private static EffectSchoolEnum GetEffectSchool(EffectsEnum effect) { EffectSchoolEnum result; switch (effect) { case EffectsEnum.Effect_StealHPWater: result = EffectSchoolEnum.Water; break; case EffectsEnum.Effect_StealHPEarth: result = EffectSchoolEnum.Earth; break; case EffectsEnum.Effect_StealHPAir: result = EffectSchoolEnum.Air; break; case EffectsEnum.Effect_StealHPFire: result = EffectSchoolEnum.Fire; break; case EffectsEnum.Effect_StealHPNeutral: result = EffectSchoolEnum.Neutral; break; default: throw new System.Exception(string.Format("Effect {0} has not associated School Type", effect)); } return(result); }
private static PlayerFields GetEffectCharacteristic(EffectsEnum effect) { PlayerFields result; switch (effect) { case EffectsEnum.Effect_AddPermanentWisdom: result = PlayerFields.Wisdom; break; case EffectsEnum.Effect_AddPermanentStrength: result = PlayerFields.Strength; break; case EffectsEnum.Effect_AddPermanentChance: result = PlayerFields.Chance; break; case EffectsEnum.Effect_AddPermanentAgility: result = PlayerFields.Agility; break; case EffectsEnum.Effect_AddPermanentVitality: result = PlayerFields.Vitality; break; case EffectsEnum.Effect_AddPermanentIntelligence: result = PlayerFields.Intelligence; break; default: throw new System.Exception(string.Format("Effect {0} has not associated Characteristic", effect)); } return(result); }
private static EffectsEnum GetBuffEffectType(string fieldtype) { EffectsEnum result = EffectsEnum.End; switch (fieldtype) { case "ContextStrength": result = EffectsEnum.Eff_AddStrength; break; case "LifePoints": result = EffectsEnum.Eff_AddVitality; break; case "ContextWisdom": result = EffectsEnum.Eff_AddWisdom; break; case "ContextChance": result = EffectsEnum.Eff_AddChance; break; case "ContextAgility": result = EffectsEnum.Eff_AddAgility; break; case "ContextIntelligence": result = EffectsEnum.Eff_AddIntelligence; break; } return(result); }
private static Characteristic GetEffectCaracteristic(Fighter fighter, EffectsEnum effect) { switch (effect) { case EffectsEnum.Effect_StealChance: return(fighter.Stats.Chance); case EffectsEnum.Effect_StealVitality: return(fighter.Stats.Vitality); case EffectsEnum.Effect_StealAgility: return(fighter.Stats.Agility); case EffectsEnum.Effect_StealIntelligence: return(fighter.Stats.Intelligence); case EffectsEnum.Effect_StealWisdom: return(fighter.Stats.Wisdom); case EffectsEnum.Effect_StealStrength: return(fighter.Stats.Strength); case EffectsEnum.Effect_StealRange: return(fighter.Stats.Range); default: throw new Exception("No associated caracteristic to effect '" + effect + "'"); } }
public static void FixEffectOnAllLevels(int spellId, EffectsEnum effect, Action <SpellLevelTemplate, EffectDice, bool> fixer, bool critical = true) { var spellLevels = SpellManager.Instance.GetSpellLevels(spellId).ToArray(); if (spellLevels.Length == 0) { logger.Error($"Cannot apply fix on spell {spellId} : spell do not exists"); return; } foreach (var level in spellLevels) { foreach (var spellEffect in level.Effects.Where(entry => entry.EffectId == effect)) { fixer(level, spellEffect, false); } if (!critical) { continue; } foreach (var spellEffect in level.CriticalEffects.Where(entry => entry.EffectId == effect)) { fixer(level, spellEffect, true); } } }
