예제 #1
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 public MaterialBaseAttribute(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
     AmbientColor = new[] {0.5f, 0.5f, 0.5f, 1.0f};
     DiffuseColor = new[] { 0.5f, 0.5f, 0.5f, 1.0f };
     SpecularColor = new[] { 0.5f, 0.5f, 0.5f, 1.0f };
     EmissionColor = new[] { 0.5f, 0.5f, 0.5f, 1.0f };
 }
예제 #2
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 public VertexShaderAttribute(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #3
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 public FloatingPointPropertyAtom(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #4
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 public PartNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #5
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 public LineStyleAttribute(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
 public JtObjectReferencePropertyAtom(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #7
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 public ShaderEffectsAttribute(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #8
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 public GeometricTransformAttribute(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
     Transform = new double[] { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
 }
예제 #9
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 public TextureImage(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #10
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 public RangeLODNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #11
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 protected LODNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #12
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 protected BasePropertyAtom(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #13
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 public TriStripSetShapNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #14
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 public InstanceNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #15
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 public LightSetAttributeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
     Lights = new List<int>();
 }
예제 #16
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 public PrimitiveSetShapeNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #17
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 protected BaseAttribute(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #18
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 protected BaseNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
     Attributes = new List<int>();
 }
예제 #19
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 public GroupNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
     Children = new List<int>();
 }
예제 #20
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 public DrawStyleAttributeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #21
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 public MetaDataNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
 public InfiniteLightAttributeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #23
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 public NullShapeNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #24
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 public LateLoadedPropertyAtom(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #25
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파일: BaseLight.cs 프로젝트: doug8679/libJT
 protected BaseLight(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #26
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 public StringPropertyAtom(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
 public WireHanessSetShapeNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }
예제 #28
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 public PolygonSetShapeNodeElement(ElementHeader head, ByteReader reader, int version)
     : base(head, reader, version)
 {
 }