public EffectData(Effects.TickEffects _effect, float _duration, float _statsValue, int _tickNumber) { effect = _effect; duration = _duration; statsValue = _statsValue; tickNumber = _tickNumber; }
public void ApplyTickEffect(Character target, Effects.TickEffects effect, float duration, float actionValue, int tickNumbers = 1) { TickEffect tempEffect = Instantiate(GetTickEffectPrefab(effect), target.transform, false); tempEffect.duration = duration; tempEffect.statsValue = actionValue; tempEffect.target = target; tempEffect.numberOfTicks = tickNumbers; tempEffect.effectType = effect; }
void ApplyNonClassEffect(Effects.TickEffects effect) { switch (effect) { case Effects.TickEffects.Speed: ChangeStat(ref target.RunSpeed); break; case Effects.TickEffects.WeaponDamage: ChangeStat(ref target.WeaponDamage); isTemporary = true; break; default: break; } }
TickEffect GetTickEffectPrefab(Effects.TickEffects effect) { switch (effect) { case Effects.TickEffects.Speed: return(SpeedEffectPrefab); case Effects.TickEffects.Poison: return(BurnEffectPrefab); default: return(tickEffectPrefab); } }
TickEffect GetTickEffectPrefab(Effects.TickEffects effect) { foreach (TickEffect e in loadedEffects) { if (e.effectType == effect) { return(e); } } return(tickEffectPrefab); }