예제 #1
0
            static void DrawInstructions()
            {
                List <TMPro.TextMeshProUGUI> instructionsText = new List <TMPro.TextMeshProUGUI>();

                Vector3 position = new Vector3();

                position.x = rootTransform.rect.width / 2f;
                position.y = -UIConfig.offsetVertical - UIConfig.blueButtonCount[Data.mode] * (UIConfig.blueButtonHeight + UIConfig.spacingVertical) - storeHeight - UIConfig.spacingVertical;
                ElementCreator.SpawnTextSize(instructionsText, rootTransform.gameObject, new Color(1, 1, 1, 1), 24, 0, new Vector2(0.5f, 1), new Vector2(500, UIConfig.blackButtonHeight), position);
                if (UIConfig.GetMode() == 0)
                {
                    instructionsText[0].text = instructionTexts[0];
                }
                else if (UIConfig.GetMode() == 1)
                {
                    instructionsText[0].text = instructionTexts[1];
                }
                else if (UIConfig.GetMode() == 2)
                {
                    if (!DataShop.canDisablePurchasedBlueprints)
                    {
                        instructionsText[0].text = instructionTexts[2];
                    }
                    else
                    {
                        instructionsText[0].text = instructionTexts[0];
                    }
                }
                shopInterfaces.Add(instructionsText[0].gameObject);
            }
예제 #2
0
            static void DrawInstructions()
            {
                instructionsText.Clear();
                Vector3 position = new Vector3();

                position.x = rootTransform.rect.width / 2f;
                position.y = -UIConfig.offsetVertical - UIConfig.blueButtonHeight - UIConfig.spacingVertical - storeHeight - UIConfig.spacingVertical;
                ElementCreator.SpawnTextSize(instructionsText, rootTransform.gameObject, new Color(1, 1, 1, 1), 24, 0, new Vector2(0.5f, 1), new Vector2(500, UIConfig.blackButtonHeight), position);
                SetInstructionsText();
                shopInterfaces.Add(instructionsText[0].gameObject);
            }
예제 #3
0
            static void DrawModName()
            {
                List <TMPro.TextMeshProUGUI> modText = new List <TMPro.TextMeshProUGUI>();
                Vector3 position = new Vector3();

                position.x = rootTransform.rect.width - UIConfig.offsetHorizontal - UIConfig.blackButtons[Data.mode] * (UIConfig.blackButtonWidth / 2f + UIConfig.spacingHorizontal);
                position.y = -UIConfig.offsetVertical - UIConfig.blueButtonCount[Data.mode] * (UIConfig.blueButtonHeight + UIConfig.spacingVertical) - storeHeight - UIConfig.spacingVertical;
                ElementCreator.SpawnTextSize(modText, rootTransform.gameObject, new Color(1, 1, 1, 0.025f), 24, 0, new Vector2(1, 1), new Vector2(300, UIConfig.blackButtonHeight), position);
                modText[0].text      = Data.developerName + ":\n" + Data.modName;
                modText[0].alignment = TMPro.TextAlignmentOptions.Right;
                shopInterfaces.Add(modText[0].gameObject);
            }
예제 #4
0
            static void DrawPoints()
            {
                List <TMPro.TextMeshProUGUI> pointsText = new List <TMPro.TextMeshProUGUI>();
                Vector2 pivot = new Vector2();

                pivot.y = 1;
                Vector3 position = new Vector3();

