protected void UseElevator(ElevatorObj eo) { GameData.Instance.playerFloors[playerID][_gridCreator.mineType] = eo.floor; GameData.Instance.playerMoney[playerID] -= eo.price; GameData.Instance.playerMoney[eo.playerID] += eo.price; _gridCreator.DisplayNewLayout(); }
protected void UseElevator(ElevatorObj eo) { GameData.Instance.playerFloors[playerID][GameData.Instance.playerMineLocations[playerID]] = eo.floor; GameData.Instance.playerMoney[playerID] -= eo.price; GameData.Instance.playerMoney[eo.playerID] += eo.price; }