private void Game_OnGameLoad_Disabled(EventArgs args) { ConsoleDebug.WriteLineColor("Failed loading Evade...", ConsoleColor.Red); ConsoleDebug.WriteLine(" Disabled due to needed core update (as of 5.24), please be patient!"); Chat.Print("<font color='#ff0000'>Failed loading Evade...</font>"); Chat.Print(" Disabled due to needed core update (as of 5.24), please be patient!"); Menu = MainMenu.AddMenu("Evade (Disabled)", "Evade", "Evade (Disabled)"); Menu.AddGroupLabel("Disabled due to needed core update!"); Menu.AddLabel("As the latest update has caused issues with getting buffs and sending movement commands\n" + " Evade can not be fixed.\n"); Menu.AddSeparator(); Menu.AddLabel("Please be patient for an update and in the mean time use EvadePlus"); }
static Config() { Menu = MainMenu.AddMenu(MenuName, MenuName.ToLower()); Menu.AddLabel("Just a simple Vayne addon, with customizable options."); Menu.AddLabel("Leave feedback in forum thread if you have any sugestions."); Menu.AddLabel("Good luck in your game."); Modes.Initialize(); InterrupterMenu.Initializer(); GapcloserMenu.Initializer(); TumbleMenu.Initializer(); CondemnMenu.Initializer(); Drawings.Initializer(); Misc.Initializer(); }
private void Game_OnGameLoad(EventArgs args) { ConsoleDebug.WriteLineColor("Loading...", ConsoleColor.Blue, true); ConfigPluginControler.LoadConfigPresets(); try { Menu = MainMenu.AddMenu("EzEvade", "ezEvade"); ConsoleDebug.WriteLineColor(" Creating Menu...", ConsoleColor.Yellow, true); Menu.AddGroupLabel("EzEvade (EzEvade By Ka)"); Menu.AddLabel("Last Update: " + LastUpdate); Menu mainMenu = Menu.AddSubMenu("Main", "Main"); mainMenu.Add(ConfigValue.DodgeSkillShots.Name(), new DynamicKeyBind(ConfigValue.DodgeSkillShots, "Dodge SkillShots", true, KeyBind.BindTypes.PressToggle, 'K').KeyBind); mainMenu.Add(ConfigValue.ActivateEvadeSpells.Name(), new DynamicKeyBind(ConfigValue.ActivateEvadeSpells, "Use Evade Spells", true, KeyBind.BindTypes.PressToggle, 'K').KeyBind); mainMenu.Add(ConfigValue.OnlyDodgeDangerous.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.OnlyDodgeDangerous, "Dodge Only Dangerous", false).CheckBox); mainMenu.Add(ConfigValue.DodgeFowSpells.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeFowSpells, "Dodge FOW SkillShots", true).CheckBox); mainMenu.Add(ConfigValue.DodgeCircularSpells.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeCircularSpells, "Dodge Circular SkillShots", true).CheckBox); mainMenu.AddSeparator(); mainMenu.Add(ConfigValue.DodgeDangerousKeysEnabled.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeDangerousKeysEnabled, "Enable Dodge Only Dangerous Keys", false).CheckBox); mainMenu.Add(ConfigValue.DodgeDangerousKey1.Name(), new DynamicKeyBind(ConfigValue.DodgeDangerousKey1, "Dodge Only Dangerous Key", false, KeyBind.BindTypes.HoldActive, 32).KeyBind); mainMenu.Add(ConfigValue.DodgeDangerousKey2.Name(), new DynamicKeyBind(ConfigValue.DodgeDangerousKey2, "Dodge Only Dangerous Key 2", false, KeyBind.BindTypes.HoldActive, 'V').KeyBind); mainMenu.AddSeparator(); mainMenu.AddGroupLabel("EzEvade Mode"); var sliderEvadeMode = new StringSlider(ConfigDataType.Data, "EzEvade", "EzEvade By Ka", 1, SpellConfigProperty.None, Enum.GetNames(typeof(EvadeMode))); sliderEvadeMode.Slider.Slider.OnValueChange += OnEvadeModeChange; mainMenu.Add("EzEvade", sliderEvadeMode.Slider.Slider); ConsoleDebug.WriteLineColor(" Detecting Spells...", ConsoleColor.Yellow, true); SpellDetector = new SpellDetector(Menu); _evadeSpell = new EvadeSpell(Menu); ConsoleDebug.WriteLineColor(" Adding Humanizer and Miscellaneous Menus...", ConsoleColor.Yellow, true); Menu miscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); miscMenu.Add(ConfigValue.HighPrecision.