private void resetServer() { if (_server != null) { _server.SafeDispose(); } _server = _application.BuildApplication().RunEmbedded(runningFolder(), _input.PortFlag); }
public static void Shutdown() { if (_server != null) { _server.SafeDispose(); } }
public static void Shutdown() { _server.SafeDispose(); }
public void TearDown() { FubuMode.Reset(); server.SafeDispose(); }
public void ShutDown() { _server.SafeDispose(); }