                if (Data.mode != DataRandom.mode)
                {
                    int modesDisabled = 0;
                    foreach (bool modeEnabled in Data.modesEnabled)
                    {
                        if (!modeEnabled)
                        {
                            modesDisabled += 1;
                        }
                    }
                    float offset = 0;
                    if (modesDisabled <= 0)
                    {
                        offset = (Data.modeCount - Data.profileCount) * (UIConfig.blueButtonWidth + UIConfig.spacingHorizontal) * 0.5f;
                    }
                    position.x = rootTransform.rect.width / 2f + offset;
                    pivot.x    = 0.5f;
                }
                else
                {
                    position.x = rootTransform.rect.width - UIConfig.offsetHorizontal;
                    pivot.x    = 1;
                }
                position.y = -UIConfig.offsetVertical;
                ElementCreator.SpawnTextSize(pointsText, rootTransform.gameObject, new Color(1, 1, 1, 1), 40, 0, pivot, new Vector2(400, UIConfig.blueButtonHeight), position);
                pointText      = pointsText[0];
                pointText.text = "Credits: 400¢";
                if (Data.mode == DataRandom.mode)
                {
                    pointText.alignment = TMPro.TextAlignmentOptions.Right;
                }
                shopInterfaces.Add(pointsText[0].gameObject);
            }
예제 #5
0
            static void DrawScrapTotals()
            {
                if (DataShop.shopMode == 0 || (DataShop.shopMode == 1 && !DataShop.canDisablePurchasedBlueprints))
                {
                    float         scrapSpacing        = 75;
                    float         titlePreferredWidth = 195.76f;
                    GameObject    panelOutline        = PanelCreator.CreatePanelSize(UIDrawer.rootTransform);
                    RectTransform panelTransform      = panelOutline.GetComponent <RectTransform>();
                    float         panelWidth          = titlePreferredWidth + (DataShop.scrap.Count + 0.5f) * scrapSpacing + UIConfig.panelPadding * 2 + 10;
                    panelTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, panelWidth);
                    panelTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, UIConfig.blueButtonHeight);
                    panelTransform.localPosition = new Vector3(UIDrawer.rootTransform.rect.width - UIConfig.offsetHorizontal - panelWidth, -UIConfig.offsetVertical, 0);
                    UIDrawer.shopInterfaces.Add(panelOutline);

                    for (int tierIndex = 0; tierIndex < DataShop.scrap.Count; tierIndex++)
                    {
                        ElementCreator.SpawnTextSize(scrapTexts, panelOutline.transform.GetChild(0).gameObject, new Color(1, 1, 1, 1), 30, 0, new Vector2(0.5f, 1), new Vector2(300, UIConfig.blueButtonHeight - UIConfig.panelPadding * 2), new Vector3((tierIndex + 0.5f) * scrapSpacing, 0, 0));
                    }
                    List <TMPro.TextMeshProUGUI> titleText = new List <TMPro.TextMeshProUGUI>();
                    ElementCreator.SpawnTextSize(titleText, panelOutline.transform.GetChild(0).gameObject, new Color(1, 1, 1, 1), 30, 0, new Vector2(0, 1), new Vector2(400, UIConfig.blueButtonHeight - UIConfig.panelPadding * 2), new Vector3((DataShop.scrap.Count + 0.5f) * scrapSpacing, 0, 0));
                    titleText[0].text      = "APTITUDE SCORES";
                    titleText[0].alignment = TMPro.TextAlignmentOptions.Left;
                }
            }
예제 #6
0
            static void DrawRecentPanel()
            {
                if (DataShop.RecentScrap())
                {
                    Transform background = ElementCreator.SpawnImageOffset(new List <Image>(), UIDrawer.rootTransform.transform.parent.gameObject, null, new Color(0, 0, 0, 0.95f), new Vector2(0.5f, 0.5f), Vector2.zero, Vector2.zero).transform;
                    background.GetComponent <Image>().raycastTarget = true;

                    GameObject    panelOutline   = PanelCreator.CreatePanelSize(background);
                    RectTransform panelTransform = panelOutline.GetComponent <RectTransform>();
                    float         panelWidth     = 600 + UIConfig.panelPadding * 2 + 10;
                    float         panelHeight    = 400 + UIConfig.panelPadding * 2 + 10;
                    panelTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, panelWidth);
                    panelTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, panelHeight);
                    panelTransform.localPosition = new Vector3(-panelWidth / 2f, panelHeight / 2f, 0);
                    RectTransform panelChildTransform = panelTransform.GetChild(0).GetComponent <RectTransform>();