private static EffectSchoolEnum GetEffectSchool(EffectsEnum effect) { EffectSchoolEnum result; switch (effect) { case EffectsEnum.Effect_DamageAirPerAP: result = EffectSchoolEnum.Air; break; case EffectsEnum.Effect_DamageWaterPerAP: result = EffectSchoolEnum.Water; break; case EffectsEnum.Effect_DamageFirePerAP: result = EffectSchoolEnum.Fire; break; case EffectsEnum.Effect_DamageNeutralPerAP: result = EffectSchoolEnum.Neutral; break; case EffectsEnum.Effect_DamageEarthPerAP: result = EffectSchoolEnum.Earth; break; default: throw new System.Exception(string.Format("Effect {0} has not associated School Type", effect)); } return(result); }
static EffectSchoolEnum GetEffectSchool(EffectsEnum effect) { switch (effect) { case EffectsEnum.Effect_DamageWaterPerHPEroded: case EffectsEnum.Effect_DamageWaterPerCasterHPEroded: return(EffectSchoolEnum.Water); case EffectsEnum.Effect_DamageEarthPerHPEroded: case EffectsEnum.Effect_DamageEarthPerCasterHPEroded: return(EffectSchoolEnum.Earth); case EffectsEnum.Effect_DamageAirPerHPEroded: case EffectsEnum.Effect_DamageAirPerCasterHPEroded: return(EffectSchoolEnum.Air); case EffectsEnum.Effect_DamageFirePerHPEroded: case EffectsEnum.Effect_DamageFirePerCasterHPEroded: return(EffectSchoolEnum.Fire); case EffectsEnum.Effect_DamageNeutralPerHPEroded: case EffectsEnum.Effect_DamageNeutralPerCasterHPEroded: return(EffectSchoolEnum.Neutral); default: throw new Exception(string.Format("Effect {0} has not associated School Type", effect)); } }
/// <summary> /// Forgemagie d'arme /// </summary> /// <param name="effect"></param> /// <param name="percentage"></param> public virtual void Mage(EffectsEnum effectEnum, byte percentage) { if (!Template.Weapon) { throw new Exception("You can only mage weapons..."); } var effects = GetEffects <Effect>(EffectsEnum.Effect_DamageNeutral); foreach (var effect in effects) { if (effect is EffectDice) { var dice = effect as EffectDice; dice.Min = (ushort)((int)(dice.Min)).GetPercentageOf(percentage); dice.Max = (ushort)((int)(dice.Max)).GetPercentageOf(percentage); dice.Const = 0; } if (effect is EffectInteger) { var integer = effect as EffectInteger; integer.Value = (ushort)((int)(integer.Value)).GetPercentageOf(percentage); } effect.EffectId = (ushort)effectEnum; } }
static EffectsEnum[] GetBuffDisplayedEffect(EffectsEnum effect) { switch (effect) { case EffectsEnum.Effect_StealChance: return(new[] { EffectsEnum.Effect_AddChance, EffectsEnum.Effect_SubChance }); case EffectsEnum.Effect_StealVitality: return(new[] { EffectsEnum.Effect_AddVitality, EffectsEnum.Effect_SubVitality }); case EffectsEnum.Effect_StealWisdom: return(new[] { EffectsEnum.Effect_AddWisdom, EffectsEnum.Effect_SubWisdom }); case EffectsEnum.Effect_StealIntelligence: return(new[] { EffectsEnum.Effect_AddIntelligence, EffectsEnum.Effect_SubIntelligence }); case EffectsEnum.Effect_StealAgility: return(new[] { EffectsEnum.Effect_AddAgility, EffectsEnum.Effect_SubAgility }); case EffectsEnum.Effect_StealStrength: return(new[] { EffectsEnum.Effect_AddStrength, EffectsEnum.Effect_SubStrength }); case EffectsEnum.Effect_StealRange: return(new[] { EffectsEnum.Effect_AddRange, EffectsEnum.Effect_SubRange }); default: throw new Exception("No associated caracteristic to effect '" + effect + "'"); } }
static PlayerFields GetEffectCharacteristic(EffectsEnum effect) { switch (effect) { case EffectsEnum.Effect_AddPermanentChance: return(PlayerFields.Chance); case EffectsEnum.Effect_AddPermanentAgility: return(PlayerFields.Agility); case EffectsEnum.Effect_AddPermanentIntelligence: return(PlayerFields.Intelligence); case EffectsEnum.Effect_AddPermanentStrength: return(PlayerFields.Strength); case EffectsEnum.Effect_AddPermanentWisdom: return(PlayerFields.Wisdom); case EffectsEnum.Effect_AddPermanentVitality: return(PlayerFields.Vitality); default: throw new Exception(string.Format("Effect {0} has not associated Characteristic", effect)); } }
