public IBaseGem Create(IList <string> tokens) { string clarity = tokens[0]; string gemType = tokens[1]; IBaseGem gem = null; switch (gemType) { case "Ruby": gem = new Ruby(clarity); break; case "Emerald": gem = new Emerald(clarity); break; case "Amethyst": gem = new Amethyst(clarity); break; default: throw new ArgumentException("Invalid gem type!"); } return(gem); }
public void Add(List <string> addArguments) { var gemInfo = addArguments[3].Split(); string weaponName = addArguments[1]; int socketIndex = int.Parse(addArguments[2]); string gemClarity = gemInfo[0]; string gemType = gemInfo[1]; Weapon weaponToBeCrafted = GetWeapon(weaponName); if (socketIndex >= 0 && socketIndex <= weaponToBeCrafted.Sockets.Length - 1) { switch (gemType) { case "Ruby": Ruby ruby = new Ruby(gemClarity); weaponToBeCrafted.Sockets[socketIndex] = ruby; break; case "Emerald": Emerald emerald = new Emerald(gemClarity); weaponToBeCrafted.Sockets[socketIndex] = emerald; break; case "Amethyst": Amethyst amethyst = new Amethyst(gemClarity); weaponToBeCrafted.Sockets[socketIndex] = amethyst; break; } } weaponsList.Add(weaponToBeCrafted); }
public Gem Create(string arguments) { var tokens = arguments.Split(); var clarityType = tokens[0]; var gemType = tokens[1]; Clarity clarity = (Clarity)Enum.Parse(typeof(Clarity), clarityType); Gem gem = null; switch (gemType) { case "Ruby": gem = new Ruby(clarity); break; case "Emerald": gem = new Emerald(clarity); break; case "Amethyst": gem = new Amethyst(clarity); break; } return(gem); }
public void Add(string weaponName, int socketIndex, string gem) { var currWeapon = Inventory[weaponName]; IGem currGem; var gemInfo = gem.Split(); var gemQuality = gemInfo[0]; var gemType = gemInfo[1]; switch (gemType) { case "Ruby": currGem = new Ruby(gemQuality); currWeapon.InsertSocket(socketIndex, currGem); break; case "Emerald": currGem = new Emerald(gemQuality); currWeapon.InsertSocket(socketIndex, currGem); break; case "Amethyst": currGem = new Amethyst(gemQuality); currWeapon.InsertSocket(socketIndex, currGem); break; } }
public override void GenerateLoot() { Emerald emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); }
private void collectEmerald(Emerald emerald) { this.emeralds++; if (this.emeralds >= this.maxEmeralds) { // this.winGame(); SceneManager.LoadScene(2); } emerald.collect(); }
public InternalSellInfo() { Add(typeof(Amber), Amber.GetSBSellValue()); Add(typeof(Amethyst), Amethyst.GetSBSellValue()); Add(typeof(Citrine), Citrine.GetSBSellValue()); Add(typeof(Diamond), Diamond.GetSBSellValue()); Add(typeof(Emerald), Emerald.GetSBSellValue()); Add(typeof(Ruby), Ruby.GetSBSellValue()); Add(typeof(Sapphire), Sapphire.GetSBSellValue()); Add(typeof(StarSapphire), StarSapphire.GetSBSellValue()); Add(typeof(Tourmaline), Tourmaline.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Citrine", typeof(Citrine), Citrine.GetSBPurchaseValue(), 25, 0xF15, 0)); Add(new GenericBuyInfo("Tourmaline", typeof(Tourmaline), Tourmaline.GetSBPurchaseValue(), 25, 0xF2D, 0)); Add(new GenericBuyInfo("Amber", typeof(Amber), Amber.GetSBPurchaseValue(), 25, 0xF25, 0)); Add(new GenericBuyInfo("Amethyst", typeof(Amethyst), Amethyst.GetSBPurchaseValue(), 25, 0xF16, 0)); Add(new GenericBuyInfo("Ruby", typeof(Ruby), Ruby.GetSBPurchaseValue(), 25, 0xF13, 0)); Add(new GenericBuyInfo("Sapphire", typeof(Sapphire), Sapphire.GetSBPurchaseValue(), 25, 0xF19, 0)); Add(new GenericBuyInfo("Emerald", typeof(Emerald), Emerald.GetSBPurchaseValue(), 25, 0xF10, 0)); Add(new GenericBuyInfo("Star Sapphire", typeof(StarSapphire), StarSapphire.GetSBPurchaseValue(), 25, 0xF21, 0)); Add(new GenericBuyInfo("Diamond", typeof(Diamond), Diamond.GetSBPurchaseValue(), 25, 0xF26, 0)); }
