public void FireCall() { if((this!=null) && (Time.time > ((1f/rateOfFire)+lastFireTime))) { if(readyObject!=null) { readyObject.SetActive(false); } lastFireTime = Time.time; if(firingSound!=null) { SoundManager.singleton.playModulatedSound(firingSound, .5f); } //Debug.Log ("Direct Fire"); // Show particle effect targetObject = Instantiate(targetPrefab, Vector3.zero, Quaternion.identity) as GameObject; targetObject.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0f)); particleObject = Instantiate(particlePrefab, transform.position, Quaternion.identity) as GameObject; particleScript = particleObject.GetComponent<EffectSettings>(); particleScript.Target = targetObject; particleScript.MoveDistance = Vector3.Distance(targetObject.transform.position, transform.position)-0.5f; particleScript.MoveSpeed = 4f; } }
void GetEffectSettingsComponent(Transform tr) { var parent = tr.parent; if (parent!=null) { effectSettings = parent.GetComponentInChildren<EffectSettings>(); if (effectSettings == null) GetEffectSettingsComponent(parent.transform); } }
private void InstanceEffectWithoutObjectPool() { currentGo = Instantiate(Prefabs[current], GetInstancePosition(GuiStats[current]), Prefabs[current].transform.rotation) as GameObject; effectSettings = currentGo.GetComponent<EffectSettings>(); effectSettings.Target = GetTargetObject(GuiStats[current]); if (isHomingMove) effectSettings.IsHomingMove = isHomingMove; prefabSpeed = effectSettings.MoveSpeed; effectSettings.EffectDeactivated += effectSettings_EffectDeactivated; currentGo.transform.parent = transform; }
private void InstanceEffect(Vector3 pos) { currentGo = Instantiate(Prefabs[current], pos, Prefabs[current].transform.rotation) as GameObject; effectSettings = currentGo.GetComponent<EffectSettings>(); effectSettings.Target = GetTargetObject(GuiStats[current]); if (isHomingMove) effectSettings.IsHomingMove = isHomingMove; prefabSpeed = effectSettings.MoveSpeed; effectSettings.EffectDeactivated+=effectSettings_EffectDeactivated; currentGo.transform.parent = transform; //effectSettings.CollisionEnter += (n, e) => { if(e.Hit.transform!=null) Debug.Log(e.Hit.transform.name); }; }
public override void SetPotionProperties() { // Magnitude 5-5 + 4-4 per 1 levels EffectSettings staminaSettings = SetEffectMagnitude(DefaultEffectSettings(), 5, 5, 4, 4, 1); PotionRecipe stamina = new PotionRecipe( TextManager.Instance.GetText(textDatabase, "stamina"), 25, staminaSettings, (int)Items.MiscellaneousIngredients1.Pure_water, (int)Items.PlantIngredients2.Aloe, (int)Items.PlantIngredients2.Ginkgo_leaves); // Assign recipe AssignPotionRecipes(stamina); }
public override void SetPotionProperties() { EffectSettings cureSettings = SetEffectChance(DefaultEffectSettings(), 5, 19, 1); PotionRecipe curePoison = new PotionRecipe( TextManager.Instance.GetText(textDatabase, "curePoison"), 200, cureSettings, (int)Items.MiscellaneousIngredients1.Ichor, (int)Items.CreatureIngredients2.Giant_scorpion_stinger, (int)Items.MiscellaneousIngredients1.Small_tooth, (int)Items.MiscellaneousIngredients2.Pearl); curePoison.TextureRecord = 35; AssignPotionRecipes(curePoison); }
public void MonsterHasStunnedEffectUnitTest() { Monster monster = new Monster(5, MonsterType.Skeleton); EffectSettings effectSettings = new EffectSettings { EffectHolder = monster, Name = "stunned test", MaxRound = 3 }; IEffect stunnedEffect = new StunnedEffect(effectSettings); monster.Effects.Add(stunnedEffect); Assert.AreEqual(1, monster.Effects.Count); Assert.AreEqual(true, monster.Effects[0] is StunnedEffect); }
