public void ApplyTo_NullICharacter_Throws() { // Arrange var armor = new ElvenChain(); // Act TestDelegate applyTo = () => armor.ApplyTo(null); // Assert Assert.Throws <ArgumentNullException>(applyTo); }
public void ApplyTo_ArmorBonusAndArmorCheckPenalty() { // Arrange var unaffectedPenalty = Mock.Of <IModifierTracker>(); var mockUnaffectedSkill = new Mock <ISkill>(); mockUnaffectedSkill.Setup(s => s.ArmorCheckPenaltyApplies) .Returns(false); mockUnaffectedSkill.Setup(s => s.Penalties) .Returns(unaffectedPenalty); var affectedPenalty = Mock.Of <IModifierTracker>(); var mockAffectedSkill = new Mock <ISkill>(); mockAffectedSkill.Setup(s => s.ArmorCheckPenaltyApplies) .Returns(true); mockAffectedSkill.Setup(s => s.Penalties) .Returns(affectedPenalty); var armorBonusTracker = Mock.Of <IModifierTracker>(); var maxDexPenaltyTracker = Mock.Of <IModifierTracker>(); var mockCharacter = new Mock <ICharacter>(); mockCharacter.Setup(c => c.ArmorClass.ArmorBonuses) .Returns(armorBonusTracker); mockCharacter.Setup(c => c.ArmorClass.MaxKeyAbilityScore) .Returns(maxDexPenaltyTracker); mockCharacter.Setup(c => c.Skills.GetAllSkills()) .Returns(new ISkill[] { mockUnaffectedSkill.Object, mockAffectedSkill.Object }); var armor = new ElvenChain(); // Act armor.ApplyTo(mockCharacter.Object); // Assert Mock.Get(armorBonusTracker) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 6 == calc())), "Elven Chain should add a +6 armor bonus to a character's armor class."); Mock.Get(maxDexPenaltyTracker) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 4 == calc())), "Elven Chain should inflict a +1 max dex bonus to a character's armor class."); Mock.Get(unaffectedPenalty) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 0 == calc())), "Elven Chain should not add penalties to skills where armor check penalties do not apply."); Mock.Get(affectedPenalty) .Verify(bt => bt.Add(It.Is <Func <byte> >(calc => 2 == calc())), "Elven Chain should add a -2 penalty to skills where armor check penalties apply."); }