} = ""; // Amino acids around #region Effect Methods public void AddEffect(EffectType effectType) { EffectTypes.Add(effectType); EffectImpacts.Add(EffectTypeMethods.EffectDictionary[effectType]); }
/// <summary> /// Initializes the types. /// </summary> private void InitializeTypes() { string[] scalarTypes = { "bool", "int", "half", "float", "double", "string", // Actually not a scalar type, but treated similarly. }; foreach (string type in scalarTypes) { ScalarTypes.Add(new TypeCompletionData(type)); } string[] types = { "bool1", "bool2", "bool3", "bool4", "bool1x1", "bool1x2", "bool1x3", "bool1x4", "bool2x1", "bool2x2", "bool2x3", "bool2x4", "bool3x1", "bool3x2", "bool3x3", "bool3x4", "bool4x1", "bool4x2", "bool4x3", "bool4x4", "int1", "int2", "int3", "int4", "int1x1", "int1x2", "int1x3", "int1x4", "int2x1", "int2x2", "int2x3", "int2x4", "int3x1", "int3x2", "int3x3", "int3x4", "int4x1", "int4x2", "int4x3", "int4x4", "half1", "half2", "half3", "half4", "half1x1", "half1x2", "half1x3", "half1x4", "half2x1", "half2x2", "half2x3", "half2x4", "half3x1", "half3x2", "half3x3", "half3x4", "half4x1", "half4x2", "half4x3", "half4x4", "float1", "float2", "float3", "float4", "float1x1", "float1x2", "float1x3", "float1x4", "float2x1", "float2x2", "float2x3", "float2x4", "float3x1", "float3x2", "float3x3", "float3x4", "float4x1", "float4x2", "float4x3", "float4x4", "double1", "double2", "double3", "double4", "double1x1", "double1x2", "double1x3", "double1x4", "double2x1", "double2x2", "double2x3", "double2x4", "double3x1", "double3x2", "double3x3", "double3x4", "double4x1", "double4x2", "double4x3", "double4x4", }; foreach (string type in types) { Types.Add(new TypeCompletionData(type)); } string[] specialTypes = { "void", "sampler","sampler1D", "sampler2D", "sampler3D", "samplerCUBE", "sampler_state", "struct", }; foreach (string type in specialTypes) { SpecialTypes.Add(new TypeCompletionData(type)); } string[] effectTypes = { "technique", "pass", "asm", }; foreach (string type in effectTypes) { EffectTypes.Add(new TypeCompletionData(type)); } }
public void SetEffectType(EffectType effectType) { EffectTypes.Clear(); EffectTypes.Add(effectType); }