예제 #1
0
        public bool binbuf_return_own_no_longer_own()
        {
            bool r = !binbuf_return_own_binbuf.Own;

            binbuf_return_own_binbuf.Dispose();
            binbuf_return_own_binbuf = null;
            return(r);
        }
예제 #2
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        public bool binbuf_return_still_usable()
        {
            bool r = binbuf_return_binbuf.GetBytes().SequenceEqual(BaseSequence.Values());

            r = r && binbuf_return_binbuf.Own;

            binbuf_return_binbuf.Dispose();
            binbuf_return_binbuf = null;

            return(r);
        }
예제 #3
0
        override public bool EinaBinbufOutOwn(out Eina.Binbuf binbuf)
        {
            binbuf_out_own_flag = true;

            binbuf = new Eina.Binbuf();
            binbuf.Append(33);

            binbuf_out_own_binbuf = binbuf;

            return(true);
        }
예제 #4
0
        public bool binbuf_in_own_still_usable()
        {
            bool r = binbuf_in_own_binbuf.GetBytes().SequenceEqual(new byte[] { 43, 42, 0x0, 0x2A, 0x42, 33 });

            r = r && binbuf_in_own_binbuf.Own;

            binbuf_in_own_binbuf.Dispose();
            binbuf_in_own_binbuf = null;

            return(r);
        }
예제 #5
0
        override public Eina.Binbuf EinaBinbufReturnOwn()
        {
            binbuf_return_own_flag = true;

            var binbuf = new Eina.Binbuf();

            binbuf.Append(33);

            binbuf_return_own_binbuf = binbuf;

            return(binbuf);
        }
예제 #6
0
        override public bool EinaBinbufInOwn(Eina.Binbuf binbuf)
        {
            binbuf_in_own_flag = true;

            bool r = binbuf.GetBytes().SequenceEqual(BaseSequence.Values());

            r = r && binbuf.Own;

            binbuf.Insert(42, 0);
            binbuf.Insert(43, 0);
            binbuf.Append(33);

            binbuf_in_own_binbuf = binbuf;

            return(r);
        }