void spawnTram(int tramNumber) { // vytvor električku if (tramNumber == 1) { tram1 = Instantiate(tramPrefab, spawnPoint1, Quaternion.identity, this.transform); } else if (tramNumber == 2) { Vector3 rotation = new Vector3(0f, -180f, 0f); tram2 = Instantiate(tramPrefab, spawnPoint2, Quaternion.Euler(rotation), this.transform); Elektricka tramComponent = tram2.GetComponent <Elektricka>(); tramComponent.directionVector = tramComponent.directionVector * -1f; } }
// Start is called before the first frame update void Start() { trigger = GetComponentInChildren <TimelineTrigger>(); autobus = GetComponent <Elektricka>(); }