// Use this for initialization void Awake() { //IEnumerator CoolDownVar = ICoolDown(); JumpVar = Jump(); RollVar = Roll(); ShakeVar = Shake(); LookAroundVar = LookAround(); shaderHandler = GetComponent <ShaderHandler>(); mat = GetComponent <MeshRenderer>().material; audioSource = GetComponent <AudioSource>(); eggMovement = GetComponent <EggMovement>(); eggParameter = GetComponent <EggParameter>(); exHandler = GameObject.Find("IIncubate").transform.Find("EggExpression").gameObject.GetComponent <expressionHandler>(); faceHandler = GetComponent <FaceExpressionHandler>(); initPos = transform.localPosition; initRot = transform.eulerAngles; pos = transform.position; rg = transform.parent.gameObject.GetComponent <Rigidbody>(); tf = transform.parent; //Standard PID PIDx = new PID(0.4f, 0, 2f); PIDy = new PID(0.4f, 0, 2f); PIDz = new PID(0.4f, 0, 2f); }
// Use this for initialization void Awake() { gameController = GameObject.Find("IIncubate").GetComponent <GameController>(); eggParameter = GameObject.Find("Egg").transform.Find("clean").GetComponent <EggParameter>(); shaderHandler = GameObject.Find("Egg").transform.Find("clean").GetComponent <ShaderHandler>(); dialogueHandler = GameObject.Find("DialogueText").GetComponent <DialogueHandler>(); hatchlingLight = transform.Find("Light").GetComponent <Light>(); }
void Awake() { egg = GameObject.Find("Egg"); eggParameter = egg.transform.Find("clean").gameObject.GetComponent <EggParameter>(); eggMovement = egg.transform.Find("clean").gameObject.GetComponent <EggMovement>(); eggPhysicalAI = egg.transform.Find("clean").gameObject.GetComponent <EggPhysicalAI>(); exHandler = GameObject.Find("IIncubate").transform.Find("EggExpression").gameObject.GetComponent <expressionHandler>(); faceHandler = egg.transform.Find("clean").GetComponent <FaceExpressionHandler>(); }
void Awake() { eggParameter = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggParameter>(); eggMovement = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggMovement>(); eggPhysicalAI = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggPhysicalAI>(); Egg = GameObject.Find("Egg"); rg = Egg.GetComponent <Rigidbody>(); //StartCoroutine(ReproduceEgg()); }
void Awake() { exHandler = GameObject.Find("IIncubate").transform.Find("EggExpression").gameObject.GetComponent <expressionHandler>(); faceHandler = GetComponent <FaceExpressionHandler>(); gameController = transform.parent.parent.gameObject.GetComponent <GameController>(); tf = transform.parent; rg = transform.parent.gameObject.GetComponent <Rigidbody>(); initialPosition = tf.position; initialRotation = tf.eulerAngles; eggParameter = GetComponent <EggParameter>(); eggPhysicalAI = GetComponent <EggPhysicalAI>(); }
// Use this for initialization void Awake() { eggMovement = GetComponent <EggMovement>(); eggParameter = GetComponent <EggParameter>(); initPos = transform.localPosition; initRot = transform.eulerAngles; pos = transform.position; rg = transform.parent.gameObject.GetComponent <Rigidbody>(); tf = transform.parent; //Standard PID PIDx = new PID(0.4f, 0, 2f); PIDy = new PID(0.4f, 0, 2f); PIDz = new PID(0.4f, 0, 2f); }
// Use this for initialization void Awake() { eggParameter = GameObject.Find("Egg").transform.Find("clean").GetComponent <EggParameter>(); gameController = GameObject.Find("IIncubate").GetComponent <GameController>(); eggParameter = GameObject.Find("Egg").transform.Find("clean").GetComponent <EggParameter>(); shaderHandler = GameObject.Find("Egg").transform.Find("clean").GetComponent <ShaderHandler>(); dialogueHandler = GameObject.Find("DialogueText").GetComponent <DialogueHandler>(); hatchlingLight = transform.Find("Light").GetComponent <Light>(); chick = transform.Find("Chick").gameObject; cHead = chick.transform.Find("Head").gameObject; cBody = chick.transform.Find("Body").gameObject; cFeet = chick.transform.Find("Feet").gameObject; cWings = chick.transform.Find("Wings").gameObject; rg = GetComponent <Rigidbody>(); tf = gameObject.transform; }
// Use this for initialization void Awake() { eggParameter = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggParameter>(); eggMovement = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggMovement>(); EggPhysicalAI = GameObject.Find("Egg").transform.Find("clean").gameObject.GetComponent <EggPhysicalAI>(); }