public IGem CreateGem(string args) { var splittedArgs = args.Split().ToList(); var clarity = (Clarity)Enum.Parse(typeof(Clarity), splittedArgs[0]); var type = splittedArgs[1]; IGem gem = null; switch (type) { case "Ruby": gem = new Ruby(); break; case "Emerald": gem = new Emerald(); break; case "Amethyst": gem = new Amethyst(); break; } var increaseStatsBy = 0; switch (clarity) { case Clarity.Chipped: increaseStatsBy = 1; break; case Clarity.Regular: increaseStatsBy = 2; break; case Clarity.Perfect: increaseStatsBy = 5; break; case Clarity.Flawless: increaseStatsBy = 10; break; } gem.Agility += increaseStatsBy; gem.Strenght += increaseStatsBy; gem.Vitality += increaseStatsBy; return(gem); }
public GemBuilder Create(string clarity, string type) { Gem gem = default(Gem); switch (type) { case "Ruby": gem = new Ruby(clarity); break; case "Emerald": gem = new Emerald(clarity); break; case "Amethyst": gem = new Amethyst(clarity); break; } Item = gem; return(this); }
public IGem Create(string clarity, string gem) { IGem g = null; switch (gem) { case "Amethyst": g = new Amethyst(Enum.Parse <GemClarity>(clarity)); break; case "Emerald": g = new Emerald(Enum.Parse <GemClarity>(clarity)); break; case "Ruby": g = new Ruby(Enum.Parse <GemClarity>(clarity)); break; default: break; } return(g); }
/// <summary> /// Randomly place some minerals in our world /// </summary> public void PutMinerals() { for (int x = 0; x < Width; x++) { for (int y = 0; y < Height; y++) { if (Map [x, y].Type == TileType.Rock && Map [x, y].Mineral == null) { double rand = random.NextDouble(); Mineral mineral = null; if (rand < 0.05) { rand = random.NextDouble(); if (rand < 0.15) { mineral = new Diamond(); } else if (rand < 0.35) { mineral = new Emerald(); } else if (rand < 0.65) { mineral = new Ruby(); } else { mineral = new Sapphire(); } } Map [x, y].Mineral = mineral; } } } }
private void AddGem() { var weaponName = this.commandArgs[0]; var socketIndex = int.Parse(commandArgs[1]); var gemType = commandArgs[2].Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var clarityLevel = (ClarityLevel)Enum.Parse(typeof(ClarityLevel), gemType[0]); var gemKynd = gemType[1]; Gem gem; if (gemKynd == "Ruby") { gem = new Ruby(clarityLevel); } else if (gemKynd == "Emerald") { gem = new Emerald(clarityLevel); } else { gem = new Amethyst(clarityLevel); } this.weapons.Where(w => w.Name == weaponName).First().AddGem(socketIndex, gem); }
public IGem CreateGem(string type, string clarity) { IGem gem = null; switch (type) { case "Ruby": gem = new Ruby(clarity); break; case "Emerald": gem = new Emerald(clarity); break; case "Amethyst": gem = new Amethyst(clarity); break; default: throw new ArgumentException("Invalid gem type!"); } return(gem); }
public override void GenerateLoot() { Emerald emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); emerald = new Emerald(1); AddToBackpack(emerald); LuminiumIngot luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); luminiumIngot = new LuminiumIngot(1); AddToBackpack(luminiumIngot); }