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.HighPrecision, "Enhanced Dodge Precision", false).CheckBox); miscMenu.Add(ConfigValue.RecalculatePath.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.RecalculatePath, "Recalculate Path", true).CheckBox); miscMenu.Add(ConfigValue.ContinueMovement.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ContinueMovement, "Continue Last Movement", true).CheckBox); miscMenu.Add(ConfigValue.CalculateWindupDelay.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.CalculateWindupDelay, "Calculate Windup Delay", true).CheckBox); miscMenu.Add(ConfigValue.CheckSpellCollision.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.CheckSpellCollision, "Check Spell Collision", false).CheckBox); miscMenu.Add(ConfigValue.PreventDodgingUnderTower.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.PreventDodgingUnderTower, "Prevent Dodging Under Tower", false).CheckBox); miscMenu.Add(ConfigValue.PreventDodgingNearEnemy.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.PreventDodgingNearEnemy, "Prevent Dodging Near Enemies", false).CheckBox); miscMenu.Add(ConfigValue.AdvancedSpellDetection.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.AdvancedSpellDetection, "Advanced Spell Detection", false).CheckBox); miscMenu.Add(ConfigValue.ExtraDetectionRange.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraDetectionRange, "Extra Detection Range", 500, 500, 5000).Slider); //TODO: Add Reset //miscMenu.AddSeparator(100); //miscMenu.AddGroupLabel("Reset"); //miscMenu.Add("ResetConfig", new DynamicCheckBox(ConfigDataType.Data, "ResetConfig", "Reset Properties", false).CheckBox); Menu fastEvadeMenu = Menu.AddSubMenu("Fast EzEvade", "FastEvade"); fastEvadeMenu.Add(ConfigValue.FastMovementBlock.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.FastMovementBlock, "Fast Movement Block", true).CheckBox); fastEvadeMenu.Add(ConfigValue.FastEvadeActivationTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.FastEvadeActivationTime, "FastEzEvade Activation Time", 65, 0, 500).Slider); fastEvadeMenu.Add(ConfigValue.SpellActivationTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.SpellActivationTime, "Spell Activation Time", 200, 0, 1000).Slider); fastEvadeMenu.Add(ConfigValue.RejectMinDistance.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.RejectMinDistance, "Collision Distance Buffer", 10, 0, 100).Slider); Menu limiterMenu = Menu.AddSubMenu("Humanizer", "Limiter"); limiterMenu.Add(ConfigValue.ClickOnlyOnce.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ClickOnlyOnce, "Click Only Once", true).CheckBox); limiterMenu.Add(ConfigValue.EnableEvadeDistance.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.EnableEvadeDistance, "Extended EzEvade", false).CheckBox); limiterMenu.Add(ConfigValue.TickLimiter.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.TickLimiter, "Tick Limiter", 100, 0, 500).Slider); limiterMenu.Add(ConfigValue.SpellDetectionTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.SpellDetectionTime, "Spell Detection Time", 0, 0, 1000).Slider); limiterMenu.Add(ConfigValue.ReactionTime.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ReactionTime, "Reaction Time", 0, 0, 500).Slider); limiterMenu.Add(ConfigValue.DodgeInterval.