                    List <TMPro.TextMeshProUGUI> text = new List <TMPro.TextMeshProUGUI>();
                    ElementCreator.SpawnTextOffset(text, panelTransform.GetChild(0).gameObject, new Color(1, 1, 1), 24, 0, new Vector2(UIConfig.spacingHorizontal, UIConfig.spacingVertical + UIConfig.blackButtonHeight + UIConfig.spacingVertical * 2 + UIConfig.blueButtonHeight + UIConfig.spacingVertical), new Vector2(-UIConfig.spacingHorizontal, -UIConfig.spacingVertical));
                    text[0].text  = "THANK YOU";
                    text[0].text += "\nFor your (or your kinsman's) continued service. Working to the benefit of UES is working to the benefit of us all.";
                    text[0].text += "\n";
                    text[0].text += "\nYour UES Aptitude Scores have been increased by the following amounts:";

                    float scrapSpacing = 75;
                    List <TMPro.TextMeshProUGUI> scrapTexts = new List <TMPro.TextMeshProUGUI>();
                    for (int tierIndex = 0; tierIndex < DataShop.scrap.Count; tierIndex++)
                    {
                        ElementCreator.SpawnTextSize(scrapTexts, panelChildTransform.gameObject, new Color(1, 1, 1, 1), 30, 0, new Vector2(0.5f, 1), new Vector2(300, UIConfig.blueButtonHeight - UIConfig.panelPadding * 2), new Vector3(panelChildTransform.rect.width / 2f + (-DataShop.scrap.Count / 2f + tierIndex + 0.5f) * scrapSpacing, -panelChildTransform.rect.height + UIConfig.spacingVertical + UIConfig.blackButtonHeight + UIConfig.spacingVertical * 2 + UIConfig.blueButtonHeight, 0));
                        scrapTexts[tierIndex].text = DataShop.scrapRecent[tierIndex].ToString();
                        if (DataShop.scrapRecent[tierIndex] > 0)
                        {
                            scrapTexts[tierIndex].color = UIConfig.tierColours[tierIndex];
                        }
                        else
                        {
                            scrapTexts[tierIndex].color = UIConfig.tierColours[tierIndex] * 0.5f;
                        }
                    }

                    GameObject    backButton          = ButtonCreator.SpawnBlackButton(panelChildTransform.gameObject, new Vector2(UIConfig.blackButtonWidth, UIConfig.blackButtonHeight), "Back", new List <TMPro.TextMeshProUGUI>());
                    RectTransform backButtonTransform = backButton.transform.parent.GetComponent <RectTransform>();
                    backButtonTransform.localPosition = new Vector3(panelChildTransform.rect.width / 2f - UIConfig.blackButtonWidth / 2f, -panelHeight + UIConfig.spacingVertical + UIConfig.blackButtonHeight, backButtonTransform.localPosition.z);

                    RoR2.UI.HGButton previousSelectable = backButton.GetComponent <RoR2.UI.MPEventSystemLocator>().eventSystem.currentSelectedGameObject.GetComponent <RoR2.UI.HGButton>();
                    Button           backButtonButton   = backButton.GetComponent <RoR2.UI.HGButton>();
                    backButtonButton.onClick.AddListener(() => {
                        UIDrawer.rootTransform.GetComponent <CanvasGroup>().interactable = true;
                        if (backButtonButton.GetComponent <RoR2.UI.MPEventSystemLocator>().eventSystem.currentInputSource == RoR2.UI.MPEventSystem.InputSource.Gamepad)
                        {
                            previousSelectable.Select();
                        }
                        else
                        {
                            previousSelectable.enabled = false;
                            previousSelectable.enabled = true;
                        }
                        DataShop.ClearRecentScrap();
                        Data.SaveConfigProfile();
                        Destroy(background.gameObject);
                    });
                    backButtonButton.Select();

                    UIDrawer.rootTransform.GetComponent <CanvasGroup>().interactable = false;
                }
            }
예제 #7
0
            static void DrawRecentPanel()
            {
                if ((Data.mode == DataEarntConsumable.mode && DataEarntConsumable.userPointsRecent > 0) || (Data.mode == DataEarntPersistent.mode && DataEarntPersistent.userPointsRecent > 0))
                {
                    Transform background = ElementCreator.SpawnImageOffset(new List <Image>(), UIDrawer.rootTransform.transform.parent.gameObject, null, new Color(0, 0, 0, 0.95f), new Vector2(0.5f, 0.5f), Vector2.zero, Vector2.zero).transform;
                    background.GetComponent <Image>().raycastTarget = true;

