungieApiService).Setup(m => m.GetProfileCharacters(It.IsAny <ProfileCharactersRequest>())).Returns(charactersResponse); IEmissary emissary = new Emissary(config, bungieApiService, manifestDao, dbContext, emissaryDao, authorizationService); EmissaryResult result = emissary.ListLoadouts(discordId); Assert.IsTrue(result.Success); Assert.AreEqual(JsonConvert.SerializeObject(allLoadoutsForUser), result.Message); }