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.DodgeInterval, "Dodge Interval", 0, 0, 2000).Slider); Menu bufferMenu = Menu.AddSubMenu("ExtraBuffers", "ExtraBuffers"); bufferMenu.Add(ConfigValue.ExtraPingBuffer.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraPingBuffer, "Extra Ping Buffer(hit by a lot of spells:increase)", 65, 0, 200).Slider); bufferMenu.Add(ConfigValue.ExtraCpaDistance.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraCpaDistance, "Extra Collision Distance", 10, 0, 150).Slider); bufferMenu.Add(ConfigValue.ExtraSpellRadius.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraSpellRadius, "Extra Spell Radius", 0, 0, 100).Slider); bufferMenu.Add(ConfigValue.ExtraEvadeDistance.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraEvadeDistance, "Extra EzEvade Distance", 100, 0, 500).Slider); //bufferMenu.Add(ConfigValue.ExtraSpellRadius.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraSpellRadius, "Extra Avoid Distance", 50, 0, 300).Slider); bufferMenu.Add(ConfigValue.MinimumComfortZone.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.MinimumComfortZone, "Minimum Distance to Champions", 550, 0, 1000).Slider); Menu debugMenu = Menu.AddSubMenu("Debug", "DebugMenu"); debugMenu.AddGroupLabel("Debug"); debugMenu.Add(ConfigValue.ShowDebugInfo.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ShowDebugInfo, "Show Debug Info (Console)", false).CheckBox).OnValueChange += (sender, changeArgs) => { ConsoleDebug.Enabled = sender.CurrentValue; }; //debugMenu.Add("DebugWithMySpells", new DynamicCheckBox(ConfigDataType.Data, "DebugWithMySpells", "Detect and draw my spells", false).CheckBox); //TODO: Remove From Addon debugMenu.AddSeparator(); //debugMenu.Add(ConfigValue.EnableSpellTester.Name(), new DynamicCheckBox(ConfigDataType.Data, ConfigValue.EnableSpellTester, "Enable Spell Tester", false).CheckBox); //debugMenu.AddLabel("Press F5 after enabling / disabling the Spell Tester to load / unload it."); _spellDrawer = new SpellDrawer(Menu); ConsoleDebug.WriteLineColor(" Hooking Events...", ConsoleColor.Yellow, true); Player.OnIssueOrder += Game_OnIssueOrder; Spellbook.OnCastSpell += Game_OnCastSpell; Game.OnUpdate += Game_OnGameUpdate; ConsoleDebug.WriteLineColor(" Loading Spells...", ConsoleColor.Yellow, true); SpellDetector.LoadSpellDictionary(); SpellDetector.InitChannelSpells(); AIHeroClient.OnProcessSpellCast += Game_OnProcessSpell; Game.OnEnd += Game_OnGameEnd; SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Chat.Print( "<font color='#23ADDB'>ezEvade Loading....</font><font color='#E81A0C'>Enjoy your game :-))"); ConsoleDebug.WriteLineColor(" Setting Loaded Presets Values...", ConsoleColor.Yellow, true); ConfigPluginControler.SelectedPreset.LoadConfig(); } catch (Exception) { Chat.Print("EzEvade Loading", Color.Red); } ConsoleDebug.WriteLineColor("Successfully Loaded!", ConsoleColor.Green, true); }
/* * private static double StringCompare(string a, string b) * { * if (a == b) * { * return 100; * } * if ((a.Length == 0) || (b.Length == 0)) * { * return 0; * } * double maxLen = a.Length > b.Length ? a.Length : b.Length; * var minLen = a.Length < b.Length ? a.Length : b.Length; * var sameCharAtIndex = 0; * for (var i = 0; i < minLen; i++) * { * if (a[i] == b[i]) * { * sameCharAtIndex++; * } * } * return sameCharAtIndex/maxLen*100; * } */ private static void CreateMenu() { Config = MainMenu.AddMenu("Chat Translator", "Config"); TranslatorMenu = Config.AddSubMenu("Translator", "Translator"); IncomingText = Config.AddSubMenu("IncomingText", "IncomingText"); OutgoingText = Config.AddSubMenu("OutgoingText", "OutgoingText"); Position = Config.AddSubMenu("Position", "Position"); Logger = Config.AddSubMenu("Logger", "Logger"); CopyPaste = Config.AddSubMenu("Paste", "Paste"); #region Translator Menu TranslatorMenu.Add("Check", new KeyBind("Check", true, KeyBind.BindTypes.HoldActive, 32)); #endregion #region Incoming Text Menu IncomingText.AddLabel("From: "); var incomingFrom = IncomingText.Add("From", new Slider("From: ", 0, 0, 63)); incomingFrom.DisplayName = FromArrayMenu[incomingFrom.CurrentValue]; incomingFrom.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = FromArrayMenu[changeArgs.NewValue]; }; IncomingText.AddLabel("To: "); var incomingTo = IncomingText.Add("To", new Slider("To: ", 0, 0, 62)); incomingTo.DisplayName = ToArrayMenu[incomingFrom.CurrentValue]; incomingTo.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = ToArrayMenu[changeArgs.NewValue]; }; IncomingText.Add("ShowInChat", new CheckBox("Show in chat", false)); IncomingText.Add("Enabled", new CheckBox("Enabled")); #endregion #region Outgoing Text Menu OutgoingText.AddLabel("From: "); var outgoingFrom = OutgoingText.Add("OutFrom", new Slider("From: ", 0, 0, 63)); outgoingFrom.DisplayName = FromArrayMenu[outgoingFrom.CurrentValue]; outgoingFrom.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = FromArrayMenu[changeArgs.NewValue]; }; OutgoingText.AddLabel("To: "); var outgoingTo = OutgoingText.Add("OutTo", new Slider("To: ", 0, 0, 62)); outgoingTo.DisplayName = ToArrayMenu[outgoingTo.CurrentValue]; outgoingTo.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = ToArrayMenu[changeArgs.NewValue]; }; OutgoingText.Add("EnabledOut", new CheckBox("Enabled", false)); #endregion #region Position Position.Add("Horizontal", new Slider("Horizontal", 15, 1, 2000)); Position.Add("Vertical", new Slider("Vertical", 500, 1, 2000)); Position.Add("AutoShow", new CheckBox("Show on message")); Position.Add("Duration", new Slider("Duration", 3000, 1000, 8000)); #endregion #region Logger Logger.Add("EnabledLog", new CheckBox("Enable")); #endregion #region Copy Paste CopyPaste.Add("Paste", new KeyBind("Paste", false, KeyBind.BindTypes.PressToggle, 'P')); CopyPaste.Add("PasteForAll", new KeyBind("Paste for all", false, KeyBind.BindTypes.PressToggle, 'O')); CopyPaste.Add("Delay", new Slider("Spam delay", 2000, 0, 2000)); CopyPaste.Add("DisablePaste", new CheckBox("Disable this section")); Config.AddLabel("You can use your own API key"); Config.AddLabel( "AppData\\Roaming\\EloBuddy\\yandexApiKey.txt, copy into the first line \"trnsl.1.1.201...\""); #endregion }
private void Game_OnGameLoad(EventArgs args) { ConsoleDebug.WriteLineColor("Loading...", ConsoleColor.Blue, true); try { Menu = MainMenu.AddMenu("Evade", "Evade"); ConsoleDebug.WriteLineColor(" Creating Menu...", ConsoleColor.Yellow, true); Menu.AddGroupLabel("Evade (EzEvade Port)"); Menu.AddLabel("Please report any bugs or anything you think is a "); Menu.AddLabel("problem / issue, on the GitHub Issues Section, or with a reply to the Evade forum thread."); Menu.Add("OpenGithub", new CheckBox("Open Github's Issues Section in browser", false)).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs changeArgs) { if (changeArgs.OldValue == false && changeArgs.NewValue) { sender.CurrentValue = false; Process.Start(@"https://github.com/coman3/EloBuddy.Addons/issues"); } }; Menu.AddLabel("All Credit for the actual evading (Movement and detection) in this assembly "); Menu.AddLabel("goes to the creator of EzEvade."); Menu.AddSeparator(100); Menu.AddLabel("Created By: Coman3"); Menu.AddLabel(" Github: https://github.com/coman3/"); Menu.Add("OpenGithubComan3", new CheckBox("Open Coman3's Github in Browser", false)).