private void OnNewUIEvent(UIEvent uievent) // UI event in, see if we want to hide. UI events come before any onNew { EliteDangerousCore.UIEvents.UIPosition up = uievent as EliteDangerousCore.UIEvents.UIPosition; if (up != null) { if (up.Location.ValidPosition) { latitude = up.Location.Latitude; longitude = up.Location.Longitude; altitude = up.Location.Altitude; heading = up.Heading; DisplayCompass(); } else { latitude = longitude = heading = altitude = null; DisplayCompass(); } } var gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { uistate = gui.GUIFocus; DisplayCompass(); } }
private void Discoveryform_OnNewUIEvent(UIEvent uievent) { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; if (refresh) { DrawSystem(last_sys); } } }
private void Discoveryform_OnNewUIEvent(UIEvent uievent) { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; if (refresh) { ControlVisibility(); } } }
private void Discoveryform_OnNewUIEvent(UIEvent uievent) { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; System.Diagnostics.Debug.WriteLine("Surveyor UI event " + uistate); if (refresh) { DrawSystem(last_sys); } } }
private void OnNewUIEvent(UIEvent uievent) // UI event in, see if we want to hide. UI events come before any onNew { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; //System.Diagnostics.Debug.WriteLine("UI event " + obj + " " + uistate + " shown " + shown); if (refresh) { Display(current_historylist); } } }