// Use this for initialization void Start() { pouchCollider = Characters.instance.pouch.GetComponent <Collider2D>(); elephantState = GetComponent <ElephantState>(); collider = GetComponent <Collider2D>(); }
// Use this for initialization void Start() { elephantController = Characters.instance.elephant.GetComponent <PlatformController>(); pouchController = Characters.instance.pouch.GetComponent <PlatformController>(); elephantState = Characters.instance.elephant.GetComponent <ElephantState>(); SwitchElephantPouch(elephantSelected); }
// Use this for initialization void Start() { // set up suckposition capsuleCollider = GetComponent <CapsuleCollider2D>(); layerMask = LayerMask.GetMask("Item", "Key"); elephantState = GetComponent <ElephantState>(); }
// Use this for initialization void Start() { GameObject theelephant = GameObject.Find("Elephant"); elephant = theelephant.GetComponent <ElephantState>(); suckshoot = theelephant.GetComponent <SuckShoot>(); rockToken.enabled = false; keyToken.enabled = false; }
public void Reset() { currentElephantstate = ElephantState.NONE; GameManager.Instance.StopAllCoroutines(); MainUIManager.Instance.decisionUiController.UnPopDecisionBox(); MainUIManager.Instance.decisionUiController.UnPopDialogueIcon(); MainUIManager.Instance.decisionUiController.UnPopGenericTapIcon(); MainUIManager.Instance.decisionUiController.UnPopTap(); }