/// <summary> /// Retourne la somme de l'effet donné pour les objets équipés /// </summary> /// <param name="effect"></param> /// <returns></returns> public ushort GetCumulatedIntegerEffect(EffectsEnum effect) { ushort result = 0; foreach (var item in GetEquipedItems()) { result += item.FirstEffect <EffectInteger>(effect).Value; } return(result); }
public bool ContainEffect(EffectsEnum effect) { if (this.m_realEffect.Find(x => x.actionId == (ushort)effect) != null) { return(true); } else { return(false); } }
public virtual void AddEffectInteger(EffectsEnum effect, ushort value) { EffectInteger current = FirstEffect <EffectInteger>(effect); if (current == null) { Effects.Add(new EffectInteger((ushort)effect, value)); } else { current.Value += value; } }
private static void Handle(Character character, EffectsEnum effectEnum, short value) { if (!UnhandledEffects.Contains(effectEnum)) { var handler = Handlers.FirstOrDefault(x => x.Key.Effect == effectEnum); if (handler.Value != null) { handler.Value.Invoke(null, new object[] { character, value }); } else if (character.Client.Account.Role == ServerRoleEnum.Fondator) { character.Reply(effectEnum + " is not handled."); } } }
/// <summary> /// Spell Context /// </summary> /// <returns></returns> public static EffectInstance New(EffectsEnum effect, short delay, ushort min, ushort max, int value, short duration, string rawZone, string targetMask) { return(new EffectInstance() { Delay = delay, DiceMin = min, DiceMax = max, Value = value, Duration = duration, EffectElement = 0, EffectId = (ushort)effect, EffectUID = 0, Random = 0, RawZone = rawZone, TargetMask = targetMask, }); }
public void Add(EffectsEnum effect) { switch (effect) { case EffectsEnum.Vintage: Add(new Vintage(SourceImage.Size)); break; case EffectsEnum.Clarity: Add(new Clarity(this, SourceImage.Size)); break; case EffectsEnum.Concentrate: Add(new Sharpen(40)); Add(new Concentrate()); NewLayer(new ConcentrateOverlay(),new Multiply(),80); Add(new Sharpen(5)); Add(new Brightness(10)); break; case EffectsEnum.CrossProcess: Add(new CrossProcess(SourceImage.Size)); break; case EffectsEnum.OrangePeel: Add(new OrangePeel()); break; case EffectsEnum.Lomo: Add(new Lomo(SourceImage.Size)); break; case EffectsEnum.SinCity: Add(new SinCity(SourceImage.Size)); break; case EffectsEnum.Sunrise: Add(new Sunrise(SourceImage.Size)); break; case EffectsEnum.Love: Add(new Love(SourceImage.Size)); break; case EffectsEnum.Grungy: Add(new Grungy(SourceImage.Size)); break; case EffectsEnum.Jarques: Add(new Jarques()); Add(new Sharpen(20)); break; } }
public static void RemoveEffectOnAllLevels(int spellId, EffectsEnum effect, bool critical = true) { var spellLevels = SpellManager.Instance.GetSpellLevels(spellId).ToArray(); if (spellLevels.Length == 0) { logger.Error($"Cannot apply fix on spell {spellId} : spell do not exists"); return; } foreach (var level in spellLevels) { level.Effects.RemoveAll(entry => entry.EffectId == effect); if (critical) { level.CriticalEffects.RemoveAll(entry => entry.EffectId == effect); } } }
private static PlayerFields GetEffectCaracteristic(EffectsEnum effect) { PlayerFields result; switch (effect) { case EffectsEnum.Effect_StealChance: result = PlayerFields.Chance; break; case EffectsEnum.Effect_StealVitality: result = PlayerFields.Vitality; break; case EffectsEnum.Effect_StealAgility: result = PlayerFields.Agility; break; case EffectsEnum.Effect_StealIntelligence: result = PlayerFields.Intelligence; break; case EffectsEnum.Effect_StealWisdom: result = PlayerFields.Wisdom; break; case EffectsEnum.Effect_StealStrength: result = PlayerFields.Strength; break; default: if (effect != EffectsEnum.Effect_StealRange) { throw new System.Exception("No associated caracteristic to effect '" + effect + "'"); } result = PlayerFields.Range; break; } return(result); }