                    GameObject    panelOutline   = PanelCreator.CreatePanelSize(background);
                    RectTransform panelTransform = panelOutline.GetComponent <RectTransform>();
                    float         panelWidth     = 600 + UIConfig.panelPadding * 2 + 10;
                    float         panelHeight    = 350 + UIConfig.panelPadding * 2 + 10;
                    panelTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, panelWidth);
                    panelTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, panelHeight);
                    panelTransform.localPosition = new Vector3(-panelWidth / 2f, panelHeight / 2f, 0);
                    RectTransform panelChildTransform = panelTransform.GetChild(0).GetComponent <RectTransform>();

                    List <TMPro.TextMeshProUGUI> text = new List <TMPro.TextMeshProUGUI>();
                    ElementCreator.SpawnTextOffset(text, panelTransform.GetChild(0).gameObject, new Color(1, 1, 1), 24, 0, new Vector2(UIConfig.spacingHorizontal, UIConfig.spacingVertical + UIConfig.blackButtonHeight + UIConfig.spacingVertical + UIConfig.blueButtonHeight + UIConfig.spacingVertical), new Vector2(-UIConfig.spacingHorizontal, -UIConfig.spacingVertical));
                    text[0].text  = "THANK YOU";
                    text[0].text += "\nFor your (or your kinsman's) continued service. Working to the benefit of UES is working to the benefit of us all.";
                    text[0].text += "\n";
                    text[0].text += "\nYour UES Credit balance has been increased by the following amount:";

                    List <TMPro.TextMeshProUGUI> creditsText = new List <TMPro.TextMeshProUGUI>();
                    ElementCreator.SpawnTextSize(creditsText, panelChildTransform.gameObject, new Color(1, 1, 1, 1), 40, 0, new Vector2(0.5f, 1), new Vector2(300, UIConfig.blueButtonHeight - UIConfig.panelPadding * 2), new Vector3(panelChildTransform.rect.width / 2f, -panelChildTransform.rect.height + UIConfig.spacingVertical + UIConfig.blackButtonHeight + UIConfig.spacingVertical + UIConfig.blueButtonHeight, 0));
                    creditsText[0].text = "";
                    if (Data.mode == DataEarntConsumable.mode)
                    {
                        creditsText[0].text = DataEarntConsumable.userPointsRecent.ToString();
                    }
                    else if (Data.mode == DataEarntPersistent.mode)
                    {
                        creditsText[0].text = DataEarntPersistent.userPointsRecent.ToString();
                    }

                    GameObject    backButton          = ButtonCreator.SpawnBlackButton(panelChildTransform.gameObject, new Vector2(UIConfig.blackButtonWidth, UIConfig.blackButtonHeight), "Back", new List <TMPro.TextMeshProUGUI>());
                    RectTransform backButtonTransform = backButton.transform.parent.GetComponent <RectTransform>();
                    backButtonTransform.localPosition = new Vector3(panelChildTransform.rect.width / 2f - UIConfig.blackButtonWidth / 2f, -panelHeight + UIConfig.spacingVertical + UIConfig.blackButtonHeight, backButtonTransform.localPosition.z);

                    RoR2.UI.HGButton previousSelectable = backButton.GetComponent <RoR2.UI.MPEventSystemLocator>().eventSystem.currentSelectedGameObject.GetComponent <RoR2.UI.HGButton>();
                    Button           backButtonButton   = backButton.GetComponent <RoR2.UI.HGButton>();
                    backButtonButton.onClick.AddListener(() => {
                        UIDrawer.rootTransform.GetComponent <CanvasGroup>().interactable = true;
                        if (backButtonButton.GetComponent <RoR2.UI.MPEventSystemLocator>().eventSystem.currentInputSource == RoR2.UI.MPEventSystem.InputSource.Gamepad)
                        {
                            previousSelectable.Select();
                        }
                        else
                        {
                            previousSelectable.enabled = false;
                            previousSelectable.enabled = true;
                        }
                        if (Data.mode == DataEarntConsumable.mode)
                        {
                            DataEarntConsumable.ClearRecentPoints();
                        }
                        else if (Data.mode == DataEarntPersistent.mode)
                        {
                            DataEarntPersistent.ClearRecentPoints();
                        }
                        Data.SaveConfigProfile();
                        Destroy(background.gameObject);
                    });
                    backButtonButton.Select();

                    UIDrawer.rootTransform.GetComponent <CanvasGroup>().interactable = false;
                }
            }