private void assignUnityElementsToFields() { var unityInpFields = ElementLocator.getCollectionFromCanvasINPUT(gameObject); var unityTextAlerts = ElementLocator.getCollectionFromCanvasTEXT(gameObject); var unityButtons = ElementLocator.getCollectionFromCanvasBUTTON(gameObject); playername = ElementLocator.getElementForFieldINPUT(unityInpFields, "PlayerLogin_PlayernameInputField"); playernameAlert = ElementLocator.getElementForTEXT(unityTextAlerts, "PlayerLogin_PlayernameAlert"); playernameAlert.text = ""; ok = ElementLocator.getElementForBUTTON(unityButtons, "PlayerLogin_SubmitButton"); cancel = ElementLocator.getElementForBUTTON(unityButtons, "PlayerLogin_BackButton"); }
private void assignUnityElementsToFields() { var unityInpFields = ElementLocator.getCollectionFromCanvasINPUT(gameObject); var unityTextAlerts = ElementLocator.getCollectionFromCanvasTEXT(gameObject); var unityButtons = ElementLocator.getCollectionFromCanvasBUTTON(gameObject); username = ElementLocator.getElementForFieldINPUT(unityInpFields, "Login_UsernameInputField"); password = ElementLocator.getElementForFieldINPUT(unityInpFields, "Login_PasswordInputField"); password.inputType = InputField.InputType.Password; credentialsInvalidAlert = ElementLocator.getElementForTEXT(unityTextAlerts, "Login_CredentialsInvalidAlert"); credentialsInvalidAlert.text = ""; ok = ElementLocator.getElementForBUTTON(unityButtons, "Login_LoginButton"); register = ElementLocator.getElementForBUTTON(unityButtons, "Login_RegisterButton"); }
private void assignUnityElementsToFields() { var unityInpFields = ElementLocator.getCollectionFromCanvasINPUT(gameObject); var unityTextAlerts = ElementLocator.getCollectionFromCanvasTEXT(gameObject); var unityButtons = ElementLocator.getCollectionFromCanvasBUTTON(gameObject); username = ElementLocator.getElementForFieldINPUT(unityInpFields, "Register_UsernameInputField"); password = ElementLocator.getElementForFieldINPUT(unityInpFields, "Register_PasswordInputField"); //password.inputType = InputField.InputType.Password; passwordRe = ElementLocator.getElementForFieldINPUT(unityInpFields, "Register_PasswordReenterInputField"); //passwordRe.inputType = InputField.InputType.Password; usernameAlert = ElementLocator.getElementForTEXT(unityTextAlerts, "Register_UsernameAlert"); usernameAlert.text = ""; passwordAlert = ElementLocator.getElementForTEXT(unityTextAlerts, "Register_PasswordAlert"); passwordAlert.text = ""; passwordReAlert = ElementLocator.getElementForTEXT(unityTextAlerts, "Register_PasswordReenterAlert"); passwordReAlert.text = ""; ok = ElementLocator.getElementForBUTTON(unityButtons, "Register_RegisterButton"); ok.enabled = false; cancel = ElementLocator.getElementForBUTTON(unityButtons, "Register_BackButton"); }