static EffectSchoolEnum GetEffectSchool(EffectsEnum effect) { switch (effect) { case EffectsEnum.Effect_StealHPWater: return(EffectSchoolEnum.Water); case EffectsEnum.Effect_StealHPEarth: return(EffectSchoolEnum.Earth); case EffectsEnum.Effect_StealHPAir: return(EffectSchoolEnum.Air); case EffectsEnum.Effect_StealHPFire: return(EffectSchoolEnum.Fire); case EffectsEnum.Effect_StealHPNeutral: return(EffectSchoolEnum.Neutral); default: throw new Exception(string.Format("Effect {0} has not associated School Type", effect)); } }
static EffectSchoolEnum GetEffectSchool(EffectsEnum effect) { switch (effect) { case EffectsEnum.Effect_DamagePercentAir: return(EffectSchoolEnum.Water); case EffectsEnum.Effect_DamagePercentEarth: return(EffectSchoolEnum.Earth); case EffectsEnum.Effect_DamagePercentFire: return(EffectSchoolEnum.Air); case EffectsEnum.Effect_DamagePercentWater: return(EffectSchoolEnum.Fire); case EffectsEnum.Effect_DamagePercentNeutral: case EffectsEnum.Effect_DamagePercentNeutral_671: return(EffectSchoolEnum.Neutral); default: throw new Exception(string.Format("Effect {0} has not associated School Type", effect)); } }
public override void AddEffectDice(EffectsEnum effect, ushort min, ushort max, ushort value) { Effects.Add(new EffectDice((ushort)effect, min, max, value)); this.UpdateElement(); }
public override void RemoveAllEffects(EffectsEnum effect) { Effects.RemoveAll(x => x.EffectEnum == effect); this.UpdateElement(); }
public override void Mage(EffectsEnum effectEnum, byte percentage) { base.Mage(effectEnum, percentage); this.UpdateElement(); }
public override void AddEffectInteger(EffectsEnum effect, ushort value) { base.AddEffectInteger(effect, value); this.UpdateElement(); }
public static SpellCategory GetEffectCategories(EffectsEnum effectId) { SpellCategory result; if (effectId <= EffectsEnum.Effect_279) { switch (effectId) { case EffectsEnum.Effect_Teleport: result = SpellCategory.Teleport; return(result); case EffectsEnum.Effect_PushBack: result = SpellCategory.Curse; return(result); default: if (effectId == EffectsEnum.Effect_Dodge) { goto IL_496; } switch (effectId) { case EffectsEnum.Effect_StealMP_77: case EffectsEnum.Effect_RemoveAP: case EffectsEnum.Effect_LostMP: case EffectsEnum.Effect_StealKamas: case EffectsEnum.Effect_LoseHPByUsingAP: case EffectsEnum.Effect_LosingAP: case EffectsEnum.Effect_LosingMP: case EffectsEnum.Effect_SubRange_135: case EffectsEnum.Effect_SkipTurn: case EffectsEnum.Effect_SubDamageBonus: case EffectsEnum.Effect_SubChance: case EffectsEnum.Effect_SubVitality: case EffectsEnum.Effect_SubAgility: case EffectsEnum.Effect_SubIntelligence: case EffectsEnum.Effect_SubWisdom: case EffectsEnum.Effect_SubStrength: case EffectsEnum.Effect_SubDodgeAPProbability: case EffectsEnum.Effect_SubDodgeMPProbability: case EffectsEnum.Effect_SubAP: case EffectsEnum.Effect_SubMP: case EffectsEnum.Effect_SubCriticalHit: case EffectsEnum.Effect_SubMagicDamageReduction: case EffectsEnum.Effect_SubPhysicalDamageReduction: case EffectsEnum.Effect_SubInitiative: case EffectsEnum.Effect_SubProspecting: case EffectsEnum.Effect_SubHealBonus: case EffectsEnum.Effect_SubDamageBonusPercent: case EffectsEnum.Effect_197: case EffectsEnum.Effect_SubEarthResistPercent: case