public void Closing() { if (++imagePnt <= (images.Count) - 1) { mainImage.Image = images[imagePnt].Image; } else { EVState = ElevState.prep_moving; } }
public void Opening() { if (++imagePnt <= ((images.Count) - 1) / 2) { mainImage.Image = images[imagePnt].Image; } else { EV_Floor = EV_New_Floor; EVState = ElevState.waiting; } }
public Elevator(int x, int y) { mainImage.Image = images[40].Image; mainImage.SizeMode = PictureBoxSizeMode.AutoSize; mainImage.Left = x; mainImage.Top = y; floor = new ComboBox(); floor.Left = x; floor.Top = y + mainImage.Height; floor.Width = mainImage.Width + 10; floor.Height = mainImage.Height; floor.BackColor = System.Drawing.Color.Orange; floor.ForeColor = System.Drawing.Color.Black; lblfloor = new Label(); lblfloor.Text = "Lobby"; lblfloor.BackColor = Color.White; lblfloor.Width = mainImage.Width + 8; lblfloor.Left = x; lblfloor.Top = y - lblfloor.Height; floor.Items.Add("Lobby"); floor.Items.Add("Floor 2"); floor.Items.Add("Floor 3"); floor.Items.Add("Floor 4"); floor.Items.Add("Floor 5"); floor.Items.Add("Floor 6"); floor.Items.Add("Floor 7"); floor.Items.Add("Floor 8"); floor.Items.Add("Floor 9"); floor.Items.Add("Floor 10"); pForm.Controls.Add(floor); pForm.Controls.Add(lblfloor); player = new SoundPlayer(); player.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\Elevator-music.wav"; EVState = ElevState.waiting; myTimer.Tick += MyTimer_Tick; }
public void Moving() { if (mainImage.Top > EV_New_Y) { EV_Y--; mainImage.Top--; lblfloor.Text = ReturnFloor(); } else if (mainImage.Top < EV_New_Y) { EV_Y++; mainImage.Top++; lblfloor.Text = ReturnFloor(); } else { player.Stop(); EVState = ElevState.prep_opening; } }
private void floor_SelectedIndexChanged(object sender, EventArgs e) { EVState = ElevState.prep_closing; }
private void MyTimer_Tick(object sender, EventArgs e) { switch (EVState) { case ElevState.waiting: imagePnt = 40; floor.SelectedIndexChanged += new System.EventHandler(floor_SelectedIndexChanged); break; case ElevState.prep_closing: imagePnt = 40; EVState = ElevState.closing; break; case ElevState.closing: Closing(); break; case ElevState.prep_moving: EV_New_Floor = floor.SelectedIndex; imagePnt = 0; if (EV_New_Floor != EV_Floor) { EV_New_Y = (int)replaceValues[EV_New_Floor.ToString()]; player.PlayLooping(); EVState = ElevState.moving; } else { EVState = ElevState.prep_opening; } break; case ElevState.moving: Moving(); break; case ElevState.prep_opening: imagePnt = 0; EVState = ElevState.opening; break; case ElevState.opening: Opening(); break; } }