public override void SetPotionProperties() { EffectSettings cureSettings = SetEffectChance(DefaultEffectSettings(), 5, 19, 1); PotionRecipe freeAction = new PotionRecipe( TextManager.Instance.GetText(textDatabase, "freeAction"), 125, cureSettings, (int)Items.MiscellaneousIngredients1.Ichor, (int)Items.CreatureIngredients1.Spider_venom, (int)Items.PlantIngredients1.Twigs, (int)Items.PlantIngredients2.Bamboo); freeAction.TextureRecord = 14; AssignPotionRecipes(freeAction); }
private void GetEffectSettingsComponent(Transform tr) { Transform parent = tr.get_parent(); if (!Object.op_Inequality((Object)parent, (Object)null)) { return; } this.effectSettings = (EffectSettings)((Component)parent).GetComponentInChildren <EffectSettings>(); if (!Object.op_Equality((Object)this.effectSettings, (Object)null)) { return; } this.GetEffectSettingsComponent(((Component)parent).get_transform()); }
public override void OnEnter() { if (effectOwner == null) { Finish(); } var go = Fsm.GetOwnerDefaultTarget(effectOwner); script = go.gameObject.GetComponent <EffectSettings>(); if (everyFrame.Value == false) { DoFxSettings(); Finish(); } }
public void CreateStunnedEffectUnitTest() { Monster monster = new Monster(5, MonsterType.Skeleton); EffectSettings effectSettings = new EffectSettings { EffectHolder = monster, Name = "stunned test", MaxRound = 3 }; IEffect stunnedEffect = new StunnedEffect(effectSettings); Assert.AreEqual(1, stunnedEffect.TickDuration); Assert.AreEqual(true, stunnedEffect.IsHarmful); Assert.AreEqual(effectSettings.Name, stunnedEffect.Name); Assert.AreEqual(1, stunnedEffect.CurrentRound); Assert.AreEqual(effectSettings.MaxRound, stunnedEffect.MaxRound); }
public override void SetPotionProperties() { EffectSettings regenerateSettings = SetEffectMagnitude(DefaultEffectSettings(), 6, 6, 7, 7, 1); PotionRecipe regenerate = new PotionRecipe( "Regeneration", 155, DefaultEffectSettings(), (int)MiscellaneousIngredients1.Rain_water, (int)CreatureIngredients1.Troll_blood, (int)CreatureIngredients2.Small_scorpion_stinger); // Assign recipes AssignPotionRecipes(regenerate); regenerate.TextureRecord = 16; }
public override void SetPotionProperties() { EffectSettings jumpingSettings = SetEffectMagnitude(DefaultEffectSettings(), 7, 7, 7, 7, 1); PotionRecipe jumping = new PotionRecipe( "Jumping", 156, DefaultEffectSettings(), (int)PlantIngredients2.Bamboo, (int)PlantIngredients1.Red_berries, (int)MiscellaneousIngredients1.Elixir_vitae); // Assign recipes AssignPotionRecipes(jumping); jumping.TextureRecord = 35; }
public override void SetPotionProperties() { // Magnitude 1-1 + 14-14 per 1 levels EffectSettings orcStrengthSettings = SetEffectMagnitude(DefaultEffectSettings(), 1, 1, 14, 14, 1); PotionRecipe orcStrength = new PotionRecipe( TextManager.Instance.GetLocalizedText("orcStrength"), 50, orcStrengthSettings, (int)Items.CreatureIngredients1.Orcs_blood, (int)Items.MetalIngredients.Iron, (int)Items.MiscellaneousIngredients1.Pure_water); // Assign recipe orcStrength.TextureRecord = 13; AssignPotionRecipes(orcStrength); }
public async void ResetSettings() { var resetConfirm = await DialogService.ShowQuestionMessageBox("Reset effect settings", "Are you sure you wish to reset this effect's settings? \nAny changes you made will be lost."); if (!resetConfirm.Value) { return; } EffectSettings.ToDefault(); NotifyOfPropertyChange(() => EffectSettings); SaveSettings(); }