EffectsEnum.Effect_SubWaterResistPercent: case EffectsEnum.Effect_SubAirResistPercent: case EffectsEnum.Effect_SubFireResistPercent: case EffectsEnum.Effect_SubNeutralResistPercent: case EffectsEnum.Effect_SubEarthElementReduction: case EffectsEnum.Effect_SubWaterElementReduction: case EffectsEnum.Effect_SubAirElementReduction: case EffectsEnum.Effect_SubFireElementReduction: case EffectsEnum.Effect_SubNeutralElementReduction: case EffectsEnum.Effect_SubPvpEarthResistPercent: case EffectsEnum.Effect_SubPvpWaterResistPercent: case EffectsEnum.Effect_SubPvpAirResistPercent: case EffectsEnum.Effect_SubPvpFireResistPercent: case EffectsEnum.Effect_SubPvpNeutralResistPercent: case EffectsEnum.Effect_StealChance: case EffectsEnum.Effect_StealVitality: case EffectsEnum.Effect_StealAgility: case EffectsEnum.Effect_StealIntelligence: case EffectsEnum.Effect_StealWisdom: case EffectsEnum.Effect_StealStrength: case EffectsEnum.Effect_275: case EffectsEnum.Effect_276: case EffectsEnum.Effect_277: case EffectsEnum.Effect_278: case EffectsEnum.Effect_279: result = SpellCategory.Curse; return(result); case EffectsEnum.Effect_AddMP: case EffectsEnum.Effect_AddGlobalDamageReduction_105: case EffectsEnum.Effect_ReflectSpell: case EffectsEnum.Effect_AddDamageReflection: case EffectsEnum.Effect_AddHealth: case EffectsEnum.Effect_AddAP_111: case EffectsEnum.Effect_AddDamageBonus: case EffectsEnum.Effect_AddDamageMultiplicator: case EffectsEnum.Effect_AddCriticalHit: case EffectsEnum.Effect_AddRange: case EffectsEnum.Effect_AddStrength: case EffectsEnum.Effect_AddAgility: case EffectsEnum.Effect_RegainAP: case EffectsEnum.Effect_AddDamageBonus_121: case EffectsEnum.Effect_AddChance: case EffectsEnum.Effect_AddWisdom: case EffectsEnum.Effect_AddVitality: case EffectsEnum.Effect_AddIntelligence: case EffectsEnum.Effect_AddMP_128: case EffectsEnum.Effect_AddRange_136: case EffectsEnum.Effect_AddPhysicalDamage_137: case EffectsEnum.Effect_AddPhysicalDamage_142: case EffectsEnum.Effect_Invisibility: case EffectsEnum.Effect_AddGlobalDamageReduction: case EffectsEnum.Effect_AddDamageBonusPercent: case EffectsEnum.Effect_AddProspecting: case EffectsEnum.Effect_AddHealBonus: case EffectsEnum.Effect_AddSummonLimit: case EffectsEnum.Effect_AddPhysicalDamageReduction: case EffectsEnum.Effect_AddEarthResistPercent: case EffectsEnum.Effect_AddWaterResistPercent: case EffectsEnum.Effect_AddAirResistPercent: case EffectsEnum.Effect_AddFireResistPercent: case EffectsEnum.Effect_AddNeutralResistPercent: case EffectsEnum.Effect_AddEarthElementReduction: case EffectsEnum.Effect_AddWaterElementReduction: case EffectsEnum.Effect_AddAirElementReduction: case EffectsEnum.Effect_AddFireElementReduction: case EffectsEnum.Effect_AddNeutralElementReduction: case EffectsEnum.Effect_AddArmorDamageReduction: goto IL_496; case EffectsEnum.Effect_79: case (EffectsEnum)80: case EffectsEnum.Effect_StealHPFix: case (EffectsEnum)83: case EffectsEnum.Effect_StealAP_84: case EffectsEnum.Effect_DamagePercentWater: case EffectsEnum.Effect_DamagePercentEarth: case EffectsEnum.Effect_DamagePercentAir: case EffectsEnum.Effect_DamagePercentFire: case EffectsEnum.Effect_DamagePercentNeutral: case EffectsEnum.Effect_GiveHPPercent: case (EffectsEnum)102: case (EffectsEnum)103: case (EffectsEnum)104: case EffectsEnum.Effect_109: case EffectsEnum.Effect_DoubleDamageOrRestoreHP: case EffectsEnum.Effect_SubRange: case EffectsEnum.Effect_AddCriticalMiss: case (EffectsEnum)129: case EffectsEnum.Effect_DispelMagicEffects: case EffectsEnum.Effect_IncreaseDamage_138: case EffectsEnum.Effect_RestoreEnergyPoints: