private void Start() { currentHealth = MaxHealth; text.text = currentHealth.ToString(); isAlive = true; IframeTimer = IframeTime; if (spriteRenderer == null) { spriteRenderer = GetComponentInChildren <SpriteRenderer>(); } playerAttack = GetComponent <PlayerAttack>(); directionMovement = GetComponent <EightDirectionMovement>(); audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { playerAnimator = GetComponentInChildren <Animator>(); directionMovement = GetComponentInChildren <EightDirectionMovement>(); playerHealth = GetComponent <PlayerHealth>(); }