public override void SetPotionProperties() { EffectSettings climbingSettings = SetEffectMagnitude(DefaultEffectSettings(), 8, 8, 7, 7, 1); PotionRecipe climbing = new PotionRecipe( "Acrobat", 158, DefaultEffectSettings(), (int)PlantIngredients2.Green_berries, (int)CreatureIngredients1.Gorgon_snake, (int)MetalIngredients.Sulphur); // Assign recipes AssignPotionRecipes(climbing); climbing.TextureRecord = 14; }
// Token: 0x0600434B RID: 17227 RVA: 0x00162128 File Offset: 0x00160528 private void Start() { this.oldAmbientColor = RenderSettings.ambientLight; this.oldLightIntensity = this.DirLight.intensity; this.anim = this.Target.GetComponent <Animator>(); this.guiStyleHeader.fontSize = 14; this.guiStyleHeader.normal.textColor = new Color(1f, 1f, 1f); EffectSettings component = this.Prefabs[this.current].GetComponent <EffectSettings>(); if (component != null) { this.prefabSpeed = component.MoveSpeed; } this.current = this.CurrentPrefabNomber; this.InstanceCurrent(this.GuiStats[this.CurrentPrefabNomber]); }
public override void SetPotionProperties() { EffectSettings comprehendlanguagesSettings = SetEffectMagnitude(DefaultEffectSettings(), 8, 8, 7, 7, 1); PotionRecipe comprehendlanguages = new PotionRecipe( "Ambassador", 154, DefaultEffectSettings(), (int)MiscellaneousIngredients1.Pure_water, (int)PlantIngredients1.Red_rose, (int)CreatureIngredients1.Ghouls_tongue); // Assign recipes AssignPotionRecipes(comprehendlanguages); comprehendlanguages.TextureRecord = 34; }
public override void SetPotionProperties() { EffectSettings shieldSettings = SetEffectMagnitude(DefaultEffectSettings(), 5, 5, 8, 8, 1); PotionRecipe shield = new PotionRecipe( "Shielding", 163, DefaultEffectSettings(), (int)MiscellaneousIngredients1.Medium_tooth, (int)CreatureIngredients2.Dragons_scales, (int)CreatureIngredients2.Giant_scorpion_stinger, (int)MetalIngredients.Platinum); // Assign recipes AssignPotionRecipes(shield); shield.TextureRecord = 12; }
void SetSpinners(EffectSettings settings) { if (!IsSetup) return; durationBaseSpinner.Value = settings.DurationBase; durationPlusSpinner.Value = settings.DurationPlus; durationPerLevelSpinner.Value = settings.DurationPerLevel; chanceBaseSpinner.Value = settings.ChanceBase; chancePlusSpinner.Value = settings.ChancePlus; chancePerLevelSpinner.Value = settings.ChancePerLevel; magnitudeBaseMinSpinner.Value = settings.MagnitudeBaseMin; magnitudeBaseMaxSpinner.Value = settings.MagnitudeBaseMax; magnitudePlusMinSpinner.Value = settings.MagnitudePlusMin; magnitudePlusMaxSpinner.Value = settings.MagnitudePlusMax; magnitudePerLevelSpinner.Value = settings.MagnitudePerLevel; }
public override void SetPotionProperties() { EffectSettings createitemSettings = SetEffectMagnitude(DefaultEffectSettings(), 6, 6, 7, 7, 1); PotionRecipe createitem = new PotionRecipe( "Forge", 161, DefaultEffectSettings(), (int)CreatureIngredients1.Giant_blood, (int)MiscellaneousIngredients1.Ichor, (int)PlantIngredients2.Cactus, (int)MetalIngredients.Lead); // Assign recipes AssignPotionRecipes(createitem); createitem.TextureRecord = 34; }
public override void SetPotionProperties() { EffectSettings spellresistanceSettings = SetEffectMagnitude(DefaultEffectSettings(), 7, 7, 7, 7, 1); PotionRecipe spellresistance = new PotionRecipe( "Arcane Protection", 160, DefaultEffectSettings(), (int)CreatureIngredients1.Lich_dust, (int)CreatureIngredients2.Gryphon_Feather, (int)PlantIngredients1.Root_bulb, (int)MetalIngredients.Silver); // Assign recipes AssignPotionRecipes(spellresistance); spellresistance.TextureRecord = 12; }