case EffectsEnum.Effect_DamageFix: case EffectsEnum.Effect_ChangesWords: case EffectsEnum.Effect_ReviveAlly: case EffectsEnum.Effect_Followed: case EffectsEnum.Effect_ChangeAppearance: case (EffectsEnum)151: case EffectsEnum.Effect_IncreaseWeight: case EffectsEnum.Effect_DecreaseWeight: case EffectsEnum.Effect_166: case (EffectsEnum)167: case (EffectsEnum)170: case EffectsEnum.Effect_AddInitiative: case EffectsEnum.Effect_AddMagicDamageReduction: case (EffectsEnum)187: case EffectsEnum.Effect_188: case (EffectsEnum)189: case (EffectsEnum)190: case (EffectsEnum)191: case (EffectsEnum)192: case (EffectsEnum)193: case EffectsEnum.Effect_GiveKamas: case (EffectsEnum)195: case (EffectsEnum)196: case (EffectsEnum)198: case (EffectsEnum)199: case (EffectsEnum)200: case EffectsEnum.Effect_201: case EffectsEnum.Effect_RevealsInvisible: case (EffectsEnum)203: case (EffectsEnum)204: case (EffectsEnum)205: case EffectsEnum.Effect_206: case (EffectsEnum)207: case (EffectsEnum)208: case (EffectsEnum)209: case (EffectsEnum)223: case (EffectsEnum)224: case (EffectsEnum)227: case (EffectsEnum)228: case (EffectsEnum)231: case (EffectsEnum)232: case (EffectsEnum)233: case (EffectsEnum)234: case (EffectsEnum)235: case (EffectsEnum)236: case (EffectsEnum)237: case (EffectsEnum)238: case EffectsEnum.Effect_239: case EffectsEnum.Effect_AddPvpEarthResistPercent: case EffectsEnum.Effect_AddPvpWaterResistPercent: case EffectsEnum.Effect_AddPvpAirResistPercent: case EffectsEnum.Effect_AddPvpFireResistPercent: case EffectsEnum.Effect_AddPvpNeutralResistPercent: case EffectsEnum.Effect_AddPvpEarthElementReduction: case EffectsEnum.Effect_AddPvpWaterElementReduction: case EffectsEnum.Effect_AddPvpAirElementReduction: case EffectsEnum.Effect_AddPvpFireElementReduction: case EffectsEnum.Effect_AddPvpNeutralElementReduction: case (EffectsEnum)272: case (EffectsEnum)273: case (EffectsEnum)274: goto IL_492; case EffectsEnum.Effect_HealHP_81: case EffectsEnum.Effect_HealHP_108: case EffectsEnum.Effect_HealHP_143: result = SpellCategory.Healing; return(result); case EffectsEnum.Effect_StealHPWater: result = (SpellCategory.Healing | SpellCategory.DamagesWater); return(result); case EffectsEnum.Effect_StealHPEarth: result = (SpellCategory.Healing | SpellCategory.DamagesEarth); return(result); case EffectsEnum.Effect_StealHPAir: result = (SpellCategory.Healing | SpellCategory.DamagesAir); return(result); case EffectsEnum.Effect_StealHPFire: result = (SpellCategory.Healing | SpellCategory.DamagesFire); return(result); case EffectsEnum.Effect_StealHPNeutral: result = (SpellCategory.Healing | SpellCategory.DamagesNeutral); return(result); case EffectsEnum.Effect_DamageWater: result = SpellCategory.DamagesWater; return(result); case EffectsEnum.Effect_DamageEarth: result = SpellCategory.DamagesEarth; return(result); case EffectsEnum.Effect_DamageAir: result = SpellCategory.DamagesAir; return(result); case EffectsEnum.Effect_DamageFire: result = SpellCategory.DamagesFire; return(result); case EffectsEnum.Effect_DamageNeutral: goto IL_49A; case EffectsEnum.Effect_Kill: result = SpellCategory.Damages; return(result); case EffectsEnum.Effect_Double: case EffectsEnum.Effect_Summon: case EffectsEnum.Effect_185: break; default: goto IL_492; } break; } } else { if (effectId <= EffectsEnum.Effect_623) { switch (effectId) { case EffectsEnum.Effect_SubPushDamageReduction: case EffectsEnum.Effect_SubCriticalDamageBonus: case EffectsEnum.Effect_SubCriticalDamageReduction: case EffectsEnum.Effect_SubEarthDamageBonus: case EffectsEnum.Effect_SubFireDamageBonus: