public void AssignPageRank(AsmAdjancyGraph g) { if (g.St == MetadataTokenStatus.Error) { return; } if (g.Asms == null || !g.Asms.Any()) { return; } if (g.Graph == null) { return; } var keepTemp = ResolveBool(SysCfg.GetAppCfgSetting(APP_SET_KEY_KEEP_TEMP)) ?? false; Efx.RTempDir = LogDirectory; var pageRank = Efx.GetPageRank(g.Graph, keepTemp); if (pageRank == null || !pageRank.Any()) { return; } for (var i = 0; i < g.Asms.Length; i++) { var asm = g.Asms.FirstOrDefault(x => x.IndexId == i); if (asm == null) { continue; } asm.PageRank = pageRank[i]; } }
/// <summary> /// Sets up the hardware resources used by the controller. /// </summary> private OpenALSoundController() { if (AL.NativeLibrary == IntPtr.Zero) { throw new DllNotFoundException("Couldn't initialize OpenAL because the native binaries couldn't be found."); } if (!OpenSoundController()) { throw new NoAudioHardwareException("OpenAL device could not be initialized, see console output for details."); } if (Alc.IsExtensionPresent(_device, "ALC_EXT_CAPTURE")) { Microphone.PopulateCaptureDevices(); } // We have hardware here and it is ready allSourcesArray = new int[MAX_NUMBER_OF_SOURCES]; AL.GenSources(allSourcesArray); ALHelper.CheckError("Failed to generate sources."); Filter = 0; if (Efx.IsInitialized) { Filter = Efx.GenFilter(); } availableSourcesCollection = new List <int>(allSourcesArray); inUseSourcesCollection = new List <int>(); }
/// <summary> /// Dispose of the OpenALSoundCOntroller. /// </summary> /// <param name="disposing">If true, the managed resources are to be disposed.</param> void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) { #if DESKTOPGL if (_oggstreamer != null) { _oggstreamer.Dispose(); } #endif for (int i = 0; i < allSourcesArray.Length; i++) { AL.DeleteSource(allSourcesArray[i]); ALHelper.CheckError("Failed to delete source."); } if (Filter != 0 && Efx.IsInitialized) { Efx.DeleteFilter(Filter); } Microphone.StopMicrophones(); CleanUpOpenAL(); } _isDisposed = true; } }
/// <summary> /// Sets up the hardware resources used by the controller. /// </summary> private OpenALSoundController() { #if WINDOWS // On Windows, set the DLL search path for correct native binaries NativeHelper.InitDllDirectory(); #endif if (!OpenSoundController()) { return; } // We have hardware here and it is ready _bSoundAvailable = true; allSourcesArray = new int[MAX_NUMBER_OF_SOURCES]; AL.GenSources(allSourcesArray); ALHelper.CheckError("Failed to generate sources."); Filter = 0; #if SUPPORTS_EFX if (Efx.IsInitialized) { Filter = Efx.GenFilter(); } #endif availableSourcesCollection = new List <int>(allSourcesArray); inUseSourcesCollection = new List <int>(); }
internal Tuple <int, int, double>[] ResolveTokenPageRanks(TokenIdResponse tokens) { if (tokens == null) { return(null); } var adjGraph = tokens.GetAsRoot().GetAdjancencyMatrix(true); Efx.RTempDir = _myProgram.LogDirectory; var pageRank = Efx.GetPageRank(adjGraph.Item2); var idx = adjGraph.Item1; var valsOut = new List <Tuple <int, int, double> >(); for (var i = 0; i < idx.Count; i++) { if (i >= pageRank.Length) { break; } var asmIdx = idx[i].RslvAsmIdx; var token = idx[i].Id; var pr = pageRank[i]; valsOut.Add(new Tuple <int, int, double>(asmIdx, token, pr)); } return(valsOut.ToArray()); }
/// <summary> /// Sets up the hardware resources used by the controller. /// </summary> private OpenALSoundController() { #if WINDOWS // On Windows, set the DLL search path for correct native binaries NativeHelper.InitDllDirectory(); #endif if (!OpenSoundController()) { throw new NoAudioHardwareException("OpenAL device could not be initialized, see console output for details."); } if (Alc.IsExtensionPresent(_device, "ALC_EXT_CAPTURE")) { Microphone.PopulateCaptureDevices(); } // We have hardware here and it is ready allSourcesArray = new int[MAX_NUMBER_OF_SOURCES]; AL.GenSources(allSourcesArray); ALHelper.CheckError("Failed to generate sources."); Filter = 0; if (Efx.IsInitialized) { Filter = Efx.GenFilter(); } availableSourcesCollection = new List <int>(allSourcesArray); inUseSourcesCollection = new List <int>(); }
/// <summary> /// Sets up the hardware resources used by the controller. /// </summary> private OpenALSoundController() { if (!OpenSoundController()) { return; } // We have hardware here and it is ready _bSoundAvailable = true; allSourcesArray = new int[MAX_NUMBER_OF_SOURCES]; AL.GenSources(allSourcesArray); ALHelper.CheckError("Failed to generate sources."); Filter = 0; #if SUPPORTS_EFX if (Efx.IsInitialized) { Filter = Efx.GenFilter(); } #endif availableSourcesCollection = new List <int>(allSourcesArray); inUseSourcesCollection = new List <int>(); }
/// <summary> /// Disposes the <see cref="ALController"/>. /// </summary> /// <param name="disposing">If true, the managed resources are to be disposed.</param> private void Dispose(bool disposing) { if (!_isDisposed) { if (disposing) { Streamer.Dispose(); if (Filter != 0 && Efx.IsAvailable) { Efx.DeleteFilter(Filter); } SoundEffectInstancePool.DisposeInstances(); AL.DeleteSources(_allSources); ALHelper.CheckError("Failed to delete source."); Microphone.StopMicrophones(); DestroyContexts(); } _isDisposed = true; } }
public AudioSource PlayLoopEfx(Efx efx, Vector3 position) { return(PlayLoopEfx((int)efx, position)); }
public override void BindTo(Sound sound) { Efx.Filter(FilterId, EfxFilterf.LowpassGainHF, Gain); Efx.BindFilterToSource(sound.Source, FilterId); ALHelpers.CheckError(); }