private void SendEmailsAsAppropriate() { float secondsIntoGame = totalLevelLength - secondsRemaining; if ((secondsIntoGame / totalLevelLength) >= (1.0f / 3.0f) && !firstEmailSent) { if (OnTrack()) { emailController.AddEmailToInbox(1, true); } else { emailController.AddEmailToInbox(1, false); } firstEmailSent = true; source.PlayOneShot(newEmail, 1.0f); } else if ((secondsIntoGame / totalLevelLength) >= (2.0f / 3.0f) && !secondEmailSent) { if (OnTrack()) { emailController.AddEmailToInbox(2, true); } else { emailController.AddEmailToInbox(2, false); } secondEmailSent = true; source.PlayOneShot(newEmail, 1.0f); } }