private void ProfileUpdater(object sender, PropertyChangedEventArgs e) { if (e.PropertyName != "SelectedProfile" && IsActive) { return; } EffectModel.Profile = ProfileEditor.SelectedProfile; ProfilePreviewModel.Profile = ProfileEditor.SelectedProfile; if (e.PropertyName != "SelectedProfile" || !ProfileEditor.ProfileViewModel.Activated || ProfileEditor.ProfileViewModel.SelectedProfile == null) { return; } ((WindowsProfileSettings)EffectSettings).LastProfile = ProfileEditor.ProfileViewModel.SelectedProfile.Name; EffectSettings.Save(); }
public override void SetPotionProperties() { // Magnitude 5-5 + 4-4 per 1 levels EffectSettings restorePowerSettings = SetEffectMagnitude(DefaultEffectSettings(), 5, 5, 4, 4, 1); PotionRecipe restorePower = new PotionRecipe( "restorePower", 75, restorePowerSettings, (int)Items.MiscellaneousIngredients1.Nectar, (int)Items.MetalIngredients.Silver, (int)Items.CreatureIngredients1.Werewolfs_blood, (int)Items.CreatureIngredients1.Saints_hair); // Assign recipe restorePower.TextureRecord = 12; AssignPotionRecipes(restorePower); }
public override void SetPotionProperties() { EffectSettings spellabsorptionSettings = SetEffectMagnitude(DefaultEffectSettings(), 5, 5, 8, 8, 1); PotionRecipe spellabsorption = new PotionRecipe( "Magic Absorption", 162, DefaultEffectSettings(), (int)CreatureIngredients3.Unicorn_horn, (int)CreatureIngredients1.Werewolfs_blood, (int)MetalIngredients.Brass, (int)CreatureIngredients1.Daedra_heart, (int)PlantIngredients2.Fig); // Assign recipes AssignPotionRecipes(spellabsorption); spellabsorption.TextureRecord = 35; }
public override void SetPotionProperties() { // Duration 180 + 0 per 1 levels EffectSettings lightSpriteSettings = SetEffectDuration(DefaultEffectSettings(), 180, 0, 1); PotionRecipe lightSprite = new PotionRecipe( "Light Sprite", 15, 0, 25, lightSpriteSettings, (int)Items.SolventIngredients.Nectar, (int)Items.FlowerPlantIngredients.Golden_poppy, (int)Items.MiscPlantIngredients.Twigs, (int)Items.MetalIngredients.Sulphur); lightSprite.TextureRecord = 34; AssignPotionRecipes(lightSprite); }
public override void SetPotionProperties() { // Duration 10 + 0 per 1 levels EffectSettings safeLandingSettings = SetEffectDuration(DefaultEffectSettings(), 10, 0, 1); PotionRecipe safeLanding = new PotionRecipe( "Safe Landing", 16, 0, 25, safeLandingSettings, (int)Items.SolventIngredients.Rain_water, (int)Items.MiscPlantIngredients.Green_leaves, (int)Items.MiscPlantIngredients.Palm, (int)Items.CreatureIngredients.Harpy_Feather); safeLanding.TextureRecord = 35; AssignPotionRecipes(safeLanding); }
public override void SetPotionProperties() { EffectSettings regeneratespellpointsSettings = SetEffectMagnitude(DefaultEffectSettings(), 10, 10, 6, 6, 1); PotionRecipe regeneratespellpoints = new PotionRecipe( "Magicka Regeneration", 165, regeneratespellpointsSettings, (int)MiscellaneousIngredients1.Rain_water, (int)PlantIngredients2.Yellow_flowers, (int)CreatureIngredients1.Spider_venom, (int)PlantIngredients1.Pine_branch, (int)CreatureIngredients2.Small_scorpion_stinger); // Assign recipes AssignPotionRecipes(regeneratespellpoints); regeneratespellpoints.TextureRecord = 12; }
public void MonsterStunnedEffectDoesNotExpireWhenCurrentRoundEqualsMaxRoundUnitTest() { Monster monster = new Monster(5, MonsterType.Skeleton); EffectSettings effectSettings = new EffectSettings { EffectHolder = monster, Name = "stunned test", MaxRound = 3 }; IEffect stunnedEffect = new StunnedEffect(effectSettings); for (int i = 0; i < effectSettings.MaxRound - 1; i++) { stunnedEffect.ProcessRound(); } Assert.AreEqual(3, stunnedEffect.CurrentRound); Assert.AreEqual(false, stunnedEffect.IsEffectExpired); }