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs changeArgs) { if (changeArgs.OldValue == false && changeArgs.NewValue) { sender.CurrentValue = false; Process.Start(@"https://github.com/coman3/"); } }; Menu.AddLabel("Last Update: " + LastUpdate); Menu mainMenu = Menu.AddSubMenu("Main", "Main"); mainMenu.Add(new DynamicKeyBind(ConfigValue.DodgeSkillShots, "Dodge SkillShots", true, KeyBind.BindTypes.PressToggle, 'K')); mainMenu.Add(new DynamicKeyBind(ConfigValue.ActivateEvadeSpells, "Use Evade Spells", true, KeyBind.BindTypes.PressToggle, 'K')); mainMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.OnlyDodgeDangerous, "Dodge Only Dangerous", false)); mainMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeFowSpells, "Dodge FOW SkillShots", false)); mainMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeCircularSpells, "Dodge Circular SkillShots", true)); mainMenu.AddSeparator(); mainMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DodgeDangerousKeysEnabled, "Enable Dodge Only Dangerous Keys", false)); mainMenu.Add(new DynamicKeyBind(ConfigValue.DodgeDangerousKey1, "Dodge Only Dangerous Key", false, KeyBind.BindTypes.HoldActive, 32)); mainMenu.Add(new DynamicKeyBind(ConfigValue.DodgeDangerousKey2, "Dodge Only Dangerous Key 2", false, KeyBind.BindTypes.HoldActive, 'V')); mainMenu.AddSeparator(); mainMenu.Add(new DynamicComboBox(ConfigDataType.Data, ConfigValue.EvadeMode, "Evade Mode", 3, Enum.GetNames(typeof(EvadeMode)))); ConsoleDebug.WriteLineColor(" Detecting Spells...", ConsoleColor.Yellow, true); SpellDetector = new SpellDetector(Menu); _evadeSpell = new EvadeSpell(Menu); ConsoleDebug.WriteLineColor(" Adding Humanizer and Miscellaneous Menus...", ConsoleColor.Yellow, true); Menu miscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.HighPrecision, "Enhanced Dodge Precision", false)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.RecalculatePath, "Recalculate Path", true)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ContinueMovement, "Continue Last Movement", true)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.CalculateWindupDelay, "Calculate Windup Delay", true)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.CheckSpellCollision, "Check Spell Collision", false)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.PreventDodgingUnderTower, "Prevent Dodging Under Tower", false)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.PreventDodgingNearEnemy, "Prevent Dodging Near Enemies", true)); miscMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.AdvancedSpellDetection, "Advanced Spell Detection", false)); miscMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraDetectionRange, "Extra Detection Range", 1000, 500, 5000)); //TODO: Add Reset //miscMenu.AddSeparator(100); //miscMenu.AddGroupLabel("Reset"); //miscMenu.Add("ResetConfig", new DynamicCheckBox(ConfigDataType.Data, "ResetConfig", "Reset Properties", false).CheckBox); Menu fastEvadeMenu = Menu.AddSubMenu("Fast Evade", "FastEvade"); fastEvadeMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.FastMovementBlock, "Fast Movement Block", false)); fastEvadeMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.FastEvadeActivationTime, "FastEvade Activation Time", 65, 0, 500)); fastEvadeMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.SpellActivationTime, "Spell