public void CreateVariantForSelectedPrefab() { var q = bee.Split('#'); for (int i = 0; i < q.Length; i++) { var a = q[i].Split('@'); ElementForTest asset = ScriptableObject.CreateInstance <ElementForTest>(); asset.question = a[0]; asset.answer = new string[a.Length - 1]; int num = 1; var t = bee[0]; for (int j = 1; j < a.Length; j++) { if (a[j][0] == '+') { asset.answer[0] = a[j].Remove(0, 1); } else { asset.answer[num] = a[j]; num++; } } AssetDatabase.CreateAsset(asset, "Assets/Temp/Test/Generaite/ElementTest " + i + ".asset"); } AssetDatabase.SaveAssets(); }
public void Setup() { var fixture = new Fixture(); identifier = fixture.Create <string>(); driver = new Mock <IDriver>(); DriverManager.Current = driver.Object; sut = new ElementForTest(); }