private void OnTriggerExit2D(Collider2D collision) { if (collision.gameObject.tag == "Enermy") { emgo = null; Monster = null; em_stat = null; animator = null; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Enermy") { emgo = collision.gameObject; emStats = emgo.GetComponent <EmStats>(); Monster = emgo.GetComponent <MonsterMove>(); em_stat = emgo.GetComponent <EmStats>(); animator = emgo.GetComponent <Animator>(); playerstat = GameObject.FindWithTag("Player").GetComponent <PlayerStats>(); } }
private void Start() { emStats = GetComponent <EmStats>(); }