public void MonsterStunnedEffectExpiresWhenCurrentRoundGreaterThanMaxRoundUnitTest() { Monster monster = new Monster(5, MonsterType.Skeleton); EffectSettings effectSettings = new EffectSettings { EffectHolder = monster, Name = "stunned test", MaxRound = 3 }; IEffect stunnedEffect = new StunnedEffect(effectSettings); for (int i = 0; i < stunnedEffect.MaxRound; i++) { stunnedEffect.ProcessRound(); } Assert.AreEqual(4, stunnedEffect.CurrentRound); Assert.AreEqual(true, stunnedEffect.IsEffectExpired); }
public static EffectManager Setup(EffectSettings settings) { instance = new GameObject("EffectManager").AddComponent <EffectManager>(); //instance.settings = settings; instance.idToEffect = new Dictionary <int, EffectInstance>(); instance.playingEffects = new List <EffectInstance>(); instance.idCounter = 0; instance.prefabToEffectPool = new Dictionary <GameObject, DynamicPool <EffectInstance> >(); instance.noPrefabDummy = new GameObject("NoPrefabEffectDummy"); instance.noPrefabDummy.hideFlags = HideFlags.HideAndDontSave; return(instance); }
public override void SetPotionProperties() { // Duration 20 + 0 per 1 levels EffectSettings gillsSettings = SetEffectDuration(DefaultEffectSettings(), 20, 0, 1); PotionRecipe gills = new PotionRecipe( "Gills", 27, 0, 30, gillsSettings, (int)Items.SolventIngredients.Rain_water, (int)Items.MiscPlantIngredients.Palm, (int)Items.AnimalPartIngredients.Pearl, (int)Items.AnimalPartIngredients.Small_tooth); gills.TextureRecord = 32; AssignPotionRecipes(gills); }
public void CastFrostOffense(Monster monster, Player player, int index) { monster.EnergyPoints -= monster.Spellbook[index].EnergyCost; string attackString = $"The {monster.Name} conjures up a frostbolt and launches it at you!"; OutputHelper.Display.StoreUserOutput( Settings.FormatAttackSuccessText(), Settings.FormatDefaultBackground(), attackString); int frostSpellDamage = MonsterHelper.CalculateSpellDamage(player, monster, index); frostSpellDamage = CombatHelper.GetMonsterAttackDamageUpdatedFromPlayerEffects(player, monster, frostSpellDamage); if (frostSpellDamage == 0) { return; } player.HitPoints -= frostSpellDamage; string attackSuccessString = $"The {monster.Name} hits you for {frostSpellDamage} frost damage."; OutputHelper.Display.StoreUserOutput( Settings.FormatAttackSuccessText(), Settings.FormatDefaultBackground(), attackSuccessString); EffectSettings frozenEffectSettings = new EffectSettings { EffectHolder = player, MaxRound = monster.Spellbook[index].Offensive.AmountMaxRounds, Name = monster.Spellbook[index].Name }; player.Effects.Add(new FrozenEffect(frozenEffectSettings)); const string frozenString = "You are frozen. Physical, frost and arcane damage to you will be increased by 50%!"; OutputHelper.Display.StoreUserOutput( Settings.FormatAttackSuccessText(), Settings.FormatDefaultBackground(), frozenString); }
IEnumerator DoSkill11(Controller controller)//Slam { string tagName = Helper.GetTagEnemy(controller); RoleSkill skill = controller.role.RoleSkills.FirstOrDefault(p => p.SkillId == 11); GameObject prefab = GetSkillPrefab(skill.SkillId); CreateRangeOfSkill(controller.transform.position, skill.GameSkill.EffectRange); bool isplayskill = false; foreach (GameObject enemy in GameObject.FindGameObjectsWithTag(tagName)) { float distance = Vector3.Distance(enemy.transform.position, controller.transform.position); if (distance <= skill.GameSkill.EffectRange) { isplayskill = true; GameObject spellObj = (GameObject)Instantiate(prefab, prefab.transform.position, Quaternion.identity) as GameObject; EffectSettings setting = spellObj.GetComponent <EffectSettings>(); int skillIndex = controller.role.RoleSkills.IndexOf(skill); Debug.Log("skillIndex " + skillIndex); if (setting != null) { setting.Target = enemy; setting.gameSkill = skill; setting.skillIndex = skillIndex; setting.controller = controller; //setting.damage = controller.skill_1_Value; setting.audioEffect = null; } } } if (isplayskill) { SoundManager.Instance.PlaySkillBegin(skill, controller); } yield return(null); }