Activation Time", 200, 0, 1000)); fastEvadeMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.RejectMinDistance, "Collision Distance Buffer", 10, 0, 100)); Menu limiterMenu = Menu.AddSubMenu("Humanizer", "Limiter"); limiterMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ClickOnlyOnce, "Click Only Once", true)); limiterMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.EnableEvadeDistance, "Extended Evade", false)); limiterMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.TickLimiter, "Tick Limiter", 100, 0, 500)); limiterMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.SpellDetectionTime, "Spell Detection Time", 0, 0, 1000)); limiterMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.ReactionTime, "Reaction Time", 200, 0, 500)); limiterMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.DodgeInterval, "Dodge Interval", 0, 0, 2000)); Menu randomizerMenu = Menu.AddSubMenu("Randomizer", "Randomizer"); randomizerMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.EnableRandomizer, "Enable", false)); randomizerMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.DrawBlockedRandomizerSpells, "Draw Blocked Spells", true)); randomizerMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.RandomizerPercentage, "Accuracy", 100, 0, 100)); randomizerMenu.Add(new DynamicComboBox(ConfigDataType.Data, ConfigValue.RandomizerMaxDangerLevel, "Maximum Danger Level", (int)SpellDangerLevel.High, Enum.GetNames(typeof(SpellDangerLevel)))); Menu bufferMenu = Menu.AddSubMenu("Adv. Humanizer", "ExtraBuffers"); bufferMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraPingBuffer, "Extra Ping Buffer", 65, 0, 200)); bufferMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraCpaDistance, "Extra Collision Distance", 10, 0, 150)); bufferMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraSpellRadius, "Extra Spell Radius", 0, 0, 100)); bufferMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraEvadeDistance, "Extra Evade Distance", 10, 0, 300)); //bufferMenu.Add(ConfigValue.ExtraSpellRadius.Name(), new DynamicSlider(ConfigDataType.Data, ConfigValue.ExtraSpellRadius, "Extra Avoid Distance", 50, 0, 300).Slider); bufferMenu.Add(new DynamicSlider(ConfigDataType.Data, ConfigValue.MinimumComfortZone, "Minimum Distance to Champions", 300, 0, 1000)); Menu debugMenu = Menu.AddSubMenu("Debug", "DebugMenu"); debugMenu.AddGroupLabel("Debug"); debugMenu.Add(new DynamicCheckBox(ConfigDataType.Data, ConfigValue.ShowDebugInfo, "Show Debug Info (Console)", false)).OnValueChange += (sender, changeArgs) => { ConsoleDebug.Enabled = sender.CurrentValue; }; debugMenu.AddSeparator(); _spellDrawer = new SpellDrawer(Menu); ConsoleDebug.WriteLineColor(" Hooking Events...", ConsoleColor.Yellow, true); Player.OnIssueOrder += Game_OnIssueOrder; Spellbook.OnCastSpell += Game_OnCastSpell; Game.OnUpdate += Game_OnGameUpdate; ConsoleDebug.WriteLineColor(" Loading Spells...", ConsoleColor.Yellow, true); SpellDetector.LoadSpellDictionary(); SpellDetector.InitChannelSpells(); AIHeroClient.OnProcessSpellCast += Game_OnProcessSpell; Game.OnEnd += Game_OnGameEnd; SpellDetector.OnProcessDetectedSpells += SpellDetector_OnProcessDetectedSpells; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; ConsoleDebug.WriteLineColor(" Setting Loaded Presets Values...", ConsoleColor.Yellow, true); } catch (Exception e) { ConsoleDebug.WriteLineColor(e, ConsoleColor.Red, true); } ConsoleDebug.WriteLineColor("Successfully Loaded!", ConsoleColor.Green, true); }