// Default no-arg constructor with zero'd initial values public StageResult() { this.rawScore = 0; this.userElementalPower = new ElementalPower(); this.stageElementalPower = new ElementalPower(); this.stageItemDrops = new List <StageItemDrop>(); this.finalScore = 0f; this.droppedItems = new List <ItemData>(); }
public Card() { this.name = "card"; this.experience = 0f; this.level = 1; this.rarity = 0; this.rank = 0; this.elementalPower = new ElementalPower(); }
public SerializedStageData(StageData stageData) { this.description = stageData.description; this.level = stageData.level; this.stage = stageData.stage; this.scoreTier = stageData.scoreTier; this.elementalPower = stageData.elementalPower; this.notes = Serializer.ListToArray(stageData.notes); this.stageItemDrops = Serializer.ListToArray(stageData.stageItemDrops); }
public StageData(SerializedStageData serializedData) { this.description = serializedData.description; this.level = serializedData.level; this.stage = serializedData.stage; this.scoreTier = serializedData.scoreTier; this.elementalPower = serializedData.elementalPower; this.notes = Serializer.ListFromArray <NoteData>(serializedData.notes); this.stageItemDrops = Serializer.ListFromArray <StageItemDrop>(serializedData.stageItemDrops); }
public StageData(string description, int level, int stage, int[] scoreTier, ElementalPower elementalPower, List <NoteData> notes, List <StageItemDrop> stageItemDrops) { this.description = description; this.level = level; this.stage = stage; this.scoreTier = scoreTier; this.elementalPower = elementalPower; this.notes = notes; this.stageItemDrops = stageItemDrops; }
public Card(string name, float experience, int rarity, ElementalPower elementalPower, LevelRequirement[] levelReqs, RankRequirement[] rankReqs) { this.name = name; this.experience = experience; this.levelReqs = levelReqs; this.rankReqs = rankReqs; this.level = this.GetLevelFromExperience(experience); this.rank = this.GetRankFromLevel(this.level); this.rarity = rarity; this.elementalPower = elementalPower; }
// Created in TouchBoundary at stage completion public StageResult( int rawScore, ElementalPower userElementalPower, ElementalPower stageElementalPower, List <StageItemDrop> stageItemDrops) { this.rawScore = rawScore; this.userElementalPower = userElementalPower; this.stageElementalPower = stageElementalPower; this.stageItemDrops = stageItemDrops; this.finalScore = this.CalculateFinalScore(); this.droppedItems = this.DropItems(); }
// Called by EndBoundary on stage completion public void EndStage() { // The stage ends when the EndBoundary collides with the TouchBoundary this.IsStageOver = true; // Cache the user manager UserManager userManager = ModelLocator.GetModelInstance <UserManager>() as UserManager; UserData userData = userManager.GetUserData(); // Cache the elementalPower of the selected card of the user ElementalPower userElementalPower = userData.SelectedCard.elementalPower; // Cache the elementalPower of the stage ElementalPower stageElementalPower = this.StageData.elementalPower; // Cache the stageItemDrops of the stage List <StageItemDrop> stageItemDrops = this.StageData.stageItemDrops; // Calculate stage results using user and stage properties this.StageResult = new StageResult( this.RawScore, userElementalPower, stageElementalPower, stageItemDrops); // If score meets the minimum of the stage score tier, clear the stage this.MetaData.isComplete = this.StageResult.FinalScore >= this.StageData.scoreTier[0]; // Set high score when the score is greater than the current high score this.MetaData.highScore = Mathf.Max( this.StageResult.FinalScore, this.MetaData.highScore); // Decrement daily attempts for this stage this.MetaData.DecrementDailyAttempt(); // Save updated user data Persistence.SaveUserData(userData); }