private void CollisionEnter() { if (EffectOnHitObject!=null && hit.transform!=null) { var addMat = hit.transform.GetComponentInChildren<AddMaterialOnHit>(); effectSettingsInstance = null; if (addMat!=null) effectSettingsInstance = addMat.gameObject.GetComponent<EffectSettings>(); if (effectSettingsInstance != null) effectSettingsInstance.IsVisible = true; else { var hitGO = hit.transform; var renderer = hitGO.GetComponentInChildren<Renderer>(); var effect = Instantiate(EffectOnHitObject) as GameObject; effect.transform.parent = renderer.transform; effect.transform.localPosition = Vector3.zero; effect.GetComponent<AddMaterialOnHit>().UpdateMaterial(hit); effectSettingsInstance = effect.GetComponent<EffectSettings>(); } } effectSettings.OnCollisionHandler(new CollisionInfo {Hit = hit}); }
private void InstanceEffect(Vector3 pos) { currentGo = Instantiate(shot, pos, shot.transform.rotation) as GameObject; effectSettings = currentGo.GetComponent<EffectSettings>(); effectSettings.Target = Target; if (isHomingMove) effectSettings.IsHomingMove = isHomingMove; prefabSpeed = effectSettings.MoveSpeed; effectSettings.EffectDeactivated+=effectSettings_EffectDeactivated; currentGo.transform.parent = go.transform;//transform; //effectSettings.CollisionEnter += (n, e) => { Debug.Log(e.Hit.transform.name); }; }
private void InstanceEffect(Vector3 pos) { currentGo = Instantiate(Prefabs[current], pos, Prefabs[current].transform.rotation) as GameObject; effectSettings = currentGo.GetComponent<EffectSettings>(); effectSettings.Target = GetTargetObject(GuiStats[current]); effectSettings.EffectDeactivated += effectSettings_EffectDeactivated; if (GuiStats[current]==GuiStat.Middle) { currentGo.transform.parent = GetTargetObject(GuiStat.Middle).transform; currentGo.transform.position = GetInstancePosition(GuiStat.Middle); } else currentGo.transform.parent = transform; effectSettings.CollisionEnter += (n, e) => { if (e.Hit.transform!=null) Debug.Log(e.Hit.transform.name); }; }
// Use this for initialization void Awake() { //audioManager = GameObject.FindGameObjectWithTag("SoundManager").GetComponent<SoundManager>(); if(readyPrefab!=null) { readyObject = Instantiate(readyPrefab, transform.position, transform.rotation) as GameObject; readyObject.transform.parent = transform; readyObject.transform.localPosition = new Vector3(firingTip.x, firingTip.y, 0f); readyObject.SetActive(false); } targetObject = Instantiate(targetPrefab, Vector3.zero, Quaternion.identity) as GameObject; particleObject = Instantiate(particlePrefab, transform.position, Quaternion.identity) as GameObject; particleScript = particleObject.GetComponent<EffectSettings>(); particleScript.Target = targetObject; particleObject.transform.parent = transform; particleObject.transform.localRotation = Quaternion.identity; particleObject.transform.localPosition = new Vector3(firingTip.x, firingTip.y, 0f); line = particleObject.transform.FindChild("Trail").GetComponent<LineRenderer>(); line2 = particleObject.transform.FindChild("GlowTrail").GetComponent<LineRenderer>(); particleObject.SetActive(false); lastFireTime = -(1f/rateOfFire); currentHeat = 0f; thisRenderer = GetComponent<SpriteRenderer>(); }