public float ModifyElectricityOutput(int tick, float Current, GameObject SourceInstance) { int InstanceID = SourceInstance.GetInstanceID(); float ActualCurrent = RelatedDevice.CurrentInWire; float Resistance = ElectricityFunctions.WorkOutResistance(RelatedDevice.ResistanceComingFrom[InstanceID]); float Voltage = (Current * Resistance); Tuple <float, float> Currentandoffcut = ElectricityFunctions.TransformerCalculations(this, Voltage: Voltage, ResistanceModified: Resistance, ActualCurrent: ActualCurrent); if (Currentandoffcut.Item2 > 0) { if (!(RelatedDevice.CurrentGoingTo.ContainsKey(InstanceID))) { RelatedDevice.CurrentGoingTo [InstanceID] = new Dictionary <IElectricityIO, float> (); } RelatedDevice.CurrentGoingTo[InstanceID] [RelatedDevice.GameObject().GetComponent <IElectricityIO>()] = Currentandoffcut.Item2; } return(Currentandoffcut.Item1); }
public float ModifyResistancyOutput(int tick, float Resistance, GameObject SourceInstance) { Tuple <float, float> ResistanceM = ElectricityFunctions.TransformerCalculations(this, ResistanceToModify: Resistance); return(ResistanceM.Item1); }