case EffectsEnum.Effect_SubWaterDamageBonus: case EffectsEnum.Effect_SubAirDamageBonus: case EffectsEnum.Effect_SubNeutralDamageBonus: case EffectsEnum.Effect_StealAP_440: case EffectsEnum.Effect_StealMP_441: result = SpellCategory.Curse; return(result); case EffectsEnum.Effect_SubPushDamageBonus: case (EffectsEnum)432: case (EffectsEnum)433: case (EffectsEnum)434: case (EffectsEnum)435: case (EffectsEnum)436: case (EffectsEnum)437: case (EffectsEnum)438: case (EffectsEnum)439: goto IL_492; case EffectsEnum.Effect_AddPushDamageBonus: case EffectsEnum.Effect_AddPushDamageReduction: case EffectsEnum.Effect_AddCriticalDamageBonus: case EffectsEnum.Effect_AddCriticalDamageReduction: case EffectsEnum.Effect_AddEarthDamageBonus: case EffectsEnum.Effect_AddFireDamageBonus: case EffectsEnum.Effect_AddWaterDamageBonus: case EffectsEnum.Effect_AddAirDamageBonus: case EffectsEnum.Effect_AddNeutralDamageBonus: goto IL_496; default: switch (effectId) { case EffectsEnum.Effect_621: case EffectsEnum.Effect_623: break; case EffectsEnum.Effect_622: goto IL_492; default: goto IL_492; } break; } } else { if (effectId == EffectsEnum.Effect_Punishment_Damage) { goto IL_49A; } if (effectId == EffectsEnum.Effect_SubAPTelefrag) { result = SpellCategory.Curse; return(result); } if (effectId != EffectsEnum.Effect_AddVitalityPercent) { goto IL_492; } goto IL_496; } } result = SpellCategory.Summoning; return(result); IL_492: result = SpellCategory.None; return(result); IL_496: result = SpellCategory.Buff; return(result); IL_49A: result = SpellCategory.DamagesNeutral; return(result); }
public ItemEffectAttribute(EffectsEnum effect) { this.Effect = effect; }
public GameActionFightDispellableEffectMessage DefaultMessage(EffectsEnum effect) { return new GameActionFightDispellableEffectMessage((ushort)effect, SourceId, new FightTemporaryBoostEffect((uint)Fighter.BuffIdProvider.Pop(), Fighter.ContextualId, Duration,1, (ushort)SourceSpellId, (uint)effect, 16, Delta)); }
public EffectDate(EffectsEnum id, System.DateTime date) : this((short)id, (short)date.Year, (short)date.Month, (short)date.Day, (short)date.Hour, (short)date.Minute, new EffectBase()) { }
public EffectDice(EffectsEnum effect, short value, short dicenum, short diceface) : this((short)effect, value, dicenum, diceface, new EffectBase()) { }
public static PlayerFields GetEffectCaracteristic(EffectsEnum effect) { if (effect <= EffectsEnum.Effect_SubDamageBonus) { if (effect == EffectsEnum.Effect_SubRange || effect == EffectsEnum.Effect_SubRange_135) { PlayerFields result = PlayerFields.Range; return(result); } if (effect == EffectsEnum.Effect_SubDamageBonus) { PlayerFields result = PlayerFields.DamageBonus; return(result); } } else { if (effect <= EffectsEnum.Effect_SubCriticalHit) { switch (effect) { case EffectsEnum.Effect_SubChance: { PlayerFields result = PlayerFields.Chance; return(result); } case EffectsEnum.Effect_SubVitality: case EffectsEnum.Effect_IncreaseWeight: case EffectsEnum.Effect_DecreaseWeight: break; case EffectsEnum.Effect_SubAgility: { PlayerFields result = PlayerFields.Agility; return(result); } case EffectsEnum.Effect_SubIntelligence: { PlayerFields result = PlayerFields.Intelligence; return(result); } case EffectsEnum.Effect_SubWisdom: { PlayerFields result = PlayerFields.Wisdom; return(result); } case EffectsEnum.Effect_SubStrength: { PlayerFields result = PlayerFields.Strength; return(result); } case EffectsEnum.Effect_SubDodgeAPProbability: { PlayerFields result = PlayerFields.DodgeAPProbability; return(result); } case EffectsEnum.Effect_SubDodgeMPProbability: { PlayerFields result = PlayerFields.DodgeMPProbability; return(result); } default: if (effect == EffectsEnum.Effect_SubCriticalHit) { PlayerFields result = PlayerFields.CriticalHit; return(result); } break; } } else { if (effect == EffectsEnum.Effect_SubDamageBonusPercent) { PlayerFields result = PlayerFields.DamageBonusPercent; return(result); } switch (effect) { case EffectsEnum.Effect_SubDodge: { PlayerFields result = PlayerFields.TackleEvade; return(result); } case EffectsEnum.Effect_SubLock: { PlayerFields result = PlayerFields.TackleBlock; return(result); } } } } throw new System.Exception(string.Format("'{0}' has no binded caracteristic", effect)); }
public MPBuff(uint uid,short delta, short duration, int sourceid, short sourcespellid,EffectsEnum effect,int delay) : base(uid,delta, duration, sourceid, sourcespellid,delay) { this.Effect = effect; }
public APBuff(uint uid, short delta, short duration, int sourceid, short sourcespellid, EffectsEnum effect, int delay) : base(uid, delta, duration, sourceid, sourcespellid, delay) { this.Effect = effect; }
public static void ExoCommand(string value, WorldClient client) { if (!client.Character.Inventory.Exist(TokenId, ExoTokenQuantity)) { client.Character.Reply("Vous devez posséder " + ExoTokenQuantity + "x <b>[Ticket Doré]</b>"); return; } var splitted = value.Split(null); if (splitted.Count() < 2) { client.Character.Reply("indentifieur invalide, .exo [pa,pm,po] [anneau1,anneau2,coiffe,cape,ceinture,bottes,amulette]"); return; } string type = splitted[0]; string position = splitted[1]; EffectsEnum effect = 0; CharacterInventoryPositionEnum pos = CharacterInventoryPositionEnum.INVENTORY_POSITION_NOT_EQUIPED; switch (type) { case "pa": effect = EffectsEnum.Effect_AddAP_111; break; case "pm": effect = EffectsEnum.Effect_AddMP_128; break; case "po": effect = EffectsEnum.Effect_AddRange; break; default: client.Character.Reply("indentifieur invalide, .exo [pa,pm,po] [anneau1,anneau2,coiffe,cape,ceinture,bottes,amulette]"); return; } switch (position) { case "anneau1": pos = CharacterInventoryPositionEnum.INVENTORY_POSITION_RING_LEFT; break; case "anneau2": pos = CharacterInventoryPositionEnum.INVENTORY_POSITION_RING_RIGHT; break; case "coiffe": pos = CharacterInventoryPositionEnum.ACCESSORY_POSITION_HAT; break; case "cape": pos = CharacterInventoryPositionEnum.ACCESSORY_POSITION_CAPE; break; case "ceinture": pos = CharacterInventoryPositionEnum.ACCESSORY_POSITION_BELT; break; case "bottes": pos = CharacterInventoryPositionEnum.ACCESSORY_POSITION_BOOTS; break; case "amulette": pos = CharacterInventoryPositionEnum.ACCESSORY_POSITION_AMULET; break; default: client.Character.Reply("indentifieur invalide, .exo [pa,pm,po] [anneau1,anneau2,coiffe,cape,ceinture,bottes,amulette]"); break; } CharacterItemRecord item = client.Character.Inventory.GetEquipedItems().FirstOrDefault(x => x.PositionEnum == pos); if (item == null) { client.Character.Reply("Vous devez équiper un item a cet emplacement."); return; } if (item.FirstEffect <EffectInteger>(effect) != null) { client.Character.Reply("L'effet est déja présent..."); return; } client.Character.Inventory.SetItemPosition(item.UId, CharacterInventoryPositionEnum.INVENTORY_POSITION_NOT_EQUIPED, item.Quantity); var token = client.Character.Inventory.GetFirstItem(TokenId, ExoTokenQuantity); client.Character.Inventory.RemoveItem(token.UId, ExoTokenQuantity); item.AddEffectInteger(effect, 1); client.Character.Inventory.OnItemModified(item); client.Character.Reply("L'item a été exo."); client.Character.SpellAnim(2158); }